I dunno, it sounds like y'all just like being miserable at this point and won't be happy until everybody's as miserable as you. I don't know how "if you're not happy, stop playing" is an "L take" but if you genuinely think that, then god help you because nothing else will.
Sounds like you're "just to angry" to leave this thread. Thanks for the bump though! (Not that it was needed).I dunno, it sounds like y'all just like being miserable at this point and won't be happy until everybody's as miserable as you. I don't know how "if you're not happy, stop playing" is an "L take" but if you genuinely think that, then god help you because nothing else will.
Still waiting on those end-game trials that scholars are soloing, by the way.
Last edited by ZephyrMenodora; 06-18-2024 at 03:20 AM. Reason: Typo
I know, that reading comprehension is probably not your strongest suit, but the WHOLE point of this strike is that we're encouraging all the healers who are unhappy with the current state of the healers, is to stop doing the community service and be miserable as you say and play other jobs that they enjoy instead.I dunno, it sounds like y'all just like being miserable at this point and won't be happy until everybody's as miserable as you. I don't know how "if you're not happy, stop playing" is an "L take" but if you genuinely think that, then god help you because nothing else will.
Why the strike is happening is detailed in the first post, as well as the threads linked in said first post.
Sometimes rumors are just... rumors.
Hi. I'm a Japanese player.
I'm not perfect at speaking English, so I'm using a translation tool. Sorry if the sentences are incorrect.
Also, please understand that this is my personal opinion, not the consensus of Japanese healers.
First of all, when I looked at the JP forum, I was very surprised to see so many complaints about healers.
Of course, I'm not saying that there are no complaints, but the problem discussed in Japan is mainly that "the identity of the four healer jobs is lost."
I don't see many complaints about WAR and PLD having separate healing abilities and therefore losing the role of healers.
(There are sometimes complaints that spamming one attack skill is boring, but it doesn't seem to be considered such a big problem)
Hardcore players are always thinking about optimizing oGCD heals in Extreme, Savage, and Ultimate, and using the GCD gained by doing so for as many attacks as possible to ensure that they can defeat the enemy.
I also play Extreme, Savage, and Ultimate, and I generally agree with hardcore players.
Also, some players fear failure if the role of healer becomes important. This is a tendency often seen in people who play DF Roulette casually, and it is a mindset that many Japanese people have.
Such people have no qualms about spending GCD on healing, and always prioritize fully filling other players' health. They believe that by doing so, they are fulfilling their role as a healer.
Therefore, I feel that there are few Japanese players who think that "healer's job is being taken away."
However, few people deny the issue raised here. If there is content that increases the difficulty of healing and makes the healer role more rewarding, there are players who want to try it.
It has to be content that is difficult for any healer job. For example, there was a time when there was a widespread tendency not to want to use WHM in RF or PF because AST's Macro Cosmos is most effective in the third circle (Savage), but I don't think that's a good thing. I don't want to see healer jobs that can't be performed well eliminated due to the individual characteristics of the healer job.
If these problems are solved, I would like the mechanism to make the healer role more rewarding, and I feel the same way.
Sorry if it's hard to read.
Thank you.
Once again, for the umpteenth time, if you've been miserable for five years, that's not a Square problem. That's a you problem.I know, that reading comprehension is probably not your strongest suit, but the WHOLE point of this strike is that we're encouraging all the healers who are unhappy with the current state of the healers, is to stop doing the community service and be miserable as you say and play other jobs that they enjoy instead.
Why the strike is happening is detailed in the first post, as well as the threads linked in said first post.
I've actually think bosses should pro-actively apply conditions where Esuna is needed, and it shouldn't just be a mistake button as it is now. I just didn't have room in my sig block.I don't think I've posted in this thread yet, but I guess I got into the topic from another thread, so here's my take:
4. Healing aside, healers uniquely have Esuna - but it is entirely underused. If bosses applied DoTs or DMG-downs or Dooms, etcs, which no one but healers could deal with, that would resolve most all issues healers have. Example how a simple DoT could be handled in 4 different ways, one for reach healer:
-SGE would have to apply a special shield to be consumed by the DoT instead of the player's health. This would be an unique skill and DoTs could bypass any other shields.
-WHM could counter the DoT by outhealing it with a more powerful, but more mana-costly version of Regen.
-SCH would have an upgraded version of Esuna, which uniquely could dispell the DoT.
-AST, having seen the future, would have to preemptively apply a buff, which automatically consumed and removed the DoT when it is applied. This wouldn't work on a DoT already present.
There are countless ways healer gameplay could be spiced up without touching other job's toolkits.
There are so many times I've tried to cleanse a condition in this game where Esuna just doesn't do anything. It's odd, given that cleansing was something more important in other games.
They're marked with a white line when they can be cleansed, it's not very common at all so it's become a rather obscure mechanic
Culling healer anxiety is often brought up as an argument in favor of healers "accessible" design. If we agree that healers primary role is to heal, then making that baseline gameplay harder will affect new healers the most as it is the expectation of your party that you are responsible for their survival.
Making the secondary role of healers slightly more complex doesn't have to make new players less comfortable healing.
So true,I know, that reading comprehension is probably not your strongest suit, but the WHOLE point of this strike is that we're encouraging all the healers who are unhappy with the current state of the healers, is to stop doing the community service and be miserable as you say and play other jobs that they enjoy instead.
Why the strike is happening is detailed in the first post, as well as the threads linked in said first post.
As many have stated. They trusted that the design team was making content for them, make the kits that seems bloated and underwhelming engaging.in the opinion of many people, this has not happened. We're asking the people full on copium to let go.
If you complain about something but still partake in it, your voice can be ignored. We no longer want our voices to be ignored.
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