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  1. #11
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    It is miserable when the healer is inexperienced/unable to keep up with incoming damage and the party damage is low enough to struggle with small pulls (stone vigil etc). I don’t think outright removing tank sustain would make the game more fun overall. At the same time, tanks that miraculously cannot hold aggro are/were easy enough to deal with through healtanking, admittedly made more inconvenient by the hot aggro changes.

    I think to keep in line with the “frictionless” interactions, the easiest solution is a medium length (15/18/21s) dot and another irregularly pressed button. After that, looking at the healing kits and consolidating the superfluous things - seraphism (why is this not a trait reducing et recast under dissipation), fey blessing (why does this cost no gauge and function as indom2), seraph (rouse/indom stacks or w/e) etc might be the next obvious step. Warrior is fun to heal on because of the limitations not despite them.
    This doesn't address the issue that we aren't allowed to really do the job of HEALING, It shouldn't be dpsing 90% of the time and healing 10% of the time or less. It should be healing 80-90% of the time and dpsing the rest of the time.
    (6)
    Last edited by BunnyQueen; 06-17-2024 at 08:32 PM.
    #FFXIVHEALERSTRIKE