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  1. #1
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello, I am from the Japanese community.
    I use a translation tool so sorry if my English is poor.
    There was a post in the Japan forum informing me about this thread and I learned of this shocking move.

    First of all, I would like to state that these are my personal thoughts and not the consensus of the Japanese community.
    I'm sorry that I may not be able to reply very often, as I really need to use a translation tool to communicate with you.


    Regarding the issue of healers' attack rotation being too monotonous, Japanese players' reaction is quite different from yours.
    Almost no one has a problem with the attack rotation.
    I don't know why they think differently than you do, but one opinion I sometimes see is “if you want to attack, just play DPS”.
    I don't recall seeing a more specific discussion in the Japanese forum than this opinion.

    Unfortunately, your opinion will not be accepted in the Japanese forum.
    But I am not going to disagree with you guys.
    I usually play mainly as a healer in Extreme and Savage (etc.), but I also play as a DPS or tank if I want something different and exciting.
    When pointed out to me, I have a feeling that this “when I want a different excitement” may stem from the fact that the healer's attacks are too simple, and I feel it when I get tired of them.
    However, I myself do not see the need to change anything about the attack spells.
    I may need some more time to think about it.

    For now, I will just be very curious about the differences in opinion between the Japanese and English communities and will keep an eye on what happens in the future.
    Thank you.
    Ok, so there is a lot of opinions around but please allow me to offer mine as well.

    I don't think that it is really about "Give us more attacks". Please allow me to give an example -

    When I started this game, it was in November of this last year. I started going for the SMN role because that excited me. After time, I learned of the SGE role and I started to make that my new focus past the MSQ. Progressing as a SMN was great, though I imagine doing solo content as DPS would help out. Once I got to EW, I unlocked SGE and started my journey.

    So first of all, it WAS hard for me to get into. There was a lot of buttons, abilities, things changed when I pressed other buttons. Not "complicated" but it was also a lot to learn. After reading abilities and tooltips, for some reason I ended up deciding that doing Eukrasia + Diagnosis/Prognosis as pretty much my main and only healing+mit abilities that I used for pretty much the rest of EW. This is my issue, I should have been PUNISHED or at least made aware that I wasn't doing a good job. . .but instead everyone else has abilities and mits that essentially made my job invalid so it wasn't like it mattered. I could have spammed sprint for the whole duration of the dungeon and probably contributed just as much. I didn't even know I wasn't doing much until a friend, that also plays SGE, asked me why I wasn't hitting certain buttons. My response, "oh, I didn't think it did much anyway".

    All of this isn't to say that we don't have abilities that heal or that we can't do a alright job with it....but why do you need to heal someone that already has their own self heal ability going? I mean, at that point you are just overhealing, right? From what I know about MMO's, that's essentially bad and wasting resources?

    I think with the DPS side of things, the meta is to have your "ABC's" going at all times. Always Be Casting. The worked in ability for that with healers is your 1 1 1 1 1 1 1 (eventually dot) 1 1 1 1. . .until it becomes time to do maybe a healy thing and then keep rotating. I think people are saying with this "look SE, if you want me to always be casting please make it interesting at least".

    I've talked about this before also, but hellz, I didn't even know esuna was actually important until I wiped a raid. I mean, never like it mattered before, right?. . .it's that kind of stuff that just drives me up a wall sometimes. Its partly because I AM a casual but I mean....there is like 10 dungeons (wrong number I'm sure) that esuna actually matters?

    **I hope translator works well in reverse I am sorry I cannot give you the same curtesy**
    (5)

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LyraShu View Post
    All of this isn't to say that we don't have abilities that heal or that we can't do a alright job with it....but why do you need to heal someone that already has their own self heal ability going? I mean, at that point you are just overhealing, right? From what I know about MMO's, that's essentially bad and wasting resources?

    I think with the DPS side of things, the meta is to have your "ABC's" going at all times. Always Be Casting. The worked in ability for that with healers is your 1 1 1 1 1 1 1 (eventually dot) 1 1 1 1. . .until it becomes time to do maybe a healy thing and then keep rotating. I think people are saying with this "look SE, if you want me to always be casting please make it interesting at least".
    This has me thinking when you mentioned overhealing and the ABC's.
    From what I can tell during dungeons, is that it's pretty much only in a fresh wall-to-wall pull where a healer will be healing more due to the sheer amount of mobs hitting the tank.
    Every other encounter besides that is a cakewalk, even if a healer dies during a boss fight the tank can keep themselves alive and take down the boss.

    So what I think, and have been thinking for quite some time, is that the content itself is too easy.
    If even a boss isn't enough to kill a tank without a healer around then isn't there something wrong?
    In other games during a bossfight, if a healer isn't around the tank will drop within the first 10-30 seconds.
    Even the trashmobs could kill a tank if not getting healed, and then it's not even a wall-to-wall pull but simply each encounter.

    I think that SE needs to up the mobs damage output in general.
    That would make it so healers will have more to heal automatically.
    But seeing how SE has been nerfing content because there's been players who's been complaining how things are "too hard", I doubt we'll ever see enemies get a damage boost.
    So personally I would say that it's on the players who's made it so SE have made the FFXIV content easier so that 'everyone' can play it comfortably.
    Some players simply don't want to, or can't face harder content and gets discouraged to continue.
    And for a MMO that lives on its players, they don't want players to quit so ofc they'll make the content easier so everyone can play.
    (2)

  3. #3
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
    Posts
    1,873
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LyraShu View Post
    Ok, so there is a lot of opinions around but please allow me to offer mine as well.

    I don't think that it is really about "Give us more attacks". Please allow me to give an example -

    When I started this game, it was in November of this last year. I started going for the SMN role because that excited me. After time, I learned of the SGE role and I started to make that my new focus past the MSQ. Progressing as a SMN was great, though I imagine doing solo content as DPS would help out. Once I got to EW, I unlocked SGE and started my journey.

    So first of all, it WAS hard for me to get into. There was a lot of buttons, abilities, things changed when I pressed other buttons. Not "complicated" but it was also a lot to learn. After reading abilities and tooltips, for some reason I ended up deciding that doing Eukrasia + Diagnosis/Prognosis as pretty much my main and only healing+mit abilities that I used for pretty much the rest of EW. This is my issue, I should have been PUNISHED or at least made aware that I wasn't doing a good job. . .but instead everyone else has abilities and mits that essentially made my job invalid so it wasn't like it mattered. I could have spammed sprint for the whole duration of the dungeon and probably contributed just as much. I didn't even know I wasn't doing much until a friend, that also plays SGE, asked me why I wasn't hitting certain buttons. My response, "oh, I didn't think it did much anyway".

    All of this isn't to say that we don't have abilities that heal or that we can't do a alright job with it....but why do you need to heal someone that already has their own self heal ability going? I mean, at that point you are just overhealing, right? From what I know about MMO's, that's essentially bad and wasting resources?

    I think with the DPS side of things, the meta is to have your "ABC's" going at all times. Always Be Casting. The worked in ability for that with healers is your 1 1 1 1 1 1 1 (eventually dot) 1 1 1 1. . .until it becomes time to do maybe a healy thing and then keep rotating. I think people are saying with this "look SE, if you want me to always be casting please make it interesting at least".

    I've talked about this before also, but hellz, I didn't even know esuna was actually important until I wiped a raid. I mean, never like it mattered before, right?. . .it's that kind of stuff that just drives me up a wall sometimes. Its partly because I AM a casual but I mean....there is like 10 dungeons (wrong number I'm sure) that esuna actually matters?
    Thanks for sharing your specific story.
    I doubt that I understood all the details, but I think I understand what you are mainly trying to describe.
    I see that the real meaning of asking the healer not to make the healer's action 111111 was not that he wanted it to be 123123 (1-3 are attacks), but that he wanted Eukrasia + Diagnosis/Prognosis to be used more effectively.
    (5)

  4. #4
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Thanks for sharing your specific story.
    I doubt that I understood all the details, but I think I understand what you are mainly trying to describe.
    I see that the real meaning of asking the healer not to make the healer's action 111111 was not that he wanted it to be 123123 (1-3 are attacks), but that he wanted Eukrasia + Diagnosis/Prognosis to be used more effectively.
    At the end of the day, I think healers just want to have a bit more to do in combat/have more meaningful decisions. It can be by using their heal/shield gcds more meaningfully, or maybe by having more damage buttons to use when they're not healing. Or both.
    But right now, they don't have either, so it just becomes 11111 90% of the time...
    JP posts are always welcome, don't worry about machine translation

    (Western players also tend to think all roles should be exciting- not "exciting dps/simple healers")
    (23)

  5. #5
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
    Posts
    1,873
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Galvuu View Post
    At the end of the day, I think healers just want to have a bit more to do in combat/have more meaningful decisions. It can be by using their heal/shield gcds more meaningfully, or maybe by having more damage buttons to use when they're not healing. Or both.
    But right now, they don't have either, so it just becomes 11111 90% of the time...
    JP posts are always welcome, don't worry about machine translation

    (Western players also tend to think all roles should be exciting- not "exciting dps/simple healers")
    all roles should be exciting ;I really agree with you.
    I don't know which is preferable, the GCD heal or the other damage button, but I would definitely be happy to spend more time on 11111 and do more of my own actions to make a positive change in the game.
    (4)

  6. #6
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nanananami773 View Post
    all roles should be exciting ;I really agree with you.
    I don't know which is preferable, the GCD heal or the other damage button, but I would definitely be happy to spend more time on 11111 and do more of my own actions to make a positive change in the game.
    Ideally, to fix the problem, they would do both. In order to do that though, they first absolutely need to lower non-healer self healing capabilities to only what is necessary in solo content.
    Some healers get a strong oGCD ability healing kit, while the GCD kit remains simple, and have relatively intricate damaging options. Something like Scholar back when it had to juggle a bunch of DOTs for example.
    Some healers get a weak oGCD ability healing kit, and retain the 11111 and dot damage kit, but have a wider array of GDC healing options to handle the situations that come up.
    (11)
    Last edited by EusisLandale; 06-12-2024 at 03:57 AM.

  7. #7
    Player
    Neldorath's Avatar
    Join Date
    Jun 2024
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    1
    Character
    Weebo Baggins
    World
    Omega
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nanananami773 View Post
    all roles should be exciting ;I really agree with you.
    I don't know which is preferable, the GCD heal or the other damage button, but I would definitely be happy to spend more time on 11111 and do more of my own actions to make a positive change in the game.
    That's the crux of the issue with healers in my opinion, because neither DPS nor healing GCD buttons are interesting. In a perfect world, SE would be able to make savage and ultimate level content that require very heavy AND diverse healing profile. That would include heavy raid-wide healing which is mostly what we get now, but also heavy spot healing on non tanks, spread healing on 2 or 3 players, more consistent bleeds and overall more low intensity but constant damage coming from bosses and/or mechanics. However, it is very likely impossible to implement this kind of boss design as the slow GCD of this game would not support this type of playstyle.

    This is why we healers are asking for interesting damage rotations instead. Since the servers operate at a slower tick rate and since the GCD in this game is much longer than most other MMOs out there, it seems that the only interesting thing SE can do in terms of gameplay is add more depth to damage rotations rather than healing requirements.

    I for one would be happy with either, but certainly not with what we currently have.
    (8)