Tanks being damn near invincible already comes at the expense of the healers, something has to give and asking for the tanks to remain as-is will only fix part of the issue.I think you missed the part where just last page you quoted me saying I have no issue with them making healers more interesting, but not at the expense of other jobs. You're preaching making them better at the expense of other jobs. I don't know what sort of "gotcha" this was supposed to be, but you completely missed it.

Why would I need to? The subject isn't on the quality of who I am as a person, the subject is on why healers are so bad. And a lot of people here are misdirecting their anger, pointing it almost entirely towards tanks. Why not inward? Why does one role have to be brought down so another can have a purpose? The answer's easy, it doesn't actually have to happen like that. So the people here getting mad at the existence of tanks, well... I just don't respect them. No reason to.
Given that Healers and Tanks have the most symbiotic relationship in the RPG trinity, the state of the tanks absolutely is relevant to the state of the healers. If the tanks have enough cure potency relative to the difficulty of the encounters to sustain themselves without assistance, then the healer becomes superfluous. Whether you nerf the Tank sustain or raise the difficulty of the encounter, the effect is the exact same. You cannot resolve this without rebalancing Tanks in some way, because upping the damage of encounters is a de facto nerf to all jobs in the game, even if the numbers on your tooltips don't change.Why would I need to? The subject isn't on the quality of who I am as a person, the subject is on why healers are so bad. And a lot of people here are misdirecting their anger, pointing it almost entirely towards tanks. Why not inward? Why does one role have to be brought down so another can have a purpose? The answer's easy, it doesn't actually have to happen like that. So the people here getting mad at the existence of tanks, well... I just don't respect them. No reason to.
It is not a question of 'bringing tanks down' from some natural state that they are supposed occupy, its about restoring the actual responsibilities of each role. If the game has reached a state where an entire role that is enforced as required by the game's matchmaking is wholly unnecessary for large swathes of content, that is a design and balancing failure, of which the sustain of tanks relative to encounter difficulty is a significant contributing factor. You personally might not care because you play the over-tuned role in question, and knowingly benefit from it, but that does not change that at a design level it is a failure on the developer's part.

I love the replies Kazmarek me and you would get along well, personally having a tank like a warrior or pally makes it easier for me to actually dps and just watch the damage dealers that stand in boom cuz it stresses me out when i have to oh shite heal an almost dead damage dealer but peeps gonna peep right

I gotchu, friend.I love the replies Kazmarek me and you would get along well, personally having a tank like a warrior or pally makes it easier for me to actually dps and just watch the damage dealers that stand in boom cuz it stresses me out when i have to oh shite heal an almost dead damage dealer but peeps gonna peep right




It sounds like as a Gladiator main you don't actually like healing others that much. I don't think healing should be balanced around such players.I love the replies Kazmarek me and you would get along well, personally having a tank like a warrior or pally makes it easier for me to actually dps and just watch the damage dealers that stand in boom cuz it stresses me out when i have to oh shite heal an almost dead damage dealer but peeps gonna peep right
I personally love first timers/new players the most as they actually give me something to watch out for.

ok changed the job , honestly never got that deeply into what my class looked like when posting but whatever its fixed now
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



