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  1. #2301
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    It's not just a matter of having buttons but how often you actually get to use those buttons.

    DT job changes in general are being largely panned because they don't meaningfully change our EW rotations for the most part due to being attached to one/two minute CDs.
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    (0)

  2. #2302
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamLeens View Post
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    Actually, giving Healers more filler options is probably the easiest solution since it doesn't require content to be changed or adapted to deal higher damage. It is also the most "noob" friendly of the two options.

    Your main role as a healer is still to heal, so giving you more to do after you've completed that objective doesn't change the baseline complexity of the role. New healers can still focus on healing and more experienced healers can divert their attention to the secondary part of their kit.

    You can also get a more interesting filler gameplay without adding any buttons, just by making the skills passively interact with each other so that there is another layer of decision making in your moment to moment button presses. (Which is what the "more dps buttons" crowd really wants)

    And about how people know how easy or hard content is going to be, well we've been here before. Twice already, in fact. Back in ShB and then EW.
    (14)
    Last edited by GrimGale; 06-15-2024 at 08:38 PM.

  3. #2303
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    If the proposed solution to a problem isn't to play better but to play worse, then it's a problem that needs quick fixing.
    Its not a solution. Its an option to play different. I mean, you could challenge yourself and see how far you can get.
    (0)

  4. #2304
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by SamLeens View Post
    Its not a solution. Its an option to play different. I mean, you could challenge yourself and see how far you can get.
    Laughable as the strike is, self imposed challenge runs are not a solution to design issues.
    (8)

  5. #2305
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    658
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamLeens View Post
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    The 2-1-1-1-1-1 it's not unrealistic, its quite literally the bulk of our rotation and every healer even in savage can find that pressing those buttons is over 70-80% of the total GCDs (and the 1 alone can easily be over 50% of the total actions). Its a design disaster.

    We know that the devs said they won't change the difficulty of the standard content and the problem goes beyond the content. They also said there woudn't be major changes other than potencies, as expected by everyone. They won't overhaul or do big changes from a build of May when the xpac is released in June and the combat is largely solved. We know how we'll play and we know that the DT changes can barely be called changes
    (8)

  6. #2306
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by SamLeens View Post
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    We know 2 expansions
    (16)

  7. #2307
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They're more or less stated in yesterday's live letter that the MSQ dungeons are going to be hard as they usually are (AKA not very), but then later claimed the level cap dungeons would be harder.

    After ShB and EW's "expert" dungeons...I'll believe it when I see it. Amaurot and the Dead Ends somehow ended up more difficult then the optional level cap dungeons that followed them, which isn't a very high bar, but still...
    (12)

  8. #2308
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    Laughable as the strike is, self imposed challenge runs are not a solution to design issues.
    Why is it laughable?
    I think what we're seeing is a passionate group of players coming together and trying to make a difference.
    You don't have to agree with them, you don't have to believe they will make a difference, but why is it laughable?
    There's a lot of merit to their complaints.
    (19)

  9. #2309
    Player
    nicowawa's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Charlotta Alucard
    World
    Spriggan
    Main Class
    Ninja Lv 90
    they should just remove healers i think and from now on maybe people shouldn't even play them
    (2)

  10. #2310
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by KageTokage View Post
    They're more or less stated in yesterday's live letter that the MSQ dungeons are going to be hard as they usually are (AKA not very), but then later claimed the level cap dungeons would be harder.

    After ShB and EW's "expert" dungeons...I'll believe it when I see it. Amaurot and the Dead Ends somehow ended up more difficult then the optional level cap dungeons that followed them, which isn't a very high bar, but still...
    Dead Ends specifically has somewhat involved bosses, especially the second one. A lot of Expert dungeons bosses have 2-3 very easy attacks and that's it. Like Alzadaal's Legacy's first and second bosses spend a lot of time doing the same attacks with very slight variations.
    (2)
    Last edited by Flay_wind; 06-15-2024 at 09:31 PM.
    Sometimes rumors are just... rumors.

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