This doesn't address the issue that we aren't allowed to really do the job of HEALING, It shouldn't be dpsing 90% of the time and healing 10% of the time or less. It should be healing 80-90% of the time and dpsing the rest of the time.It is miserable when the healer is inexperienced/unable to keep up with incoming damage and the party damage is low enough to struggle with small pulls (stone vigil etc). I don’t think outright removing tank sustain would make the game more fun overall. At the same time, tanks that miraculously cannot hold aggro are/were easy enough to deal with through healtanking, admittedly made more inconvenient by the hot aggro changes.
I think to keep in line with the “frictionless” interactions, the easiest solution is a medium length (15/18/21s) dot and another irregularly pressed button. After that, looking at the healing kits and consolidating the superfluous things - seraphism (why is this not a trait reducing et recast under dissipation), fey blessing (why does this cost no gauge and function as indom2), seraph (rouse/indom stacks or w/e) etc might be the next obvious step. Warrior is fun to heal on because of the limitations not despite them.
Last edited by BunnyQueen; 06-17-2024 at 08:32 PM.
#FFXIVHEALERSTRIKE
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