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  1. #961
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    Since I don't see SE reworking healers ever, I'd go for the 2nd best option: make healers have a real impact, on every content.

    Nerf and remove some of the oGCD heals so we're actually forced to heal. I believe self-sustain/healing abilities on different roles have a place in the game, but need to be well balanced.

    Shorter cast times + the increased radius of heals (and buffs in general) also had an impact. Most of the current healer kits has low to no commitment. You don't have to commit for a long cast, you don't have to commit for movement, you don't have to commit for big CDs 95% of the time. It's not engaging.
    (1)

  2. #962
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    Meanwhile DPS fail dps checks all the time, why didn't healer get 1500 potency OGCD per 15 seconds to compansate?

    Tanks don't mitigate properly all the time, even in high end contents. Why shouldn't healers get to have skills that provokes the target, and, at the same time, quadruple our hp and grant 50% mitigation on 60s cooldown to compansate?

    Have you ever heard of Our Lord And Saviour, The Blood Lily, Afflatus Misery, per chance?
    (0)
    ~Mew

    ~~Thank You Niqo'te

  3. #963
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    I personally appreciate that, even if communication is a little precarious, people are taking the time to visit the ENG language forums to participate. Even if this person was sceptical, they still cared enough to reach out and that is very encouraging in my opinion, because it means even if this person doesn't necessarily agree, maybe their action in reaching out will help break the ice and we will see a greater consensus for the community across the board.
    (6)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  4. #964
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Adding more DPS buttons is just one of many possible solutions. Others can be creating short-duration buffs or debuffs applied to targets, retaliating barriers, etc. Or it can be achieved without touching healers at all, instead changing encounters, creating new engaging healer-specific mechanics, and so on. There are many possibilities for how to fix the Healers problem, there are thousands of pages in many threads across the 5 years.

    Also, I tried to write a more detailed answer to Nanami-san, that our goal is not just to add more attack spells, but my Japanese is too rusty, and the friend who can help me with that is currently asleep cause it's 2:50 a.m. in Tokyo.
    Moment to moment gameplay is the weakest in healers: The decision making regarding the next GCD you're going to use is very uninteresting.

    "Broil. No damage incoming. Broil. Nothing, Im gonna Broil. Same, nobody is in danger, Broil. What's next? Broil. I have to move? Broil and then Broil. Oh, incomming unavoidable aoe, should I Succor or oGCD heal then Broil? Well I guess I can keep Broiling since I don't really need more healing, so Broil. What's next? More Broil. "

    That's basically it. This is what happens in most content. It is certainly true that prog. is more interesting since unplanned heals force players to weight their options more deeply. Unfortunately that doesn't last long and what we have to fill the emptiness is more of the same beige spell we had before.
    (13)

  5. #965
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
    Posts
    1,855
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Rehayem View Post
    Here on English forums we don't care whether people use machine translation from their native language to English because we will most likely understand it very well.

    Do Japanese have experience playing other MMORPGs that contain holy trinity (tank + dps + healer)? Such perception usually means their experience is very narrow and simply accept things as they are -- unfortunately here in West, we play other games and have bigger experience on what a healer should actually be -- a healer with a heal kit to heal, and using dps skills is a welcome bonus. Problem stems from the fact healer kit currently is very bloated with mitigations rather than heals, and tanks are very overpowered: this isn't normal in other games.

    Perhaps Japanese community finds healer to be a more laid back type of role, where hitting the same dps button is comfortable and doesn't require much thinking with exception of eventual oGCD heal or dodging enemy attacks.
    Certainly something that produces a difference in thinking may be due to the kind of games Japanese players have experienced in the past.
    Japanese players may not have played many other MMORPGs consisting of tank + dps +healer.
    But as YoshiP told the CBU3 staff to play other MMOs when they created ARR, the development team must be aware of the standard of “normal games”, so I have to feel it is strange that you guys are in a situation where the current system is not right.

    I understand the argument that non-healers have very strong heal and mitigation kits and that this has eliminated the need for heal.
    (also understood what you meant about not wanting to do green dps)
    That's really true.
    The tanks are so sturdy now that unless you are Ultimate or a week 1 Savage, you will get past the tank buster with no problem, even if the healer forgets to support.
    If it's only expert IDs, Warrior+3dps will get you through it comfortably.

    Am I correct in understanding that the problem was not only about the way the healer attacked, but also about the skills that the tank.dps had and the balance between them?
    (23)

  6. #966
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello, I am from the Japanese community.
    I use a translation tool so sorry if my English is poor.
    There was a post in the Japan forum informing me about this thread and I learned of this shocking move.
    Welcome! Do your best and we'll do ours to converse productively!

    Healer can be very fun an exciting, but it relies on your party being weak or inexperienced in a fight.

    In casual content, healer becomes a job only using 3-4 skills when they have over 20! Even at level 90 we are still playing like we are in satasha. This is why many suggest adding more dps buttons. It allows more engagement during the times healing is not needed, which is a large majority of the game's content!

    I don't necessarily want to see more healing in fights because it doesn't fix all the old content that didn't need the healing. Nothing in the game will prepare you for those increased requirements either. I would be excited to see content change in this way, but I'd would rather they make changes that make the healer role exciting in all forms of content without hurting the other roles.
    (4)

  7. #967
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Then my second half of my argument stands. They did not read, they do not bother and just because sombeody say "nah, cool with me"
    does not mean my feedback is useless und unwanted. Also the JP community uses also other tools to organise (other website) because this one is extremly old and outdated.
    Nobody speaks for all of us or even for a whole group. Any argument with this is extremly weak and has no ground to stand on.

    My argument is :
    Healer are not needed and that can be tested. I tested it and many other with videos on youtube. I want more involvement of the job. Also Yoshida himself said recnt "jobs are homogenized for the sake of reducing stress". So this argument does not relfect reality more a "i wish it is true". So i say let them then keep their "this is fine" attitude but let me for moggle sake discuss my opinions on a forum without told of every 2 post like a dog. It is a forum (word meaning: a public meeting place for open discussion).
    (1)

  8. #968
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
    Posts
    1,855
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LyraShu View Post
    Ok, so there is a lot of opinions around but please allow me to offer mine as well.

    I don't think that it is really about "Give us more attacks". Please allow me to give an example -

    When I started this game, it was in November of this last year. I started going for the SMN role because that excited me. After time, I learned of the SGE role and I started to make that my new focus past the MSQ. Progressing as a SMN was great, though I imagine doing solo content as DPS would help out. Once I got to EW, I unlocked SGE and started my journey.

    So first of all, it WAS hard for me to get into. There was a lot of buttons, abilities, things changed when I pressed other buttons. Not "complicated" but it was also a lot to learn. After reading abilities and tooltips, for some reason I ended up deciding that doing Eukrasia + Diagnosis/Prognosis as pretty much my main and only healing+mit abilities that I used for pretty much the rest of EW. This is my issue, I should have been PUNISHED or at least made aware that I wasn't doing a good job. . .but instead everyone else has abilities and mits that essentially made my job invalid so it wasn't like it mattered. I could have spammed sprint for the whole duration of the dungeon and probably contributed just as much. I didn't even know I wasn't doing much until a friend, that also plays SGE, asked me why I wasn't hitting certain buttons. My response, "oh, I didn't think it did much anyway".

    All of this isn't to say that we don't have abilities that heal or that we can't do a alright job with it....but why do you need to heal someone that already has their own self heal ability going? I mean, at that point you are just overhealing, right? From what I know about MMO's, that's essentially bad and wasting resources?

    I think with the DPS side of things, the meta is to have your "ABC's" going at all times. Always Be Casting. The worked in ability for that with healers is your 1 1 1 1 1 1 1 (eventually dot) 1 1 1 1. . .until it becomes time to do maybe a healy thing and then keep rotating. I think people are saying with this "look SE, if you want me to always be casting please make it interesting at least".

    I've talked about this before also, but hellz, I didn't even know esuna was actually important until I wiped a raid. I mean, never like it mattered before, right?. . .it's that kind of stuff that just drives me up a wall sometimes. Its partly because I AM a casual but I mean....there is like 10 dungeons (wrong number I'm sure) that esuna actually matters?
    Thanks for sharing your specific story.
    I doubt that I understood all the details, but I think I understand what you are mainly trying to describe.
    I see that the real meaning of asking the healer not to make the healer's action 111111 was not that he wanted it to be 123123 (1-3 are attacks), but that he wanted Eukrasia + Diagnosis/Prognosis to be used more effectively.
    (5)

  9. #969
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Banriikku View Post
    Then my second half of my argument stands. They did not read, they do not bother and just because sombeody say "nah, cool with me"
    does not mean my feedback is useless und unwanted. Also the JP community uses also other tools to organise (other website) because this one is extremly old and outdated.
    Nobody speaks for all of us or even for a whole group. Any argument with this is extremly weak and has no ground to stand on.

    My argument is :
    Healer are not needed and that can be tested. I tested it and many other with videos on youtube. I want more involvement of the job. Also Yoshida himself said recnt "jobs are homogenized for the sake of reducing stress". So this argument does not relfect reality more a "i wish it is true". So i say let them then keep their "this is fine" attitude but let me for moggle sake discuss my opinions on a forum without told of every 2 post like a dog. It is a forum (word meaning: a public meeting place for open discussion).
    In other words this is a more nuanced discussion even in the JP community, its just generally relegated to different spaces then the Official Forums?
    and also, being a meeting place for open discussion necessitates the ability to respond with opinions contrary to the topic's premise thus facilitating discussion, needless to say the fact that folk feel the need to be provocative in order to open further discussion doesn't exactly help either.

    also congratulations on post 1000
    (0)
    ~Mew

    ~~Thank You Niqo'te

  10. #970
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Am I correct in understanding that the problem was not only about the way the healer attacked, but also about the skills that the tank.dps had and the balance between them?
    This would be correct. We are given more and more tools for healing, but we almost never need to heal because the enemy's damage isn't keeping up with the fact that everyone is healing themselves. We are given an abundance of free time, but nothing to do in it.
    (25)

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