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  1. #1
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    I think it's time that action like this is a necessity. I will take part and absolutely support the goals here.

    I've mained healer (SCH more specifically) since 2.0 and the gulf in the game I played to the game I play now is unbelievable. It's likely a boomer take, I'm aware, but it does pretty much hit on the problems people have.

    Thinking back to my 2.0 T12 coil runs, where me and my co-healer were THE reason why we made it through a fight, all while I had limitless options to optimise my play through aetherflow management, aggro management (much more involved), mp management (much more involved), Cleric Stance management, more interesting AoE (aetherflow bane and shadowflare/sacred soil optimisation) and single target DPS kit (multi-dots and Cleric switching). I had my strengths and weaknesses, as did my co-healer. If the WHM ever went down, it was a gargantuan effort to heal heavy AOE situations as 2.0 SCH - and that's actually okay. These days, every healer has shields, heals, mitigation, regen, heal buffs, etc. - all oGCD and readily available.

    There were absolutely aspects that needed modernisation and it's a plausible rose-tinted goggles situation, but I think right up until ShB we had a good thing going. The aggro changes, mp changes, and erosion of our kits into an amorphous oGCD healing blob has taken so much away from content.

    Glad this is getting some serious traction and I hope the devs properly give this the attention it deserves, because if nothing changes we'll have been in this healer malaise for more than half the game's lifespan by 8.0's launch.

    EDIT: Further optimisation in manual Embrace healing on your hotbar as a skill can be cited, as I certainly did a lot of pet macroing to keep them alive.

    In regards to kit bloat, SCH's oGCD kit at 50 was - Lustrate, Sacred Soil, Whispering Dawn and Fey Covenant (using Eos). Is it even worth checking how absurd it is now? 12 at a conservative count, leaving a few out that aren't specifically healing boosts. Crazy.
    (25)
    Last edited by Ritsugamesh; 06-14-2024 at 07:31 AM.

  2. #2
    Player
    JamsC's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamer'a Yhoung
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    I think it's time that action like this is a necessity. I will take part and absolutely support the goals here.

    I've mained healer (SCH more specifically) since 2.0 and the gulf in the game I played to the game I play now is unbelievable. It's likely a boomer take, I'm aware, but it does pretty much hit on the problems people have.

    Thinking back to my 2.0 T12 coil runs, where me and my co-healer were THE reason why we made it through a fight, all while I had limitless options to optimise my play through aetherflow management, aggro management (much more involved), mp management (much more involved), Cleric Stance management, more interesting AoE (aetherflow bane and shadowflare/sacred soil optimisation) and single target DPS kit (multi-dots and Cleric switching). I had my strengths and weaknesses, as did my co-healer. If the WHM ever went down, it was a gargantuan effort to heal heavy AOE situations as 2.0 SCH - and that's actually okay. These days, every healer has shields, heals, mitigation, regen, heal buffs, etc. - all oGCD and readily available.

    There were absolutely aspects that needed modernisation and it's a plausible rose-tinted goggles situation, but I think right up until ShB we had a good thing going. The aggro changes, mp changes, and erosion of our kits into an amorphous oGCD healing blob has taken so much away from content.

    Glad this is getting some serious traction and I hope the devs properly give this the attention it deserves, because if nothing changes we'll have been in this healer malaise for more than half the game's lifespan by 8.0's launch.
    Such good memories I wish we could have healing gameplay of that depth again.
    (10)