And I don't want to play a boring job -shrug-People have pointed out the dps ques will get longer. And those healer quiting healing response is too join the dps players and suffer, not understanding they would be adding to the problem. More dps higher que times for all dps common logic. I want healers changed but I am not going to do something that will burden dps with higher que times.


Im pretty sure you won't need a healer for most dungeons so people can just que 3 dps and one tank into the dungeon. As it has already been done with it's first dungeon in the media tour.People have pointed out the dps ques will get longer. And those healer quiting healing response is too join the dps players and suffer, not understanding they would be adding to the problem. More dps higher que times for all dps common logic. I want healers changed but I am not going to do something that will burden dps with higher que times.
A screenshot of all healers in need feels pretty anecdotal. It'll need to be a consistent pattern. All through SHB and EW, not countin the initial expansion launches where people trying new jobs can skew things, my healer queues and tank queues have been pretty even. With a mix of tank and healer in need across my roulettes. (WIth the very rare dps, usually for alliance raid I think.) As of yesterday this hasn't really changed from my perspective.I have seen on Twitter people posting pics of all-healers in need already, so it's possible the strike already is having an impact. Usually its mostly tanks in need with some healers in need.
I think the real issue is that their design for healers in Dawntrail is complete. They aren't going to make any significant changes in a month, and I have no idea how they would rework healers in any significant way mid-expansion. Maybe they can pull it off, but I'm sure healer design has an impact on encounter design and class balancing in general, with a lot of encounters already designed. I think even if the Strike works, we won't see too much change until 8.0.
I have already seen some adverse reaction from Warriors on social media to not wanting to give up their immortality, so part of these changes likely would need to hit the Tanks and DPS sustain skills.
We'd need to see a consistent, long term shift to all healer in need to really draw anything from this.
And yeah, regardless of whether the strike is noticed and taken seriously or not we won't see any actual changes in 7.0. Possibly not until 8.0. Though if it was seen it could be mentioned in an interview or live letter as something they acknowledge.
I don't really expect it to take off though. Not because I don't think healers have valid concerns but I'm just don't expect it to make enough of an impact to change their design decisions, especially since from what I hear earlier in the thread apparently the Japanese playerbase largely doesn't feel the same way? At least from a couple posts way back anyway.
I do think paladin and warrior have a bit to much self sustain. I wouldn't want to see it go away entirely though. For paladin, I like the idea that if the healers go down I can sustain things TEMPORARILY with clemency etc but being able to just solo things for a whole boss fight is too much I think. Being able to support and salvage a near wipe towards the end of a fight, or help keep people alive until resses go out to healers can be fun, but it shouldn't be at the point we don't even need healers in casual content.
I suppose in a sense that goes for all roles. You could do dungeons without dps, it would just take longer and nobody wants to do that. You could probalby do dungeons without a tank, but it would require an on the ball healer, probably a good deal more effort than it would take for no healer dungeon run with the right tank.
While I agree healers and healer-mains have every right to be upset about once-again seeming to have been neglected, I don't think this is going to go anywhere. I agree that the job should feel fun and engaging regardless of content - but this isn't the first healer strike I've seen. They've all failed. This one will too. Here's the problem.
Refusing to play a role in a game where the role isn't already needed - no major impact.
The intro says the point isn't to interrupt the game for others, but that's the whole point of a protest. Interruption until your demands are met. Just like the recent writers' strike in Hollywood. All productions stopped. Those people were needed. If the general consensus is that healers aren't needed... what's the objective? Increasing queue times for everyone else? Well there's Duty Support. If living, breathing healers won't support people - the NPCs will. No impact. Also, Dawntrail mechanics are already locked in. It's not going to change whether there's a strike or not. The movement is over before it's even begun. If any major changes are going to be made you won't see them for another 2.5 years.
So... I'm not saying healer-mains are wrong to feel the way they do. I don't even disagree. I just think the strike is a fruitless endeavor.
My only hope is that all the discourse, in and of itself, has created enough of a stir to grab Yoshi-P's and the devs' attention so that the changes people want are implemented in a future expansion.
Just "seeing posts" is anecdotal. That's probably why opposing sides keep referencing it. Of course pro strike people are going to say it's having an impact, because even 1 single post as a result of the strike is progress. Just one. The strike does not have an imaginary goal post aside from long term adjustments to jobs and or encounters. It could stay on the forum, spread to social media, be on Asmongold's channel. We are open to everything. No one is using Twitter to say the strike is decidedly successful.
But critics are citing it as evidence that we should give up or as reason to not join.
Last edited by Turtledeluxe; 06-14-2024 at 03:59 AM.



That’s already happening though.
This thread here is already a central point for this stuff and the bigger content creators are already talking about it.
This movement itself would probably not change much itself but it is already quit loud and together with the blm stuff that even cooks in the Japanese forum it is sure to reach the devs and that is I guess the biggest goal of all this.
This stuff is kinda bad pr no matter how one thinks about it and yoshida is already giving Interview after interview where he promises jobs to not be getting simpler.
Its kinda interesting seeing all this finally boiling so hot shortly before an expansion and no, the other expansions did not have this amount of negativity going into them even on this forum here.

more youtube coverage, this time from Kaiyoko Star: https://www.youtube.com/watch?v=LRahNdDGM1E
~Mew
~~Thank You Niqo'te
So far in his video he says:more youtube coverage, this time from Kaiyoko Star: https://www.youtube.com/watch?v=LRahNdDGM1E
- Yoshi P promises individuality therefore there will be
- Taking WAR's bloodwhetting would strip it out of its individuality, so SE must balance around it
- He doesn't care that dungeons can be cleared without healers, because (apparently) high end content isn't affected
- You signed up as healer, therefore you shouldn't expect a bigger DPS rotation like actual DPS roles; however he still finds it valid to ask for more, but it's still not your job to DPS more
- If you, as healer, want a full-on rotation, go play DPS
- He agrees Cleric Stance was great and rewarding
- Just because TOP was cleared without healers doesn't mean it's valid
- Healers need to be ready to heal when necessary, and their rotation should remain basic
- "The individuality is the way you play the job and how each functions differently between each of them"
- He doesn't agree casual content (aka dungeons) should have any heals check because he doesn't want to feel any pressure because he just wants to get in and get out. Having heal checks in casual content will cause people to fail said content
- "Healers that complain about this don't do that content that's actually hard" timestamp
- You need to get into high end content to see actual healing stuff
- "This person (referring to Gemina) has never played in a static that's high end because people will work together to reduce the amount of healing needed"
- He argues if they reduce oGCD heals and add more needed healing, people will get annoyed they need to stop and cast heal because you'll be barraged by mechanics
- FFXIV was never meant to be designed where lots of heals are needed (one comment in his chat says "they want wow type of healing")
- Because people always tried to sneak more damage in, SE essentially started moving away from heals to mitigation based system
- He reiterates that healers had more stuff to do back in ARR, HW and SB (aside from Cleric Stance, SCH's Shadow Flare, Miasma 2, WHM's Aero 2, etc)
- He compared WoW and FFXIV to be in similar in terms of raiding, but not so much in casual content. If you want to be a healer that heals more, you should play a MMO that provides that instead of FFXIV
- He admits himself that if he had a WAR in his savage party, he didn't feel needed as a healer, any other tank was ok
- "I go into healer with the mindset I don't wanna heal" timestamp
I stopped at hour 1:06 because I got tired, but here are some snippits that caught my attention. In the last one it sounds like he should switch to DPS if he wanna DPS more.
Last edited by Rehayem; 06-14-2024 at 05:54 AM. Reason: fixed typos
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