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  1. #1
    Player
    Rosenoire's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Galqar Haragin
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    On the subject of tanking, I remember when EW launched, I did the Warrior nonsense and solo'd Hermis from like 55%. It really irks people but hey, I was curious back then if I could legit pull it off--not yet realizing how hilariously easy it was. Heck, I've had healers whine a little (including friends) because "Warrior really don't need heals..." Maybe we've finally reached the point where even average players have noticed how irrelevant healers have become.
    I keep seeing people say this, and then I look at my normal roulette run last night, on P5. I was WAR MT and my friend was DRK. Everything was going well until we hit Devour. Both healers and two of the DPS died with Carby at 25%. One DPS died soon after, leaving three of us. I went down first after burning through all my mits, including Holmgang and my self-heals. The other DPS died, and then it was down to my friend the DRK, who made a heroic effort but died before Undead Rebirth kicked in with Carby at 1%.

    Yes, occasionally a WAR can solo a dungeon boss from around half health. But the idea that this means healers are obsolete doesn't track with my experience, especially as a DRK main. Currently I have three self-heals: Souleater, the third part of my single-target combo which I don't use onb wall-to-wall pulls because I'm doing my AoE rotation. Abyssal Drain, which is on a 60-second cooldown and shares a recast timer with Carve and Spit; if I use AD on a second w2w pull I won't have C&S for my opener against the next boss. Oh, and there's Living Dead, which is on a 5-minute cooldown and includes three different 10-second phases and most of the time I die anyway. I'm thrilled that Dawntrail includes another self-heal, not because I don't need a healer, but because it makes my favorite tank more viable.

    I get that healing is in a bad state, and I think giving healers more of a DPS rotation and having more damage go out in general would be good things. I'd even agree that WAR is overtuned when it comes to self-heals in normal content, but for most tanks the solution isn't to take away our self-sustain abilities, it's to fix the problems with healers.
    (5)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rosenoire View Post
    I keep seeing people say this, and then I look at my normal roulette run last night, on P5. I was WAR MT and my friend was DRK. Everything was going well until we hit Devour. Both healers and two of the DPS died with Carby at 25%. One DPS died soon after, leaving three of us. I went down first after burning through all my mits, including Holmgang and my self-heals. The other DPS died, and then it was down to my friend the DRK, who made a heroic effort but died before Undead Rebirth kicked in with Carby at 1%.

    Yes, occasionally a WAR can solo a dungeon boss from around half health. But the idea that this means healers are obsolete doesn't track with my experience, especially as a DRK main. Currently I have three self-heals: Souleater, the third part of my single-target combo which I don't use onb wall-to-wall pulls because I'm doing my AoE rotation. Abyssal Drain, which is on a 60-second cooldown and shares a recast timer with Carve and Spit; if I use AD on a second w2w pull I won't have C&S for my opener against the next boss. Oh, and there's Living Dead, which is on a 5-minute cooldown and includes three different 10-second phases and most of the time I die anyway. I'm thrilled that Dawntrail includes another self-heal, not because I don't need a healer, but because it makes my favorite tank more viable.

    I get that healing is in a bad state, and I think giving healers more of a DPS rotation and having more damage go out in general would be good things. I'd even agree that WAR is overtuned when it comes to self-heals in normal content, but for most tanks the solution isn't to take away our self-sustain abilities, it's to fix the problems with healers.
    I personally don't have an issue with self-heals on a tank. It's when they are so ridiculously powerful as to render the healer useless is where I take issue. The other problem is abilities like Bloodwhetting allow a WAR to heal themselves to full without having to tradeoff their DPS. It is so asinine to me that this even got green-lighted in the first place, and then they actually double-downed on their self-sustain. I'm still over here running my fingers through my hair, mystified.

    I can only speak for myself, but I don't even know how someone can play such a busted-arse job with any kind of fulfillment of doing actual tanking.
    (9)