Also another idea is you could advertise your healer queue's for gil or something
Also another idea is you could advertise your healer queue's for gil or something
Huh, I don't remember calling myself a god-tier healer.....
I have been told I wasn't a real healer many times by people who enjoy current healers though. So, nice of you to project, I guess.
People keep throwing the lump sum of 550k active players around, but how many of that 550k even plays healers at all? I'd wager that most of that number only play DPS jobs, some may even be one-tricks and they'll never touch a healer job.Saying this is "popular" is a bit of a stretch when, even if you topped one thousand people in the Discord, you're still less than a single percent of the active player base. 169 out of 550k is like 0.03%? Somewhere around there, this unfortunately won't gain much traction because with new players coming, returning players, players who don't care will come in to fill the void left by people here not playing a healer, or playing the game for that matter. For anything to change, you need a significant portion of the player base to do anything, and not just a few thousand, you need tens of thousands of players to actually do it before there might be an actual effect felt.
Realistically, healer has never been a very popular role. Out of 550k, I'd say that healer mains might only make up less than 1/3, 150k max probably. 169 out of a maximum of 150k is quite a nice number. And that's not even taking into account the people who elect to quit playing healer in DT who also don't have a forum account and don't know this is happening, they're participating too.
Last edited by Aravell; 06-11-2024 at 07:24 AM.
I'm not much of a forum person at all but I went through the trouble of creating an XIV forum account JUST to support this thread! So if it caught my attention, then there's hope it may catch the attention of others as well
#FFXIVHEALERSTRIKE
I had a good laugh at this. I can't even. Since we're not japanese players our very fan fests, interviews and Q&A sessions are useless.
Also, this isn't your game. If Japanese players were upset about this, then there'd be some merit, since it's their game and it's they who are the primary audience, but a literal handful of Redditors LARPing like this is an Amazon fulfillment center isn't going to do anything to persuade SE to make what are core gameplay adjustments.
Know your place and enjoy the game.
Alright guys, time to wrap up and clean the EN forum.
(Also if you havent noticed, there are german and french players in here too. And even some jp players who show up time to time)
Thanks for your contribution.
another one on top, have dia procs reduce CD on assize, since it is is hybrid damage/healing spell this would add randomness to healing.Bandaid fix, why not have these new dps skills for healers, proc on something else instead of of solely tying them to the 2min cd, example; Crit with Glare/Glare III procs Glare VI. Wouldnt need add anything but amother passive. Also yeah dungeon difficulty should really be bumped up if anything they can ease the difficulty with npc runs...
It makes perfect lore sense for White Mage to have procs, since Red Mage and Black Mage both have them.
Last edited by Somnolence; 06-11-2024 at 07:50 AM.
Ah yes, lets gloss over the fact that I said I think healers should be more engaging, naught but 4 posts before your's, that I am in AGREEMENT with healers needing a better kit that isn't just "Spam your DPS button over and over and over and over and over again, oops, tank lost 5% of their HP better use a small oGCD." You clearly focused on the "tanks require healing skills because bad healers" part, and then assert this ridiculous notion that I watch someone I could care less about? I don't watch ANY XIV Youtuber outside of MTQ for guides when I don't have the time to blind prog the run myself with friends. We wouldn't have the issues of tanks needing healing for themselves if everyone did their job right, but here we are, we have DPS who can't even do simple AoE rotations, healers who don't use any healing and just play as a green DPS, and then tanks who somehow never learned how to press more than 5 buttons.I'm not really understanding the apathy toward the healer situation. Unbalanced tanks ruin the game for everyone, every dungeon run. A bad healer ruins the run some of the time for some people, and it's unclear if any particular job or encounter design even affects those players positively or negatively. It's just that simple. Getting the message out here could inspire someone on Twitter to talk about it, or perhaps even someone with more influence.
And if you don't think it's a problem then please inform your dear leader who makes YouTube videos for a living laughing the problem up as the joke that it is. I'd laugh too if I thought dev incompetence was funny.
At least Xenosys gets paid and he doesn't even defend the game. Forum users seemingly do it without compensation for no reason??? This is a well agreed upon problem.
And just to be ultra clear-- yes there are edge cases of tanks and healers who can't get it together even as things are now. Yet time has shown dumbing down the game hasn't made those players disappear. It's almost like certain people are just going to play non optimally or badly no matter what. So make the roles engaging and balanced.
I wholeheartedly agree that they should stop dumbing down the game, I genuinely hate each and every single update that simplifies a job past the point of necessity, just so they can get the lowest common denominator to play the job. I'd love to revert some of the changes to jobs to give them back their mechanical complexity, it'd return what made this game genuinely fun sometimes.
It's very funny when people think that only the opinions on the JP side matters.Also, this isn't your game. If Japanese players were upset about this, then there'd be some merit, since it's their game and it's they who are the primary audience, but a literal handful of Redditors LARPing like this is an Amazon fulfillment center isn't going to do anything to persuade SE to make what are core gameplay adjustments.
You know what the truth is? Neither of our opinions matter!
JP side have been asking for Kaiten back since removal and they also hate the design of Seraphism, both those things got overwhelming support on their side. Well, it looks like Kaiten isn't coming back and Seraphism will still be going ahead. Also there was that one time where JP players vocalised that the dev team never listens to them and only listens to the EN side.
The actual situation is very likely that the dev team isn't listening to anyone. They're just making changes according to their internal metrics. The only way to effect change at this point is to disrupt those metrics.
Then why are you trying to silence a movement designed around rebalancing the game in alignment with your own preferences? Are people not protesting right enough for you? Doesn't really make any sense.Ah yes, lets gloss over the fact that I said I think healers should be more engaging, naught but 4 posts before your's, that I am in AGREEMENT with healers needing a better kit that isn't just "Spam your DPS button over and over and over and over and over again, oops, tank lost 5% of their HP better use a small oGCD." You clearly focused on the "tanks require healing skills because bad healers" part, and then assert this ridiculous notion that I watch someone I could care less about? I don't watch ANY XIV Youtuber outside of MTQ for guides when I don't have the time to blind prog the run myself with friends. We wouldn't have the issues of tanks needing healing for themselves if everyone did their job right, but here we are, we have DPS who can't even do simple AoE rotations, healers who don't use any healing and just play as a green DPS, and then tanks who somehow never learned how to press more than 5 buttons.
I wholeheartedly agree that they should stop dumbing down the game, I genuinely hate each and every single update that simplifies a job past the point of necessity, just so they can get the lowest common denominator to play the job. I'd love to revert some of the changes to jobs to give them back their mechanical complexity, it'd return what made this game genuinely fun sometimes.
If you're only in the thread to say it's all pointless, then thanks I guess? Someone made a YouTube video about it already with over 3k views.
Imo, this one of the rarest forms of criticism the forums have ever seen. It's coherent, respectful, devoid of childish outbursts. What's not to like exactly?
Last edited by Turtledeluxe; 06-11-2024 at 07:59 AM.
I'd like to poke in and point out that this also exists:
https://kotaku.com/final-fantasy-14-...ork-1851432853
And this is before the strike. So... Its a thing that's out there.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.