Actually, I'm starting to scab this healerstrike as an excuse to level my healers. I'll take the short queue times and free comms if these whiners don't want them.Literally no one is going to respond to a healer strike by taking up healing except a handful of haters.
In fact, I suspect that if the message grows, more players will directly or subconsciously avoid healing. As I've said before, many ITT are underestimating people who are currently passively tolerating something that they know is both broken and boring for a significant amount of content in this game.
That's why strikes are so nice..because someone unmotivated hears it and says "You know what? F this". Which is great. We need more of that in this game.
Go into anything harder than a dungeon and rely solely on the Warrior for healing, then come back here and tell me if you still believe what you just said.The problem is, we don't get to play the role if a WAR is in the party as in your example. The WAR does the role of 'tank' AND 'healer', both healing themselves AND the party. There's no good explanation for why that's possible. Why can a WAR recover someone else's HP? What sense does it make that Nascent Flash can give both the WAR and the targetted ally a Benediction 3 times in its duration (assuming enough enemies are nearby to AOE)? Meanwhile, the actual skill Benediction has a 3min CD.
There's a difference between 'an ally has a tool that helps make something easier' eg PhysRanged bringing a mit (Samba/Tactician), versus what you're describing with a WAR joining the party (you are instantly 100% unrequired to the party because the WAR can cover all required healing). You call it 'makes my job easier', I call it 'you are being carried and can't even realize it'
Do you enjoy spamming 1-1-1 for most of the fight ? Is the japanese community really fine with this design ? I seriously doubt that.Hello, I am from the Japanese community.
I use a translation tool so sorry if my English is poor.
There was a post in the Japan forum informing me about this thread and I learned of this shocking move.
First of all, I would like to state that these are my personal thoughts and not the consensus of the Japanese community.
I'm sorry that I may not be able to reply very often, as I really need to use a translation tool to communicate with you.
Regarding the issue of healers' attack rotation being too monotonous, Japanese players' reaction is quite different from yours.
Almost no one has a problem with the attack rotation.
I don't know why they think differently than you do, but one opinion I sometimes see is “if you want to attack, just play DPS”.
I don't recall seeing a more specific discussion in the Japanese forum than this opinion.
Unfortunately, your opinion will not be accepted in the Japanese forum.
But I am not going to disagree with you guys.
I usually play mainly as a healer in Extreme and Savage (etc.), but I also play as a DPS or tank if I want something different and exciting.
When pointed out to me, I have a feeling that this “when I want a different excitement” may stem from the fact that the healer's attacks are too simple, and I feel it when I get tired of them.
However, I myself do not see the need to change anything about the attack spells.
I may need some more time to think about it.
For now, I will just be very curious about the differences in opinion between the Japanese and English communities and will keep an eye on what happens in the future.
Thank you.
If healer were leaving/stop playing healer as much as you think SE would have done something already.
More people disliked HW healer than current healer.
Remember the strike back in ShB because only 1 dps button? Yep nothing changed.
Most healer are casual who are happy if nobody dies even if warrior self healing helped more than they did.
Most healer are casual who are glad them dieing by failing a mechanic doesn't always lead to wipe and most people are also glad they didn't wipe because someone else mistake.
It doesn't matter how much page this thread has. It doesn't matter how much CC are capitalizing on your strike because they don't have anything better to show their viewer. Because you can't compromise since what you want and what they want is mutually exclusive.
You can accept it and either keep playing healer the way it is, move on to another game that suits you better or try dps/tank.
Casual healer here: I am not happy about the state of healers. Please do not speak for us.
Other people have talked about the problem better than I could so I will say this instead: Would you be okay if dancer's dance steps only had 1 step and you were only given 1 button to attack? No? Then why are healers allowed to be in this condition? Is it because it is convenient for you to not care? Easier for you to simply push people down because you would rather not think about what it is like playing this role?
Do you think healers are in an acceptable state? Are you okay with healers only having 1 button to press because no one is taking enough damage and tanks effectively can heal themself?
You know just as well as I do the game would fall apart if all healers stopped playing. Most players already have given up on healer because it is the worst role in the game. Maybe you don't notice because it has been bad for a while so you are used to it. Change is scary, I know. But sometimes change is needed for things to get better.
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90
if people REALLY. really thought this wasn't going to do anything they wouldn't be constantly popping in here and crying at us to not do it.
so like i said earlier today. if you're worried your queues will be so much longer because a portion of the people who main healer are no longer queuing as healer, i will GLADLY applaud you if you try and main healer for the ENTIRETY of dawntrail.
i don't think you will though.
prove me wrong, i'd love to see it.
i do appreciate them not letting the thread fall off of page 1 of the forum tho, that's mighty kind of y'all.
Last edited by TheDruidOcelot; 06-12-2024 at 07:20 AM. Reason: accidentally a sentence
I know you said warrior, but it's not specific to warrior that this is about.
https://www.youtube.com/watch?v=k65bhdogQKw&t=0s
Job leveling stats is maybe the worst thing you could possibly reference.
Not only is one of those shared with one of the most popular DPS jobs. I have multiple jobs at or near max level that I don't actually play any more. I only started playing the video game late into Endwalker.
I have a level 90 Reaper that was just for the Endwalker MSQ, I have not played it since but I still posses a level 90 Reaper. I also have a level 90 DRK that's used exclusively in Hunt Trains because the state of tanks rn frustrates me and an 80~ WHM I couldn't even finish leveling but realistically I could run through Frontlines/Tribes/Khloe and get done.
And what makes you think that? I started on CNJ back in ARR and swapped to SGE-main in EW, but my spouse was BRD and picked up healing in response to slow queue pops, and now quite enjoys WMH. People adapt.
Good luck balancing that -- and if you don't, be ready for there to be only one class (or maybe two) of healer that's welcome in high-end play.
As the 600-year-old saying goes, you can't please all of the people all the time.
And in online gaming, you actually can't please all of the people ever.
I find it cute that people think this will actually do anything meaningful (and I'll willingly eat my words if it turns out it does). We have a sea of over 1 million active players right now, and that's going to spike when DT comes out. The group going on "strike" is barely a grain of sand in comparison (several of whom have already in other threads pointed out they already rarely do roulettes or play outside of pre-made static or FC groups). Other people will just see that healer queues have gone from instant 95% of the time to instant 95.1% of the time (actually, they won't even notice that) and just take the insta-queue. I think people seem to be forgetting that once WoW went all-in on esports, FFXIV became the go-to MMO for relaxed, casual players who couldn't care less about people going on "strike."Literally no one is going to respond to a healer strike by taking up healing except a handful of haters.
In fact, I suspect that if the message grows, more players will directly or subconsciously avoid healing. As I've said before, many ITT are underestimating people who are currently passively tolerating something that they know is both broken and boring for a significant amount of content in this game.
That's why strikes are so nice..because someone unmotivated hears it and says "You know what? F this". Which is great. We need more of that in this game.
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