WAR can solo lower level treasure dungeons as well, since Raw Intuition is enough.300+ pages and there's still the discussion if healing/sustain for something like a WAR is overtuned when this exists :
https://www.youtube.com/watch?v=fFcZCEny4x4
A trinity system game has a single tank clear content designed for 8 people in the latest expansion. The balance across the board is out of whack and this speaks for itself. Healers are tip of the iceberg.
I fully support the cause, but I don't think I ever mentioned how I see the solution to the problem. Nothing new, since many here told those things already, but for the sake of adding feedback. In case developers watching. Just the opinion of a player who raided as a Healer in HW, StB, and EW. I place my points in order on how quickly these things can be done, but I expect all of them to be applied in one way or the other.
1. Bring back DPS buttons. For me, the optimal level of buttons would be HW or about the current Tank level. You optimize healing in high-end content with one goal in mind - to have more time DPSing. This is especially true in week-1 clears, where the difference between a clear or not is Healer damage. So, if my ultimate goal is contributing to the damage, I want it to be interactive and not mind-numbing 2-1-1-1-1 spam.
2. Rework WAR. I don't mind much that other jobs contribute to healing and mitigation, this allows some of them to lean into more supportive roles for the group, and that is okay. But current WAR is the worst offender, the way their healing is overtuned. Previously, being able to solo things as WAR was a level of skill expression, nowadays anyone with at least one working brain cell can do that. "Warrior is great at healing" is an oxymoron in itself. If anything, only PLD's job fantasy supports the "healing tank" design. "Too angry to die" can mean anything, it doesn't have to be "I can heal back to full button ready every 30 seconds". Make increased dmg reduction or healing received relative to current health, defensive stacks per each Fell Cleave used, etc. But current WAR healing has to go.
3. Change the approach to encounter design. This is probably the most unlikely thing to happen and doesn't do much on its own, considering the years of content we had prior. Fights need to be less scripted, and more interesting, we need to move from the raidwide-chariot-dynamo-stack-spread-raidwide-body check formula into something else. Back in HW devs tried to experiment with mechanics, creating new unique fights with interesting gimmicks. Hell, you don't even need to change damage profiles, if you can create fun interactive mechanics, that are engaging for every role to interact. Of course, such a level of change would probably require a completely new team of designers with fresh ideas in mind.
Anyways, this is what I have in mind for the Healer role changes. I won't be playing Healers in DT, will level them up last, using Trusts, Tribe quests, books, PvP, etc. Still hope to hear some feedback from developers regarding healers specifically.
I'm so confused by people who say "go play something else then". That is exactly what the strike is intending to do. Healers who are striking will be playing other roles. But there is no point in them doing it silently if they wish for the healing role to be improved. It's important to put your voice towards the change that you want to see in a positive, constructive way (which is mostly what these threads are doing). That is literally the entire point of the strike. I'm not sure how that is difficult to understand.
People say that SE have ignored feedback for years.I'm so confused by people who say "go play something else then". That is exactly what the strike is intending to do. Healers who are striking will be playing other roles. But there is no point in them doing it silently if they wish for the healing role to be improved. It's important to put your voice towards the change that you want to see in a positive, constructive way (which is mostly what these threads are doing). That is literally the entire point of the strike. I'm not sure how that is difficult to understand.
But during those years, did they still play a healer regardless?
If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
However.. What if people left feedback and stopped playing healers at the same time.
Then SE would see that the numbers of active healers are dropping while feedback is pouring in.
Maybe then a Strike wouldn't be needed.
Because as things are right now, take away the word Strike it's just people switching to more fulfilling jobs while listing feedbacks (demands).
Last edited by Evergrey; 06-17-2024 at 07:00 PM.
Because we have (probably foolishly) believed that square would act in good faith when they constantly tell us to go on the forum and ask for feedback and because some of us have experienced the reverse (ie the “why should we care about your feedback if you don’t play healer anymore”)People say that SE have ignored feedback for years.
But during those years, did they still play a healer regardless?
If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
However.. What if people left feedback and stopped playing healers at the same time.
Then SE would see that the numbers of active healers are dropping while feedback is pouring in.
Maybe then a Strike wouldn't be needed.
We’ve been proverbially boxed into a corner here, every decision we make is the “wrong” one
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
What’s the feedback from the Japanese side of the forums? I can only see a 10 page thread commenting about the English strike thread… is there much else in regards to this and if that is their view of it all. Then it means that the issue mainly exists with the English playerbase which are widely ignore feedback wise lol, this will be interesting![]()
I don't think I have to say that Feedback are never for certain that it'll get adressed even if heard.Because we have (probably foolishly) believed that square would act in good faith when they constantly tell us to go on the forum and ask for feedback and because some of us have experienced the reverse (ie the “why should we care about your feedback if you don’t play healer anymore”)
We’ve been proverbially boxed into a corner here, every decision we make is the “wrong” one
That being said tho.. If people list feedback but still play it might just give the impression that things aren't as bad as people make it out for.
It's not unheard of that people can make things sound worse than they really are.
And are the population numbers still steady then why put in extra work if things are still going well?
If people truly are unhappy, give feedback and show it by playing something else that's more fun.
Then numbers will show that something actually isn't right and the feedback might hold more points than fiction.
Just a thought I got.
I noticed I pretty much just repeated what I said before.
Guess I didn't have much else to say regarding this thought I had. ^^'
Last edited by Evergrey; 06-17-2024 at 07:08 PM.
What I understood from someone visiting this thread from JP, was that JP players say that SE only listens to EN.What’s the feedback from the Japanese side of the forums? I can only see a 10 page thread commenting about the English strike thread… is there much else in regards to this and if that is their view of it all. Then it means that the issue mainly exists with the English playerbase which are widely ignore feedback wise lol, this will be interesting
So we seem to have different viewpoints regarding which side SE listens to.
I'm not sure what this response is trying to say or add? That healers should have quit earlier? That it's their fault for not having done so? That they shouldn't be using the word strike?People say that SE have ignored feedback for years.
But during those years, did they still play a healer regardless?
If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
However.. What if people left feedback and stopped playing healers at the same time.
Then SE would see that the numbers of active healers are dropping while feedback is pouring in.
Maybe then a Strike wouldn't be needed.
Because as things are right now, take away the word Strike it's just people switching to more fulfilling jobs while listing feedbacks (demands).
Players had faith that if they voiced their concerns then change would come and were happy to wait for it. The improvements never came and so they are acting accordingly. Hindsight is great but we can only act with the information we have now, and sadly that information is that healers don't trust that things are going to change for them for the better.
Last edited by Summersong; 06-17-2024 at 07:14 PM. Reason: Editted to add quote reply
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So the Heal Role wants to dps by adding more button bloat that will have an effect to players on a controller that already have alot to press, interesting :3
I don't recall Heal based characters throughout the FF series having alot of options to dealing damage apart from Holy and uniqueness like Rosa's status arrows in IV.
Healer: I want to dps but I also want warrior reworked to so it self heals less which means I need to heal but idk how to because I want to 2-1-1-1 :'( How dare other Jobs have fun with self heals.
Tank: Me protecc, dw i got myself covered :3 stronk independent tank needs no healer.
The Fix, give you a combo cast that ends with some unique effect , WHM causing a aoe healing pulse or something around the mob, or Ofc make all the 'Story' content tuned so people take way more damage, then It's all up to the healer to deal with it <3
then complain when you have to heal.![]()
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