Necromancer Heal Job but the only way you heal is just by doing normal DPS rotation. I can DPS more and Heal more all at the same time and in a game that only cares about damage sounds like it would be perfect. So it could be both. But it won't.
It's not like we have four healers and both can happen at the same time or anything. That and other games literally have healers who heal by doing their DPS rotation, which forces them to be proactive.
I once again bring up RIFT's Chloromancer. That's what I was hoping SGE would be. A healer who has a passive that triggers a heal each time they deal damage, with ways to manipulate that. An involved DPS (albeit low damage) DPS rotation where different abilities affect each other (reducing the cast time, procs that increase the heal from the next damaging ability, stuff like that). Some small amount of spot heals for "oh no" moments. I have never had so much fun healing in any other MMO and I probably never will again.
I would be 1000% on board for Sage being mostly DPS that heals as it does damage!It's not like we have four healers and both can happen at the same time or anything. That and other games literally have healers who heal by doing their DPS rotation, which forces them to be proactive.
I once again bring up RIFT's Chloromancer. That's what I was hoping SGE would be. A healer who has a passive that triggers a heal each time they deal damage, with ways to manipulate that. An involved DPS (albeit low damage) DPS rotation where different abilities affect each other (reducing the cast time, procs that increase the heal from the next damaging ability, stuff like that). Some small amount of spot heals for "oh no" moments. I have never had so much fun healing in any other MMO and I probably never will again.
You all need to explore: Dungeons can be cleared with 4 healers, 4 tanks, 4 dps, 2 dps 2 healers, 2 tanks 2 healers, etc... Going with the traditional 1 tank, 2 dps, 1 healer is simply what dailies do to keep them fast and simply easy to complete. Dungeons are meant more to tell a story for the Lore rather than keep people grinding them out on a daily bases to get better at them. It's simply not the way the game is designed. You go into a savage raid, bloodwhetting isn't going to keep a tank alive, the boss's auto's alone do more damage than bloodwhetting can heal.
What needs to be fixed is raid design or dungeon design. A bit of complexity doesn't hurt, but people forget that a casual group struggled on The Burn. They had to nerf that dungeon cause the Fog Dragon was killing more people than pvp (insert sarcasm). Healers have a aoe button for a reason, use it. The basics of dps: ALWAYS BE CASTING. If a tank isn't taking damage in roulette, DPS. If a tank is taking damage- heal it's that simple. A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
Hard to do anything about it, when no one bothers to read it. People come, make assertions, they are argued, explained and then dismissed only for a new set to come in, not read, and make the same baseless assertions.
Is there like a prize for how far people can miss the point because this is a contenderYou all need to explore: Dungeons can be cleared with 4 healers, 4 tanks, 4 dps, 2 dps 2 healers, 2 tanks 2 healers, etc... Going with the traditional 1 tank, 2 dps, 1 healer is simply what dailies do to keep them fast and simply easy to complete. Dungeons are meant more to tell a story for the Lore rather than keep people grinding them out on a daily bases to get better at them. It's simply not the way the game is designed. You go into a savage raid, bloodwhetting isn't going to keep a tank alive, the boss's auto's alone do more damage than bloodwhetting can heal.
What needs to be fixed is raid design or dungeon design. A bit of complexity doesn't hurt, but people forget that a casual group struggled on The Burn. They had to nerf that dungeon cause the Fog Dragon was killing more people than pvp (insert sarcasm). Healers have a aoe button for a reason, use it. The basics of dps: ALWAYS BE CASTING. If a tank isn't taking damage in roulette, DPS. If a tank is taking damage- heal it's that simple. A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
1) there is only 2 things we care about with respect to dungeons
A) 1T3D should never be faster and more optimal than 1T1H2D but currently if you are semi competent it is
B) even when the tank can’t keep themselves alive without us there is a still a criminally small amount of healing to do. Give us something to do that’s not spamming broil as this doesn’t change the skill floor for story enjoyers
2) this problem exists all the way up into savage. In savage we are overwhelmingly broil bots with minimal mapped out healing that isn’t testing our overbloated healing kits and our single target heals are rotting away because between the tanks massive self heals and our AOE healing triage is just dead in high end content
3) there is no content between braindead dungeons and savage where you can try new things with only medium amounts of risk
We come from all levels of healers, we aren’t all sylphies and we aren’t all ultimate raiders
More healing requirements would be better for the Healer role overall, but more DPS buttons would be a better solution for legacy content.
There's a very fine line to be had for what an acceptable amount of healing would be. especially considering how much more healing is required for a group that's still learning. early P5S, I was running out of mana constantly just because my party members would get poked by the poison and start dropping health like they pulled some boss autos.
Ideally, we can get both, but if I was to choose which I'd ask for sooner, it would be more DPS buttons. It's the easier solution that can be done without too many knock-on effects.
You must've missed the part where I said what needs to be fixed is raid design/dungeon design. Healers are fine where they are at. It's simply put that Raids are extremely easy and don't push ANY of the classes to their limits. Also normal raids are easy enough to were you can push yourself in knowing how much you can push as a dps. A few people die in normal while experimenting so what. Raise them and continue, you know what you need to work on. Self improvement. Sadly can't do that cause most mechanics are either body checks or do too little damage. As I said Raid design is the problem.Is there like a prize for how far people can miss the point because this is a contender
1) there is only 2 things we care about with respect to dungeons
A) 1T3D should never be faster and more optimal than 1T1H2D but currently if you are semi competent it is
B) even when the tank can’t keep themselves alive without us there is a still a criminally small amount of healing to do. Give us something to do that’s not spamming broil as this doesn’t change the skill floor for story enjoyers
2) this problem exists all the way up into savage. In savage we are overwhelmingly broil bots with minimal mapped out healing that isn’t testing our overbloated healing kits and our single target heals are rotting away because between the tanks massive self heals and our AOE healing triage is just dead in high end content
3) there is no content between braindead dungeons and savage where you can try new things with only medium amounts of risk
We come from all levels of healers, we aren’t all sylphies and we aren’t all ultimate raiders
Last edited by AlaineIV; 06-19-2024 at 05:55 PM.
Based on reactions on reddit, Youtube, discord etc. the only thing this thread has accomplished is making content for content creators and r/shitpostxiv.
Mostly because it was based on no-healer dungeon clear and posted by someone that does not do savage it was already ruled out as "casual weirdos on forums crying about nothing again".
Unless big influencers come out and plainly state the issues this won't change.
But there are not many of them that main healers and fully share the opinion, f. e. in recent MogTalk episode about state of healers I believe Momo said he likes the current state of healers. Rinon has no strong opinion either way and the healer from world race static Kindred dislikes healing because he was dps main before or smth.
And we saw what Xeno, MrHappy etc. has said about the whole thing![]()
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