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  1. #11
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Do they though? Do they really? And let's make a couple assumptions. Let's assume casuals are a huge portion of the player base, why is only healer the ultra-casualized role in the game on every single job? If this is such a big deal, then why aren't there more jobs in the DPS role that are just SMN? How does it make sense that all 4 healers need to have the simplest rotation possible to cater to casuals? Why not just one healer? This is why this line of thinking will never work, because it doesn't make sense. It raises a lot of questions that you, nor anyone else, is going to have convincing answers to. "Casuals" is not being used an excuse to reduce every other role in the game to what healer is right now, so why are healers special in that this gets to be used as a defense for their current design?
    Casuals play longer while raiders often stop playing the game as soon as the savage or ultimate content is done.
    You think that healers are "casual" but i know ppl who say that healers are too complex for them. they go and play a dd and only do 1,2 ,3 and are happy with it. if you are lucky they found the 4th button for aoe dmg, but thats really rare. they will clear every single story dungeon and normal trail with 1, 2, 3 and no one cares.
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.


    Quote Originally Posted by UnconfirmedCat View Post
    I think we can say with certainty it is not the content. We know this because tanks, DPS, and healers all do the same content. If one of the three roles is experiencing that content in an incredibly different and negative way then the problem lies between the role and the content, not the content itself. A good example is: let's say a piece of content requires barely any healing, well, if healers had a somewhat engaging rotation to do while not healing, then they will not be as affected, but if their only gameplay is 2 1 1 1 1 [...], then the content becomes boring for the healer, but may be fine for a tank and a dps.
    Aha. So when i dont need to use my def cds in a dungeon, then its the tank and not the dungeon? makes no sense, but okay.
    the fact that a lot of the content works with only 1,2,3 and nothing else and it doesnt even matter what class you are playing is also with "certainty not the content"?

    "only healers have boring content bc they dont have so many buttons to press". i cant agree. imagine even as a gunbreaker i was often bored. i switched to healer becuase they can react spontaneously and dont have to follow a boring rotation.
    (2)
    Last edited by SamLeens; 06-13-2024 at 05:14 PM.