Quote Originally Posted by Galvuu View Post
I actually think a dps lily spender that's instant cast and low potency (like 150 or 200) is a good solution to sometimes being "forced" to use a lily when you don't need healing but you're about to cap. Also provides a meaningful movement option without being a strict upgrade over Glare (so you'd be rewarded for finding a way to turret).
150 or 200 potency is still an upgrade over Glare spam. Lillies are now perfect dps neutral, any added damage to lilly mechanics is a dps upgrade. And you act like this would be an overal upgrade, it's not going work like that. Damage output is balanced towards the result, not towards the individual spells. This will just mean other parts of WHM have to be nerfed and it has to make more choices between doing more damage and healing. Which is the exact thing they avoided by adding the lilly mechanic. And they did that because WHM players had complained for ages they lacked ogcd, but the devs wanted to keep WHM more gcd focussed. And when heals are not needed, you can already use the lilly heals just for movement and still be fully dps neutral.

So again nope, it's a terrible idea. This will return WHM to "we are lacking ogcd heals", and ruins a perfectly fine mechanic.