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  1. #11
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Would it really be that bad to let these hypothetical casuals fail sometimes? Let them die once or twice. Maybe have a built-in way to nudge them in the right direction. Force them to learn at least the complete basics. If they wanna play XIV like it's a singleplayer story game, that's fine. But most singleplayer RPGs are way more challenging than this, even on story mode.
    Yeah, (some) failure should be an integral part of a challenge-based gaming experience, even on a casual level, or at least not be seen as this terrible thing that needs to be avoided at all costs.

    And I don't think anybody can deny that FF14 at its core is a challenge-based game.

    I don't think we need to have Soulsborne levels of failure to overcome but people should also not be afraid of casual content having a level of difficulty that could cause one or two wipes on a regular basis.

    If a certain failure rate is expected then this would recontextualise "people struggling".
    In this context their messing up could be perceived with a different mindset because it would be a much more normal/expected event.

    I think the fact that struggling in regular content seems unusual or extraordinary is what creates a problem. Because if the mindset is "this shouldn't happen at all" vs. "failing once or twice is normal for this type of content" then of course struggling "needs" to be fixed and prevented as much as possible from that perspective.

    This angle can lead to players developing a lower and lower frustration tolerance in normal content, but in my opinion the content should encourage players to build up a reasonable degree of frustration tolerance instead.

    Neither slaving away nor breezing through everything all the time seem optimal to me in this kind of video game genre.
    (14)
    Last edited by Loggos; 06-13-2024 at 06:28 PM.