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  1. #1
    Player
    Exino's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Mr Exin
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    I don't see that as part of the problem. I play tank main, heals is my second and I often run normal content as heals for faster queues. While yes, the DPS rotation is very lackluster, I acknowledge that is likely due to the button bloat and having to be playable on controllers.

    Again, the problem isn't the damage output, its that heals heal too much in general. You cast one and then you're back to DPS. Imagine if they nerfed healing enough to where you're casting 2-3, then you dps for a second or two, then back to healing, which I think most people would enjoy more.
    Video games should equal fun. Many healer mains are not having fun. Healers are often unneeded in certain scenarios, which is frustrating. No group content in a trinity-system-based game should be easily cleared with part of that trinity system missing.

    How this issue will be fixed is up for discussion – there are quite a few feasible options to choose from.
    The problem first needs to be acknowledged by SE, and they need to tell us what options are on the table.
    Only then we can have a real discussion.

    If you knowingly accept the fact that an important part of the player base feels unneeded or unhappy, then don't be surprised when the game as a whole suffers in long-term as a result.
    (9)
    Last edited by Exino; 06-17-2024 at 08:34 AM. Reason: typo

  2. #2
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Exino View Post
    Video games should equal fun. Many healer mains are not having fun. Healers are often unneeded in certain scenarios, which is frustrating. No group content in a trinity-system-based game should be easily cleared with part of that trinity system missing.

    How this issue will be fixed is up for discussion – there are quite a few feasible options to choose from.
    The problem first needs to be acknowledged by SE, and they need to tell us what options are on the table.
    Only then we can have a real discussion.

    If you knowingly accept the fact that an important part of the player base feels unneeded or unhappy, then don't be surprised if the game as a whole suffers in long-term as a result.
    Having been playing a long time myself, I've never felt, personally, like I wanted to do content without a healer. Is it possible? Yes. Its also possible to do a lot of content without a tank. And its also possible to do a lot of content without a DPS, too. I remember doing stuff with nothing but tanks, or all white mages, ect, all the time.

    I mained Monk through ARR to Stormblood and switched to Gunbreaker in Shadowbringers. Healing has always been my second role. The only complaint I've ever had is it would be nice to have more to DPS than 1 DD, 1 AOE, 1 DOT. But I don't see how a whole array of DPS abilities would work with limited hotbar/controller space without fundamentally removing the vast majority of healing options.
    (2)

  3. #3
    Player
    KellyEwer's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    32
    Character
    Emily Rosethorne
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Exino View Post
    If you knowingly accept the fact that an important part of the player base feels unneeded or unhappy, then don't be surprised if the game as a whole suffers in long-term as a result.

    Here's the part I think you're missing. In any player-base for any MMO, you will always have people who are unhappy. You can't please everyone and you'll shoot yourself in the foot trying.


    Do I think healer could use a little spice? Absolutely. Do I think Sage and Scholar have too much overlap? Absolutely. Do I think this is going to ruin the game as a whole or cause lots and lots of people to just mass exodus from healing? Absolutely not. And if you personally make that choice not to heal, sure, that's on you, but you're not doing anything by making a hashtag other than self-gratification.


    Ultimately healers don't have a very engaging rotation because they're supposed to heal. They made the choice to balance the game around harder content, making it so that casual content, healing isn't required nearly as often. I do think some stuff needs adjustments. Endwalker is kinda weird because the trash pulls in a dungeon actually hurt but bosses don't. It doesn't make a lot of sense to me. Warrior's self-sustain is absolutely ludicrous in a normal dungeon. They could probably tweak that a bit and make dungeons hurt more, even though they have made the choice to place the majority of their focus on the hardcore content. But they didn't.


    But I'm just saying, you all really are coming off like you have some kind of god complex about playing healer. Like if you don't hold the constant and ultimate authority on survival and death, you aren't satisfied. I don't think that's the experience they want players to have, especially because healers and tanks already get by far the most feedback during their gameplay. You can tell if a healer isn't healing, a tank isn't using their mits, but it's a lot harder for players to be able to tell if a DPS isn't pressing buttons in the correct order. As it is, the most common feedback I've ever heard in /novice is the reason they don't want to heal is that they don't want to be responsible for the party wiping because they screwed up.


    Put simply, they seem to want healing to be at least approachable for new players. That means make it simpler/easier for casual content. But they have acknowledged the regular gameplay is a bit too easy and they want to ramp it up. That's probably why mits are getting such a huge buff in the new expansion. Sentinel and their equivalents being increased to 40% and given extra effects leads me to believe they expect us to have a need for that level of mitigation... so perhaps, in Dawntrail, more pain is coming out so you can enjoy healing it. I'm certainly looking forward to it, as someone who plays a lot of Scholar.


    But at the end of the day, the game isn't ruined by healers not being able to stroke a god complex, and you're all being incredibly hyperbolic.
    (5)

  4. #4
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KellyEwer View Post
    snipsnip
    If you yourself can see there are issues with the healer role, then surely you can understand that after 5 years of this direction and thousands of posts of feedback [as featured in the OP and all over the Healer subforum] not being listened to people are going let out a little despair? I mean they'll have to if they're stopping healer and they switch to BLM, but I think this has been an incredibly long time coming. No hyperbole!
    (9)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  5. #5
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KellyEwer View Post
    Ultimately healers don't have a very engaging rotation because they're supposed to heal. They made the choice to balance the game around harder content, making it so that casual content, healing isn't required nearly as often.
    Sure, so I assume from your definition that P12S should be casual content too, since it has been done with no healer required like a lot of other "casual" contents like all EX, ultimate TOP, raids normal soloed by tank on patch, and other several savage fights:

    https://www.youtube.com/watch?v=etKYa3K70ek

    No issue then. Wanting to being usefull to have a spot in a party should be a god complex.
    (3)
    Last edited by Hellebore_Ghrian; 06-17-2024 at 09:01 AM.
    Healer? What do you even need one for?

  6. #6
    Player
    Parona's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Parona Majere
    World
    Spriggan
    Main Class
    Carpenter Lv 93
    Quote Originally Posted by Hellebore_Ghrian View Post
    Sure, so I assume from your definition that P12S should be casual content too, since it has been done with no healer like a lot of other "casual" content all EX, TOP, almost all raid nm and other several savages :

    https://www.youtube.com/watch?v=etKYa3K70ek
    Yeah because 4 tanks is such a normal combination and I'm sure it works for every fight... Do you have the same for phase 2 or any other fight of the current content? Only because you found one outlier doesn't mean it's the rule.
    (1)

  7. #7
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    Sure, so I assume from your definition that P12S should be casual content too, since it has been done with no healer required like a lot of other "casual" contents like all EX, ultimate TOP, raids normal soloed by tank on patch, and other several savage fights:

    https://www.youtube.com/watch?v=etKYa3K70ek

    No issue then. Wanting to being usefull to have a spot in a party should be a god complex.
    That is absolutely not the norm. Nor will it ever be.
    (5)

  8. #8
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    That is absolutely not the norm. Nor will it ever be.
    Sure, I hope you know the norm of a healer in ultimate fight then. How much do you think are the % of glare/broil/dosis/malefic spam aka best healing skills to keep healers busy is the norm in the hardest content? So much that they should feel absolutely needed I hope? /s
    (5)
    Last edited by Hellebore_Ghrian; 06-17-2024 at 09:18 AM.