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  1. #1
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Maybe if more healers just learned how to actually heal the healing intensive mechs we actually get, the devs wouldn't have to give everyone else more substantial sustain to compensate. If most healers can't be bothered to switch from their boring 1 button rotation to throw out a few GCD heals when Pandaemonium or Barbariccia are slamming, who should be. Its no small wonder once people cleared those fights they would try to avoid them like the plague in DF and PF out of worry of being stuck with the Green DPS, eternally compaining about how bored they are with the job they choose to play that they haven't found fun for 5 years.

    Good Luck. Just posting to keep this at the top so everyone can look at the contradiction of "We want to Heal more, but only if you give us more DPS." It benefits both of us, you get more traction, I get to watch the bonfire.
    (4)
    ~Mew

    ~~Thank You Niqo'te

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Acting like those are healing mechanics >.>

    We had troubadour,reprisal,feint,addle, dark missionary, sacred soil, expident, and temperance on HH.

    Large burst of damage aren't healer checks exclusively. If everyone didn't do their part no healer can save it.
    (12)

  3. #3
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Acting like those are healing mechanics >.>

    We had troubadour,reprisal,feint,addle, dark missionary, sacred soil, expident, and temperance on HH.

    Large burst of damage aren't healer checks exclusively. If everyone didn't do their part no healer can save it.
    Case in point, healer's don't want to heal. If the party wipes to continuous AoE damage, it's not because the healer didn't heal, its because the DPS didn't use the kit we are striking to have removed/weakened.
    (0)
    ~Mew

    ~~Thank You Niqo'te

  4. 06-12-2024 02:10 AM

  5. #5
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Acting like those are healing mechanics >.>

    We had troubadour,reprisal,feint,addle, dark missionary, sacred soil, expident, and temperance on HH.

    Large burst of damage aren't healer checks exclusively. If everyone didn't do their part no healer can save it.
    They promised intense heal checks in EW, but we get mitigation checks intead. Mitigation is hardly a responsibility unique to healers.

    In high end content, if you rely mitigations soley on healers, most of the time you will wipe.
    (15)

  6. #6
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    The healer gets used to not having to heal, after 20-40% hp raidwides the last 90 levels the game can't just say "lmao here's 300% of your hp in damage" and expect us to cope.

    Dedicated "heal people now" mechanics being the only time we heal is awful design actually and sets healers up for failure
    (12)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,171
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    The healer gets used to not having to heal, after 20-40% hp raidwides the last 90 levels the game can't just say "lmao here's 300% of your hp in damage" and expect us to cope.

    Dedicated "heal people now" mechanics being the only time we heal is awful design actually and sets healers up for failure
    I still remember P10 normal in Duty Finder week 1:
    Oh, here's a cast bar. And there's the damage. That wasn't so bad. Oh, huh, another head slam. Akh Morn? *heal* … Wait, why is this still going? *splat*
    Most groups got the message and cleared the mechanic on the next pull. A few wiped a second time before truly understanding what was required.

    So, yeah, Harrowing Hell being an outlier in terms of incoming damage profiles made it more of a "gotcha" than anything.
    (8)

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kayokane View Post
    Good Luck. Just posting to keep this at the top so everyone can look at the contradiction of "We want to Heal more, but only if you give us more DPS." It benefits both of us, you get more traction, I get to watch the bonfire.
    This is just silly. That's not their proposal at all. The question at hand is that in most content (I'd say almost all the content, I think week 1 HH on P10S and p1 and p6 in TOP are the only instances of significant healing output required in the last year and a half) the requirements for healing are negligible. There are many ways to address that problem- you could either simply increase the requirements for healing output, or design mechanics that cater specifically to the current healer kits (like fights with random prey markers between raid-wide aoes that require spot healing and healer attentiveness- and I mean truly random here, not 90s into the fight, maybe 30, maybe 45, maybe 60s...).
    On the other hand, when healing output isn't required- which, right now, is almost always- healer players would like to have some sort of depth or "business" in their damage rotation to keep them entertained. I'm not sure if you played in those times, but in Midas Savage, when it first hit (and when I still player healer), this was an actual decision I had to make. I'd sometimes let some of my dots fall off (even though I knew I had to refresh them) because there was a wave of incoming damage that I had to take care off first (specifically thinking of A6S here). This kind of depth is gone.

    I think simply bringing back Miasma II and Aero III with different timers from Dia would be a small but significant step towards ameliorating this issue. I've played a bit of healer in patches 6.4 and 6.5 and I agree with a lot of the sentiments here- I almost forget Liturgy exists because it's completely unnecessary. Heck I overheal sometimes just using the lilies to get Misery for burst...

    I'm honestly confused about this hostility towards healers. You make a sweeping statement about the healer playerbase, but I've had issues with tanks just as often (including aggro issues, which is just silly in EW) and dps not even being able to do a simple 1-2-3. Tanks often lament the homogenization of their role, and I agree fully with the sentiment. These complaints have a lot of merit to them, and after 6 years, it's unsurprising that people will mobilize to show their discontentment. Just because you don't share their opinion doesn't mean you (and others like you) should come here to show gratuitous hostility.
    (19)
    Last edited by Galvuu; 06-12-2024 at 02:04 AM.

  9. #9
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    This is just silly. That's not their proposal at all.

    While an iron man better represents your opponents position, you have to agree a straw man is much better in getting others to help you understand it. :3

    Quote Originally Posted by Galvuu View Post
    On the other hand, when healing output isn't required- which, right now, is almost always- healer players would like to have some sort of depth or "business" in their damage rotation to keep them entertained. I'm not sure if you played in those times, but in Midas Savage, when it first hit (and when I still player healer), this was an actual decision I had to make. I'd sometimes let some of my dots fall off (even though I knew I had to refresh them) because there was a wave of incoming damage that I had to take care off first (specifically thinking of A6S here). This kind of depth is gone.
    I played, but didn't do raiding during heavensward, did some in ARR... messing with ACC caps in addition to constantly double clicking Cleric's and locking myself into 10s of DPS stats when healing was needed, just overall felt bad as a healer, IMO. I just wasn't good enough back then to raid.



    Quote Originally Posted by Galvuu View Post
    I think simply bringing back Miasma II and Aero III with different timers from Dia would be a small but significant step towards ameliorating this issue. I've played a bit of healer in patches 6.4 and 6.5 and I agree with a lot of the sentiments here- I almost forget Liturgy exists because it's completely unnecessary. Heck I overheal sometimes just using the lilies to get Misery for burst...

    and while their at it they can give us downgrade abilities for all of our current 90 kit so we can properly learn our rotation earlier. There's a perfect excuse to bring back SS as a downgraded Benison for example.

    (One day I'll get that 125k Crit DH Misery I'm fishing for. The reason I main WHM is because they are the only healer job that really benefits from using their GCD heals in a somewhat exciting way.)



    Quote Originally Posted by Galvuu View Post
    I'm honestly confused about this hostility towards healers.
    Some are trolls, others are afraid you'll take their fun away, and others still are trying to actually understand the position of the strikers, but only see how they stonewall everyone else behind, "if you hate the idea so much, why are you posting?" attitudes. Hostility is met with hostility.... heh, Eye for an Eye, I miss that ability.

    The reason its so hard to adequately see the strikers position on this is that there are multiple separate camps that tend in mutually exclusive directions. Fights should properly have actual mechanics that test the healer's skills in various ways, not just test the party's ability to mitigate down everything so the healer can continue to avoid casting GCD heals like the plague.
    (0)
    ~Mew

    ~~Thank You Niqo'te

  10. #10
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kayokane View Post
    Maybe if more healers just learned how to actually heal the healing intensive mechs we actually get, the devs wouldn't have to give everyone else more substantial sustain to compensate.
    Meanwhile DPS fail dps checks all the time, why didn't healer get 1500 potency OGCD per 15 seconds to compansate?

    Tanks don't mitigate properly all the time, even in high end contents. Why shouldn't healers get to have skills that provokes the target, and, at the same time, quadruple our hp and grant 50% mitigation on 60s cooldown to compansate?
    (17)

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