Why not just give healers more damage options. I mainly play a dps job if the healer having more to do means allowing them to do more damage in between keeping us off the ground, i'm all for it. If you nerf the tanks or the dps classes and make the self heals less effective we'll just be back to this same problem for those job types.
If tank and dps players don't want a nerf that leaves the healers to only heal during aoes and unavoidable damage and revive. As it stands now most healers only have one or two damage buttons, so why not give them more damage to pump out. I see no downside to giving healers more tools. You don't have to take from one class to
give to another. Also giving healers more damage spells just makes the dungeons run quicker.
What would help is not having every streamer/youtuber agree with the points raised but then just dismissing the movement entirely because of the name. Those are the people closer to Yoshi-P then anyone but Healers get terrible representation, at least in the west.https://www.youtube.com/shorts/Qt2FRgXO3b4
Literally quit the game en masse , a healer strike where you STILL GIVE THEM MONEY isnt going to do anything
The last comment in the video made me laugh though, I agree.
A lot of people have already quit before the strike even started because of the boring the game is.https://www.youtube.com/shorts/Qt2FRgXO3b4
Literally quit the game en masse , a healer strike where you STILL GIVE THEM MONEY isnt going to do anything
Legions of players also quit during ARR because of how dull the base gameplay is.
You are looking at a tiny, tiny minority on the forums who both (1) dislike the game, but (2) still tolerate/enjoy it enough to stay. Most of the "dissatisfied" population have long since quit.
I play multiple other MMOs, and I genuinely have not heard anything good about FF14's gameplay when talking to former FF14 players.
The FF14 community is a bubble. I don't think most of you realize just how boring this game is to people outside the bubble.
There's also the issue that game companies are not adept at statistical inference. They think X game got popular because of easily observed factors Y. I hate to use this overused idea, but this is unironically a serious case of correlation, and not causation. Game companies are physically unable to get causal data from their metrics, because there are too many variables that happen all at once in a game. No MMO is doing A/B testing, or running pilot experiments, or exploiting some natural exogenous variation to determine exactly what factor(s) caused a game's success.
Which is why FF14 developers don't necessarily understand that the dumbing down and simplification of the game may not be why the game was successful during COVID at all.
Lest you assume that I'm underestimating their proficiency at digesting statistics, please remember that multiple top tech firms in the Silicon Valley, who hire legions of stat, ML, econ PhDs every year, many of whom are adept at causal inference techniques, all attributed the cause of the consumption boost during the pandemic to initiatives that they've started, coincidentally, during that period, which is why they just laid off all those people after the pandemic. All of them mistake their increased financial performance as being caused by factors that were not even in their control.
They unironically need player feedback, because it's impossible to tell what caused what by just looking at the metrics.
As for why I think FF14 has been successful in EW launch? I don't think it's because this game is any good. Maybe it's better than the rest of the junk in the genre, but I believe, by far, the biggest reason is (1) the pandemic and (2) the marketing and PR.
Unfortunately, many in the community, probably including many in management at Square Enix, attribute their success to the oversimplification of jobs or the casualization of the entire game.
Which makes no sense because no player is buying FF14 because Black Mage got their non-standard lines ripped out. If you look at the player population from HW to SB, and from SB to ShB, they were also increasing a lot, percentage-wise, despite the Gordias "fiasco", despite crafting and gathering being very hard to penetrate, despite TK monk being a thing, despite dungeons actually requiring a healer to clear, despite alliance raids ending in wipes pretty regularly.
Last edited by HighlanderClone; 06-18-2024 at 11:49 AM.
Simply quitting isn't necessarily going to get across the desired message either, considering that they don't listen to feedback they're getting through considerably more direct channels.



People keep saying that quitting is better to send the message.
Maybe explain why quitting the game (-1 healer in queue) is better at sending a message than doing DF as a different job (-1 healer and +1 tank/DPS) while not resorting to "hit them in the wallet"?
Because if you actually read the OP, you'd know that "hitting them in the wallet" isn't the end goal, the end goal is disrupting their metrics so they actually do something.



Yeah, people unsubbing has clearly not influenced the developers up to this point.For the hundredth time, money doesn't do jack. People have already quit over the state of healers and it didn't work. Unsubbing is ineffective.
Plus it seems like a lot of you just want this to go away and out of sight with those statements, knowing that we would no longer be able to leave feedback while unsubbed. Not happening. Instead, I'm happy to provide an increase to dps queue times throughout all of Dawntrail.
Thanks, Aravell.People keep saying that quitting is better to send the message.
Maybe explain why quitting the game (-1 healer in queue) is better at sending a message than doing DF as a different job (-1 healer and +1 tank/DPS) while not resorting to "hit them in the wallet"?
Because if you actually read the OP, you'd know that "hitting them in the wallet" isn't the end goal, the end goal is disrupting their metrics so they actually do something.
I think what's happening is people are reading the title then jumping in to give their opinions. I feel if people took the time to read Gemina's post, they'd see what #FFXIVHEALERSTRIKE is all about. Switching roles will be twice as effective as simply quitting.
In addition, if we all quit, how will we be able to continue to provide feedback on this, and other topics, via the forums? I don't know about you but I don't plan on shutting up anytime soon.
WOW! We're up to 310 likes and 340 pages.
Thank you so much for your support!
Unhappy with the state of healing? Tired of providing feedback only for it to be ignored?
Join the No Healers, No Problems Discord! https://discord.com/invite/jeDzvBf74X
Last edited by Kacho_Nacho; 06-18-2024 at 12:11 PM.




Also a lot of us who haven’t quit haven’t quit because we like other parts of the game and just don’t like healing
Call my opinion on healers wishy washy if you want that I’m not committed enough to nuke my account to send a message on healers but I genuinely enjoy other parts of the game
I love making lore for my character, I love playing with my friends, I love most of the MSQ, I like a lot of the second life elements I just don’t like healer design
So I’m happy to continue enjoying the game on PCT and throw my support behind this because it’s probably between me, Ty and Aravell for “has provided the most feedback on healers” across the entire forums and I’m tired
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote







