Quote Originally Posted by aiqa View Post
With a little practice you can easily avoid AoE's that apply Necrosis (the Doom like effect) at the first boss of Dead Ends. Not a good sign when the first expample too show why healers are only useless in some dungeons only applies when players mess up a mechanic. Sure when your team messes up often enough, they'll need a healer in any dungeon. This is the main problem with encounter design, most of the times healers could be useful can be completely avoided by gaining a little more experience with the encounter.
Sure, with practice, but in a party with a mentor who hasn't run it in months, and two sprouts running it for the first time, of course someone's going to mess up a mechanic. A dungeon run where everyone executes every mechanic perfectly is a rarity in this--or any--video game. Designing around the assumption that players are going to be a) experienced and b) perfect seems like a approach that's guaranteed to fail.