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  1. #11
    Player
    Sarixis's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    22
    Character
    Sarixis Starspring
    World
    Ultros
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gemina View Post

    ~~Manifesto~~
    • Over simplified DPS rotation
      Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Just adding my 2 gil to help strengthen your arguments, assuming it does reach the devs.

    While the DPS rotation being boring is a valid critique, I highly recommend you instead emphasize and make the foundation of your argument around how it is physically damaging instead. The repetition of pressing a single button/key so much has forced multiple high level raiders to retire the role due to getting carpal tunnel / tendonitis this expansion. This gives you a much stronger argument based on a legitimate health risk rather than a subjective opinion that can't easily be countered with other subjective opinions from other player groups (not that they won't still try). The correlation between pressing a single button and contracting tendonitis / carpal tunnel is also not difficult to get valid supporting evidence from it being a documented occurrence within office jobs (it's anecdotal but I have to use an ergonomic mouse to avoid getting tendonitis for my job).

    Quote Originally Posted by Gemina View Post
    • Excessive oGCD heals.
      These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    Points with only 2 sentences like this should be modestly expanded to give clarity to the uninformed who may stumble upon this thread. As they are right now, they're too vague and easy to misunderstand for those with zero context on the problem. My recommendation is to treat this like explaining symptoms of a condition to a doctor, as that will more clearly communicate to the devs (who you ideally want to see this) what the problems are as a player. For example:

    "Playing the healer role feels unsatisfying with no impact as an overall experience. Having so many healing tools doesn't feel useful or necessary when most content doesn't need you to use them. This leaves my only methods of contribution to be resolving mechanics and pressing a single button on repeat, which is starting to give finger pain to some. It's either worsen this pain or just stand there and appear to others like you're not contributing, which puts the role in a lose/lose situation. Instead of feeling like a savior or preserver of life, improving your skill as a healer only serves to punish the player with monotony and physical pain from repetitive action."

    Not perfect, but it at least tries to communicate the player experience and current problems. Hopefully all of this came off as constructive, because I'm genuinely not trying to tear down what you're doing.
    (10)
    Last edited by Sarixis; 06-15-2024 at 02:18 AM.