Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.
Those two things are not compatible.
This is ridiculous.
Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.
Those two things are not compatible.
This is ridiculous.
If duty queues would take a hit from the lack of healers, seeing how healers aren't needed for dungeons people will just start putting up Party Finders for 1 tank and 3 dps to clear said dungeons and then move on with the MSQ.
Last edited by Evergrey; 06-14-2024 at 07:56 AM. Reason: spelling error
The two things are entirely compatible, due to DF still 'requiring' one healer to be in the queue to cause a 'pop' for a Duty. It's the healer's presence that is required, not their HPS output. If the healers don't queue as healers, then the DF pops less often. If a player is in a dungeon or raid as a healer, they absolutely should heal, and facilitate completion of the duty. But the point is to just not queue as a healer in the first place, instead by queueing as Tank or DPS the queues would be even longer.
Players would have options to avoid the inconvenience this might cause, be that by using Trusts (but they're slower than players), playing with friends/FC members (which then means someone has to suck up playing on a healer), or playing a healer themselves to take advantage of the fast queues. That's the funny thing about this strike, most strikes deprive someone of a service entirely (eg the trains stop running completely). Here, there's alternatives, but the alternatives suck compared to regular service.
Yep whenever somebody says we are holding other people "hostage" by "depriving" them of a healer there is such a simple answer to it: just play healer yourself....or playing a healer themselves to take advantage of the fast queues. That's the funny thing about this strike, most strikes deprive someone of a service entirely (eg the trains stop running completely). Here, there's alternatives, but the alternatives suck compared to regular service. Here, there's alternatives, but the alternatives suck compared to regular service.
What is that? You don't want to? Why not? It's not fun to you? By your unwillingness to play one you are, by that logic, depriving the community, of a healer, as well.
So why do you get to make that decision for yourself but when we do the same we are somehow denying the community something, as if touching and liking healer at some point in our lives now somehow binds us to a duty to be of service to the rest of the player base and ensure they have fast queue times.
"I wouldn't play a healer to ease the burden on queue times but if you don't play one you are holding the community hostage" is peak entitlement.
Being a healer is not a part of our DNA.
It is a role we like(d) for fun in a video game and we can move on from it any time, for any amount of time and in any capacity we want.
That's literally just us choosing how to engage in our hobby in the way that is the most fun for us.
Last edited by Loggos; 06-14-2024 at 08:45 AM.
It is compatible. We are not required by the game's MECHANICS or DESIGN for the majority of content, as has been proven time and time again. We are, however, required only by the game's enforcement of the trinity through the duty finder - a feature that facilitates the running of most content. The strikes hits on that second part by enacting the first part. It's quite clever, really.
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