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  1. #2511
    Player
    Winge's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Winge Hinge
    World
    Siren
    Main Class
    Dancer Lv 90
    Self-sustain and healing abilities given to other roles
    Other roles should feel like they contribute to helping the healer as some have more support than others and fills their job fantasy

    Over simplified DPS rotation
    Healers already struggle to do their 2 button rotation and in harder content where it is expected, having a more complicated rotation but having the same expectations would make the difference of a good healer and bad healer even greater. If you clear the tier on content or do ultimates it is most noticeable when you used to actually fail to meet damage checks because of the healers. Those healers would end up either not clearing until the party can carry them with gear or they end up becoming better.

    There is optimization for healers at the very high end like astro giving 3 cards during div with lightspeed and 1 during odd minute but I tend to see astros just give cards on cd even in savage. You also have lily management so you can feed buffs as whm, double phlegma as sage, energy drain as sch during chain. Keep in mind they are revamping astro, giving whm more damage during burst and giving sage another damage button. There is complexity, it just matters how much you care about maximizing your toolkit. If you don't care about minmax/optimization then you really shouldn't care that much about your rotation being more complicated in the first place.

    Homogenization of healer jobs
    There's only so much you can do with healers since the game does not want you to be a heal bot and they also want you to be able to clear content with any 2 healers so how is whm/ast gonna mit deadly raidwides if they don't dip a little mitigation (wings/collective/exaltation/aquaveil/neutral/benison)

    Excessive oGCD heals
    It's not excessive if you do on early savage like 1-3 weeks, criterion, ultimates (the older ones u don't even have your full toolkit so it actually feels horrible because u need to mash those gcd heals). I do think there is room for SE to make more heal checks like spot healing and more raidwide damage but everyone hates healers more when they fail. It's the same feeling like a tank failing tank swap or dps actually being an actual floor dps where some or everyone will feel that mistake.

    Lack of threat level in nearly all forms of content
    There is threat levels in many dungeons, trials, savages, ultimates, criterions. I wouldn't expect every sprout to be pumping wall to wall in satasha but by the time they get out of arr they definitely get increasing difficulty in dungeons while not being so hard it stops them from doing the story. I've had wipes in dungeons because the healer died, no raisers and we would continue to wipe until the healer understood the mechanic or didn't get rnged with it.
    (2)

  2. #2512
    Player
    Winge's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Winge Hinge
    World
    Siren
    Main Class
    Dancer Lv 90
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    I'd be impressed if you could do all of criterion or savage criterion without using gcds at all, it is very well tuned and basically wants you to use gcds. At the moment savage does not provide that for you because everyone is well over geared by 20 item levels above what the content was made for and you have echo. There is content that will use your toolkit and more that it seems you don't do based on some of your previous posts. I don't think it should be up to SE to raise the difficulty of every piece of content when there are many casuals that want to just do the story. If you cleared the current savage tier and want harder content/complexity then you are not a casual and you should be getting yourself prepared for ultimates because its there for you.

    part 2
    (0)

  3. #2513
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Winge View Post
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    I'd be impressed if you could do all of criterion or savage criterion without using gcds at all, it is very well tuned and basically wants you to use gcds. At the moment savage does not provide that for you because everyone is well over geared by 20 item levels above what the content was made for and you have echo. There is content that will use your toolkit and more that it seems you don't do based on some of your previous posts. I don't think it should be up to SE to raise the difficulty of every piece of content when there are many casuals that want to just do the story. If you cleared the current savage tier and want harder content/complexity then you are not a casual and you should be getting yourself prepared for ultimates because its there for you.

    part 2
    https://forum.square-enix.com/ffxiv/...-play-Ultimate

    Check the date of this thread... Read through it and tell us that healers have not been told To do hard/savage/extreme/ultimate content
    (12)

  4. #2514
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mortex View Post
    I swapped of healer end shadowbringer because the role is not fun when you get better, the reward is less healing more 1 key hitting.
    Hey congratulations my man! You did what everyone else refused to do until now. I'm happy for you, truly. I'm glad we agree!
    (0)

  5. #2515
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kayokane View Post
    I'm glad you've never had the experience of accidentally double clicking Cleric's Stance off and back on again when you needed to heal, that combined with Hallowed Ground delay caused many a wipe back in the day. 5 seconds is a long time when you need to heal now.

    Cleric's Stances CD only applied when turning Cleric's Stance on, not when turning it off. I guess you must have done a hotbar swap macro so you didn't need to deal with the possible recast?
    As I said, I'm not trying to invalidate people's own personal experiences with Cleric Stance. I know it's a flashpoint-topic for a reason, even amongst people who actually were around to use it (rather than just people parroting hearsay from a time when they weren't actually playing).

    However, speaking personally, this just wasn't an issue. I guess I just hit my keys differently?

    I mean yes, double-taps or key-errors could accidentally happen, same as fat-fingering Deliverance or Defiance at the wrong time. But it wasn't some kind of chronic disaster-causing nightmare, and if "Uh, everyone, I accidentally went back into Cleric" did cause a wipe, it was rare enough to be just be a "lol... okay, let's pull again" moment, same as people messing up anything else in current FFXIV (like, "Oops, I just pressed Benediction" or "Oops, I stood on NW when I was assigned to NE").

    All that said, I feel like current FFXIV also has more design-safeguards for things like this anyway, probably as an evolutionary response to these kinds of issues. For example, splitting Cleric Stance into 2 Actions that flip-over with each other — like current Tank Stances — with a minimum brief recast locking the swap, could probably go a long way to prevent the kind of double-taps that you experienced.
    (2)

  6. #2516
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,894
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Winge View Post
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    I'd be impressed if you could do all of criterion or savage criterion without using gcds at all, it is very well tuned and basically wants you to use gcds. At the moment savage does not provide that for you because everyone is well over geared by 20 item levels above what the content was made for and you have echo. There is content that will use your toolkit and more that it seems you don't do based on some of your previous posts. I don't think it should be up to SE to raise the difficulty of every piece of content when there are many casuals that want to just do the story. If you cleared the current savage tier and want harder content/complexity then you are not a casual and you should be getting yourself prepared for ultimates because its there for you.

    part 2
    I’m just going to reply to this but mention all of your points

    1) contributing to helping the healer, that’s fine on things like covalence where the tank is assisting the healers heal or curing waltz where the DNC is an actual support job, it should not include things like WAR having a better healing oGCD than literally any single healer oGCD in SIO or bloodwhetting out healing any healer in AOE

    2) every one struggles to do their rotation in savage week 1; why are we focusing in on healers here especially when healers have to account for the other mistakes. We aren’t asking for gigabrain rotations, just a little more than 1+2 being 80% of our total button presses. I’ll also note your “high end optimisation” example is getting deleted from the game

    3) hasn’t stopped them still making double regens near unviable without gear

    4) your entire point here is that oGCD’s are good because if we didn’t have as many as we do we’d need to GCD heal, some of us like the old minimal oGCD’s high GCD optimisation, back when your mit plan said “press succor”

    5) that’s fine nobody is asking for gigabrain healing in dungeons, simply something for experienced healers to do in dungeons and normal content when we aren’t needed

    6) I haven’t done criterion savage but I also don’t think my job should only be interesting to me in one tiny sliver of the games content
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #2517
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Winge View Post
    Self-sustain and healing abilities given to other roles
    Other roles should feel like they contribute to helping the healer as some have more support than others and fills their job fantasy
    But not to the point that it replaces us in content. 1T 3D should be possible with a good, well co-ordinated team with decent gear, but it's currently very easy to actually perform thanks to the sustain that non healer jobs have alongside the low threat.

    Quote Originally Posted by Winge View Post
    Over simplified DPS rotation
    Healers already struggle to do their 2 button rotation and in harder content where it is expected, having a more complicated rotation but having the same expectations would make the difference of a good healer and bad healer even greater. If you clear the tier on content or do ultimates it is most noticeable when you used to actually fail to meet damage checks because of the healers. Those healers would end up either not clearing until the party can carry them with gear or they end up becoming better.

    There is optimization for healers at the very high end like astro giving 3 cards during div with lightspeed and 1 during odd minute but I tend to see astros just give cards on cd even in savage. You also have lily management so you can feed buffs as whm, double phlegma as sage, energy drain as sch during chain. Keep in mind they are revamping astro, giving whm more damage during burst and giving sage another damage button. There is complexity, it just matters how much you care about maximizing your toolkit. If you don't care about minmax/optimization then you really shouldn't care that much about your rotation being more complicated in the first place.
    Tell me you haven't played pre-ShB without telling me you haven't played pre-ShB. We had more complex DPS kits with far higher healing requirements in both casual and hardcore content.

    Quote Originally Posted by Winge View Post
    Homogenization of healer jobs
    There's only so much you can do with healers since the game does not want you to be a heal bot and they also want you to be able to clear content with any 2 healers so how is whm/ast gonna mit deadly raidwides if they don't dip a little mitigation (wings/collective/exaltation/aquaveil/neutral/benison)
    Another reason for wanting more DPS spells; it gives another thing with which they can diversify, much like how we can have tanks that deliver their damage in different ways to each other.

    Quote Originally Posted by Winge View Post
    Excessive oGCD heals
    It's not excessive if you do on early savage like 1-3 weeks, criterion, ultimates (the older ones u don't even have your full toolkit so it actually feels horrible because u need to mash those gcd heals). I do think there is room for SE to make more heal checks like spot healing and more raidwide damage but everyone hates healers more when they fail. It's the same feeling like a tank failing tank swap or dps actually being an actual floor dps where some or everyone will feel that mistake.
    Every oGCD heal used is a GCD heal not used. We could prune most of them with no issue and the worst that would happen is that AST would use Benefic II or Aspected Helios more. DPS potency could very well be increased to compensate for that "lost" damage if we're concerned about healers not being able to help with enrage.

    Quote Originally Posted by Winge View Post
    Lack of threat level in nearly all forms of content
    There is threat levels in many dungeons, trials, savages, ultimates, criterions. I wouldn't expect every sprout to be pumping wall to wall in satasha but by the time they get out of arr they definitely get increasing difficulty in dungeons while not being so hard it stops them from doing the story. I've had wipes in dungeons because the healer died, no raisers and we would continue to wipe until the healer understood the mechanic or didn't get rnged with it.
    If there's no threat, there's no need for a healer to counteract that threat. Older expansions had casual content with a bite, there's no reason they can't continue to have a bite.
    (5)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #2518
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,431
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Personally, I love the idea from some players that 'healer strike is pointless, because I'll just play healer myself if the queue times are too long'. Because, let's say you're playing a tank or DPS through the story. You get to the final level 100 trial, and the queue won't pop because there's no healers (due to combination of this and VPR/PCT hype). So you swap to a healer to get a fast queue... which healer, exactly? You'll all have used a non-healer to do the story, so your healers will all still be at level 90. The idea that people will just casually swap to a healer to avoid the long queues is wishful thinking, only SMNs will be able to do this on release. Of course it'll be less of an issue after the first week or so, when people start levelling secondary classes, but it's the first week that this strike aims to impact the hardest anyway

    Quote Originally Posted by Winge View Post
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    Already do Savage week 1, and I've done Ultimates as a healer (even on-content Ultimates, not just outdated UCOB/UWU). What more can I do? And besides, as mentioned a million times, I still have to do things like EX roulette/Hunt Trains to cap my tomes. My job should feel fun to play in that content too. Or are you really trying to take the stance that 'your job should only feel fun to play in 5 pieces of content per 8 months, and nowhere else'

    edit
    Quote Originally Posted by Eorzean_username View Post
    As I said, I'm not trying to invalidate people's own personal experiences with Cleric Stance.
    On the subject of Cleric Stance, I think it'd be good to bring back a stance-dance optimization tool on one of the healers, but not all of them. I think SCH is the best candidate for it, and this is how I'd do it:

    Strategy: Offensive, increasing the base potency of Bio (30s), Miasma (24s), and Shadowflare (15s) by 20p. Every healing tool works mostly as it currently does while in Offensive stance, so 'locking yourself in stance' doesn't punish you with 'your healing is pathetic'.

    Strategy: Defensive, adding additional defensive properties to actions. Turns Physick into Adlo (saves a hotbar space), Enthuse (new basic AOE heal GCD) into Succor, adds a barrier to Excog upon application, changes Indom to a barrier, Expedient's mitigation increased from 10% to 15%, Protraction applying a second copy of itself, Perpetuation, for another 10% Max HP increase effect, etc.

    Strategy: Emergency, increasing the healing power of actions, at the cost of removing their defensive aspects. For example, Indom is increased potency, Excog heals on application as well as via the buff, Enthuse/Physick heal for 2x as much, Expedient's sprint duration increased to 15s, Protraction healing on application, etc.

    For those that don't care to optimize anything, they could just stay in Defensive and everything (mostly) works as normal, with some bonus potencies on their barrier effects compared to now. For those that do want to optimize, they'd want to swap to Offensive every time they have to refresh their DOTs (a total of 17 per 2min), and swap to use Defensive or Emergency to get a slight bonus on their healing tools, depending on the situation. For example, swapping to Defensive to use Excog and get a Galvanize barrier from it, then using Deployment Tactics to spread both the Galvanize, and the Excog effect. Also the fairy's Embrace and Fey Blessing actions would be modified based on your selected stance, to make it feel like you're an actual duo, instead of the fairy feeling like little more than 'a permanent regen'.
    (10)
    Last edited by ForsakenRoe; 06-16-2024 at 11:32 AM.

  9. #2519
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Already do Savage week 1, and I've done Ultimates as a healer (even on-content Ultimates, not just outdated UCOB/UWU). What more can I do? And besides, as mentioned a million times, I still have to do things like EX roulette/Hunt Trains to cap my tomes. My job should feel fun to play in that content too. Or are you really trying to take the stance that 'your job should only feel fun to play in 5 pieces of content per 8 months, and nowhere else'
    "What do you think this is, a video game? Stop asking to have fun!" -Someone, probably
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #2520
    Player
    GoodPerson's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Good Person
    World
    Exodus
    Main Class
    Pugilist Lv 90
    I saw this mentioned earlier in the thread and just wanted to emphasize and expand on it.

    Imagine , for tanks, your combo was basically Frontline/pvp variant (One button press continues your combo string of, say, Heavy Swing>Maim>Storm's Path/Eye). You had a singular Dot Gcd. And then, to fill the rest of your class load out, about 10 different variants of Rampart of various effects and cooldowns. That is tragically what playing healer has, and as you can imagine, isn't very engaging
    (11)

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