Tanks being damn near invincible already comes at the expense of the healers, something has to give and asking for the tanks to remain as-is will only fix part of the issue.I think you missed the part where just last page you quoted me saying I have no issue with them making healers more interesting, but not at the expense of other jobs. You're preaching making them better at the expense of other jobs. I don't know what sort of "gotcha" this was supposed to be, but you completely missed it.
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