Quote Originally Posted by Absurdity View Post
Someone compared the way JP plays the game to going to a fastfood restaurant, at the time it sounded ridiculous but it seems more and more accurate.

They don't care about getting good gameplay, since JP does everything through duty finder they want to be able to queue in, kill the boss, collect their loot and quickly get out again. Just like you go into some fastfood chain, quickly get your food and leave again.
Which means they prefer to have as few potential failure points as possible, since that could disrupt their fastfood experience.

It's why healers have such an abundance of oGCDs, rarely anything to actually heal and the worst dps kit imaginable. Can't have healers get overwhelmed by anything and potentially fail.
It's why tanks get ridiculous selfhealing and more mitigation than they ever need. Can't have the tank die because they didn't manage their cooldowns properly or the healer couldn't keep up, that would be another potential failure point.

To me it sounds like the most boring gameplay experience possible, but if you look at it through that lens the baffling design decisions suddenly make sense.
That's what I'm saying. Even if "most" western healers agree things need to be done, the devs are taking most of their feedback from the Japanese side of the forums, when they look at the forums at all. Therefore, the people here need to work on convincing the Japanese side of the forums that something needs to be done about healers. Endless complaints from the same 30 or so people here isn't going to accomplish anything, because the feedback isn't consistent with what the devs are seeing from their home country.

Best solution I see is making a thread on the Japanese forums addressing this, and get some real communication going. I doubt anyone here will actually do it, though. Most people here seem more concerned with performative doomposting.