Count me in.
Healers have (and not just lately) felt like highway-driving with adaptive control cruise: at some point it's so brainless you just press 3 buttons and your vision goes blurry while you mindlessly rifle through some memories because there's no appeal to being attentive to your ... what's the word DPS use? Rotation (?).
Furthermore, healers (and tanks to some extent) feel like an extension to DPS players: we (and they) are here to make DPS's experience better. It goes without saying that healers have been cornered by DPSs' opinion in forums, forced to do as they wish. I mean, look at AST when it came out: different cards with different uses. DPS whined for more DPS from the AST and that's what they got. They exterminated the ASTs identity to make DPSs experience better. So from that moment onward, if you paid sub to play AST, you were paying for another person's pleasure, not yours, in that regard. (And I wonder: how many people from the forums were ACTUALLY AST mains? Or did SE truly and only listen to DPS?). I'm not taking a shot at ALL DPS, just what it feels like.
It isn't that hard to inlude spells that heal and deal X amount of damage (kind of reverse SAGE), for example? Or mitigate and, if broken, place a heavy DoT on the enemy; or use an oGCD that reduces damage that, when time's over or it's absorbed X amount of damage, it leaves a regen or a buff to healing. I don't know... make it more interesting to play healer instead of brainlessly pressing [button assigned to damaging spell] and the ocasional heal for the most part.
Having said that... What I think will happen (after what was posted in a video in which a healer wasn't even there) is that SE will claim that it was a Beta Version that needed tweaking AND/OR they will punish those jobs that can readily heal with lower % of healing. /shrug

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