Quote Originally Posted by Willemdarke View Post
I don't think I've posted in this thread yet, but I guess I got into the topic from another thread, so here's my take:

4. Healing aside, healers uniquely have Esuna - but it is entirely underused. If bosses applied DoTs or DMG-downs or Dooms, etcs, which no one but healers could deal with, that would resolve most all issues healers have. Example how a simple DoT could be handled in 4 different ways, one for reach healer:
-SGE would have to apply a special shield to be consumed by the DoT instead of the player's health. This would be an unique skill and DoTs could bypass any other shields.
-WHM could counter the DoT by outhealing it with a more powerful, but more mana-costly version of Regen.
-SCH would have an upgraded version of Esuna, which uniquely could dispell the DoT.
-AST, having seen the future, would have to preemptively apply a buff, which automatically consumed and removed the DoT when it is applied. This wouldn't work on a DoT already present.

There are countless ways healer gameplay could be spiced up without touching other job's toolkits.
I've actually think bosses should pro-actively apply conditions where Esuna is needed, and it shouldn't just be a mistake button as it is now. I just didn't have room in my sig block.

There are so many times I've tried to cleanse a condition in this game where Esuna just doesn't do anything. It's odd, given that cleansing was something more important in other games.