Quote Originally Posted by Kazmarek View Post
I think you missed the part where just last page you quoted me saying I have no issue with them making healers more interesting, but not at the expense of other jobs. You're preaching making them better at the expense of other jobs. I don't know what sort of "gotcha" this was supposed to be, but you completely missed it.
Tanks being damn near invincible already comes at the expense of the healers, something has to give and asking for the tanks to remain as-is will only fix part of the issue.