Quote Originally Posted by BunnyQueen View Post
Part of the problem here is there are 2 sides of the strike, those who want to heal more and those who want more dps options, both sides feel that both can't be true when it should be both and not one side or the other.
It's not like we have four healers and both can happen at the same time or anything. That and other games literally have healers who heal by doing their DPS rotation, which forces them to be proactive.

I once again bring up RIFT's Chloromancer. That's what I was hoping SGE would be. A healer who has a passive that triggers a heal each time they deal damage, with ways to manipulate that. An involved DPS (albeit low damage) DPS rotation where different abilities affect each other (reducing the cast time, procs that increase the heal from the next damaging ability, stuff like that). Some small amount of spot heals for "oh no" moments. I have never had so much fun healing in any other MMO and I probably never will again.