Quote Originally Posted by Moonjava View Post
None of us can answer why it was changed before- maybe it shouldn't have been. I can't say. But people are demanding change now, and so I'm asking what justifies the very non-trivial development cost of the changes being demanded when those changes are very likely to piss a lot of people off and may only excite a comparatively smaller group of players.
The same is again true in reverse; anecdotally I can only say that queue times got "better" for healers when ShB launched, which indicated that less people were playing healers compared to when I started in SB.

People like dealing damage, they like seeing big funny numbers, there's already plenty of memes around WHM screaming "BLOOD FOR THE BLOOD LILY!" people were excited at the concept of SGE being the "deal damage to heal" healer, so the inclusion of extra damage options would be exciting for people. And those that don't care for extra damage because "healers should be for healing" can just do what they do now and ignore them, even if they should know better.