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  1. #10
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Am I correct in understanding that the problem was not only about the way the healer attacked, but also about the skills that the tank.dps had and the balance between them?
    Hi! Thank you for joining the discussion.

    Yes. As other people said, there is not enough incoming damage.
    As a result there is a lot of "downtime". In that downtime we can only press 1111111.
    DPS don't really have this ""downtime". They can always use their full DPS kit. But because of the low damage, and the high mitigation/healing tools of tanks and DPS, healers are often barred from using their whole kit. After all it doesn't make sense to heal when everybody has full HP.

    Players on the English forum ask for more DPS skills as a "practical solution", not necessarily an "optimal one":

    SE has a specific philosophy for their fight design (scripted fights, many movement-based mechanics, rather long intervals between enemy AoE or tank buster attacks.)

    In an ideal scenario they could change that philosophy: higher damage, more frequent enemy attakcs (AoE, tank busters, etc.) and perhaps more random enemy attacks.

    But most people on the English forum don't think SE will change their philosophy.

    (And also, even if they changed their design principles for future fights, they cannot change all the old fights and dungeons. As a result, only the new fights and dungeons would be interesting. The older fights and dungeons would still be rather boring to heal.)

    So as an alternative, players suggest more DPS options for healers to fill those "downtime" intervals betweeen enemy attacks.

    If SE does not want to change their encounter design, then we wish that they at least give us more DPS. We really just want more to do.

    (Though to be fair: Some players also like the idea of a "DPS healer" as an optimal solution. I think this is a legitimate wish as well and can be fun. But of course "DPS healer" and "pure healer" are a matter of taste and of course not everyone's taste will be addressed.

    As long as we get something to do instead of pressing 111111 90% of the time it would be a good compromise I think.)
    (18)
    Last edited by Loggos; 06-12-2024 at 03:47 AM.