Quote Originally Posted by ArcaviusGreyashe View Post
Let's see that clear then.



Three tanks, including two that act as sub-healers, and can't DPS as much (both are lower than 10% paladins), total healing being less than 10% of the clears, meaning they took less damage than pretty much every other clear, in a fight that's mechanically the most demanding, but is less hard for healers. And do you know why I can't make that assumption ? The same static that cleared TOP without healers didn't clear DSR without healers. And they still needed to play perfectly, have perfect mitigation down to the second, and so on.
And don't you see a problem when tanks and dps can cover the healing needs of a healer? Don't you see a problem in the fact that the hps need is that low in the hardest content of the game?

We don't see a no tank clear there, you know why? Because the incoming damage to tanks is so high that only they can survive with their unique tools. We don't see a no dps clear there, you know why? Because the dps checks are designed so you need the extra damage coming for those roles to clear.

Why only healers can be replaced?

You make it seem like every ultimate can and will be done healerless. That's not true.
Are you sure about that?

At least solo healers happen to literally every piece of content, ironically enough, is mechanics targeting healers that put the biggest wall because they become rng otherwise they would be even more spread.

And I'm not sure you can argue "I want more complex dps rotation and not being a healbot" at the same time as "I want to have more to heal".
Points to Sb where we werent healbots, had better rotations and more to heal