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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Healer skill expression in MMO’s has near always been make your healing as efficient as possible so you can fill the intervening time doing something else. This was ARR’s design but something seems to have gotten lost along the way

    For some reason in the modern game they have transitioned from “reinforce the floor with your base kit and progression in levels affects the ceiling” to “progression of Level skills should drop the ceiling” which seems to be such a backwards design; especially when they then have to change the encounter design at the high end to justify the lower floor

    The healer kits should be mostly set in stone by about 40, then future expansion should come from ways to augment what your kit is doing when you aren’t healing

    Let’s use an example of SCH
    In my theoretical design SCH would have
    -adlo
    -succor/succor 2
    -sacred soil (no regen)
    -lustrate
    -illumination
    -expedience
    -seraph but all shields

    All this should come before level 50

    Then beyond 50 you start diversifying what you do when you aren’t healing (buffs, debuffs, damage, support, CC pick your poison) and the only healing traits you get above 50 are traits like enhanced healing magic

    Progression should push the ceiling up
    Not lower the floor, and give people as much chance to get used to their healing kit as possible
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    It is insane to me that people attack healers for wanting to have an engaging and fun gameplay.

    Just imagine, if DT is released and suddenly all tanks have 1 ST button, 1 AoE, 1 DoT, and 1-2 oGCD, and everything else is just replaced with a ton of mitigation. Yeah, WAR using one (1) Fell Cleave every two minutes, after they press their 2 mintues +5% damage cooldown, Berserk. Now thats the gameplay, right?. No, Mr. Man-mode himself would be the first to grab pitchforks and torches if that was the case. Well, healers live in this reality for two (!) expansions straight, and soon it's gonna be three. They are always promised that next expac everything will be better, but nothing changes.

    Healer is the only role that rewards you for getting better at your role with boring 1-1-1-1-1-1 gameplay. In my mind, as someone who raided in HW and StB as a healer, being good with your healing meant opportunities to use your damage kit. There was nothing really special about those kits, but they were miles better than whatever healers have now. Why tanks, whose primary role is to soak and mitigate damage, are allowed to have physical range level of complexity damage kits, while healers are stuck with 1-1-1-1-1?

    Of course, some don't want to healers turn into green DPS (which was never a thing), so the other option for SE would be to change their damage philosophy, so fights are actually challenging to heal.

    Whatever course they decide to take, they need to make it as soon as possible. Pretending for the 3rd expansion that everything is fine is ridiculous. If the Strike is what is needed to finally draw SE's attention to the problem, then Strike it should be.
    (21)

  3. #3
    Player EZGIL's Avatar
    Join Date
    Jul 2021
    Location
    Goblet, W29 P13
    Posts
    379
    Character
    Jordan Lore
    World
    Lamia
    Main Class
    Blacksmith Lv 100
    Mad enough to not heal

    but

    not mad enough to not give them your money

    ....

    k

    (extra points though for being the first time, in my long travels, to ever encounter a "Healer strike")
    (5)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,507
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EZGIL View Post
    Mad enough to not heal

    but

    not mad enough to not give them your money

    ....

    k

    (extra points though for being the first time, in my long travels, to ever encounter a "Healer strike")
    I'll speak for myself, but the job design isn't enough to unsub because there are other aspects of the game that I enjoy a lot (story, side content) as well as not really having interest in any other mmorpg atm.

    Yet it's still completely valid to find a more assertive way to provide feedback, especially because they DO look at jobs with low player engagement. Imagine if it was a whole role.
    (7)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I mean...

    Quote Originally Posted by Aravell View Post
    People do underestimate the disruptive effect this could have.

    If a healer unsubs and quits, that's just a -1 to healers in queue. But if a healer chooses to play another role, that's a -1 to the healers in queue AND a +1 to tank/DPS. We're actually going to be lengthening the queues for everyone else, and every healer that chooses to abandon the role will also increase the queues further.
    This also applies to any healers who refuse to populate the DF/Roulette pool and/or chooses to reserve their own slot solely for their set of (semi) premade, further starving those who needs to fill their party.
    (5)

  6. #6
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    As has been discussed in this thread:

    https://forum.square-enix.com/ffxiv/...thout-healers.

    I would like to make this the official thread for those in support of a healer strike as a collective voice to the dev team to express the dissatisfaction with the continued direction the game has gone concerning healer gameplay and what is an arrived consensus that has deemed to be a negligence towards the role, as well as the players who main it.

    I would like to note that this thread is not to attack, or in any way intended to be offensive towards any member of the dev team, Director/Producer Naoki Yoshida, Square Enix, or any of its affiliates. The purpose of the healer strike and this thread is to garner support for necessary changes and adjustments to be made in order to once again validate its place in content that requires grouping, and an equal contributed effort among all members of the group in order to facilitate clears within FFXIV.

    Please use this thread to voice your concerns, express your feelings in a constructive manner, point out issues, make suggestions, and to add your name to those who will be striking.

    The strike entails that players will not be participating in group content as any of the four available jobs to the healer role. It is understandable that there are likely active statics that are still working on EW content and healer mains in general who would like to finish out the current expansion. In fairness, I would like to give those healers who wish to participate a grace period before the strike is official.

    Please provide your feedback as to the conditions to end the strike and the date it should begin. I am thinking the strike will be officially underway when Dawntrail launches on Tuesday, July 2, 2024.

    I appreciate your time fellow adventurers. Let our voices and our hearts be heard.
    ===================================================

    Petition for #FFXIVHEALERSTRIKE

    ===================================================

    Gemina Lunarian - Siren



    Edit to add official Discord:
    Discord: https://discord.com/invite/jeDzvBf74X
    Meanwhile War players:
    Wait, this game has healers.... why ?

    Good for you healers but not sure how much of an impact this is actually going to have due to healers being pretty popular on alot of severs, I play on Cerb which is a high pop server, and it's almost always Tank required in the queues, occasionally one or two roulettes will be healer but it's mainly tank.

    They have dropped the skill ceilings to the floor and lowered the skill floor, for all job roles. That's the problem with making healers more than green dps. They would then be the only point of failure and you will get alot of toxicity around healers if there is any failure.
    The skill floor in ARR, tanks had to actually manage their aggro (yes good tanks basically did massive burst in tank stance and switched out for more damage but that was the skill ceiling not the floor.) they had tp to manage so they couldn't just spam moves blindly, this was the og skill floor and if a tank messed up aggro, party wiped. In turn there was very little self heal in game, I believe just the dragoon and paladin had a heal move and they weren't great, so healers had to keep people alive or party wipe. Dps had positionals if they didn't land them their dps was low and you party wipe on enrage.

    They removed all of these things making the skill floor sub basement level, if you suddenly add back in a skill floor to healers, with the current state of combat, which requires 1/2 of a functioning braincell, aka, wall to wall and press all the glowy buttons. it will always be the healers fault, you would put way to much pressure on healers because everyone else is playing unga bunga mindlessly press buttons.
    (1)
    Last edited by Malthir; 06-10-2024 at 05:46 PM.

  7. #7
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    This strike will send a message, but nothing will change. OP only got around 146 likes, that means only 146 players care enough about this issue.

    SE is not going to spend time and money to please those 146 players when majority of those 146 players will keep playing and paying.
    (0)

  8. #8
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Laerune View Post
    This strike will send a message, but nothing will change. OP only got around 146 likes, that means only 146 players care enough about this issue.

    SE is not going to spend time and money to please those 146 players when majority of those 146 players will keep playing and paying.
    I still struggle to understand how SE gather their feedbacks and whom their design is made for?

    I admit there are some good changes here and there in DT, but a lot of issues we're having for years are still not properly addressed, and those issues are universal to both causal content and hardcore content.

    Not even causal players are happy about healer gameplay experience in ShB and EW. Imagine playing as a healer through MSQ with trusts. Such level of bordem can upset even the casualest of casuals.

    Sometimes I think SE weighs 1 complaint post on twitter regarding healing difficulty more than years of combined feedbacks about healers.
    (7)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Aword3213 View Post
    Sometimes I think SE weighs 1 complaint post on twitter regarding healing difficulty more than years of combined feedbacks about healers.
    All the changes they do to any class seem to be made to accomodate players who don't actually play the job to get them to rather than players who actually like them as they are.

    Anyway my sub lapsed today so that's it for me (I haven't logged in in a couple of weeks anyway) so that's my strike lol.
    (3)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aword3213 View Post
    I Not even causal players are happy about healer gameplay experience in ShB and EW. Imagine playing as a healer through MSQ with trusts. Such level of bordem can upset even the casualest of casuals.
    Where are you getting that from? Your second sentence makes it sound like you're simply assuming that because you don't like the simple gameplay, it's impossible that anyone else could, which is not inherently the case.
    (2)

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