Way to ruin when I just got good with Scholar after all these years...
#FFXIVHEALERSTRIKE
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Way to ruin when I just got good with Scholar after all these years...
#FFXIVHEALERSTRIKE
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id definitely like healing to be better..
i dont personally mind classes like red mage and dancer getting healing and support actions, but it does seem unneeded on most classes when healing is already almost unneeded in general outside of large pulls and damage taken from failing mechanics (though i do understand most classes get healing stuff as just a self-preservation thing in non-group content)
ideally id love for, at least in trial and non-savage raid content, things to consistently deal damage to the point that i feel the need to heal as a healer.. i think the healing in storm's crown (extreme) is about what id like to see be the norm for trials and non-savage raid stuffs, if not even more punishing.
its either that or give healers proper dps rotations and stuff so we have something to do other than press the same attack button over and over while the dungeon boss does practically no damage..
also on a more positive note, im happy they changed how ast cards work to be more unique again! i do miss giving black mages the big speed buffs of old but this is still nice!


I actually don't mind the other jobs' sustain, mit, and shields. They are group mechanics and are forms of "soft" rdps. My main gripes are that healer kits are overbloated with abilities that aren't needed for 99% of content. If a larger portion of the kit was focused elsewhere and we were kept off the monotony I'd be much more happy.
I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
Frontlines Guide: https://oliguide.carrd.co/



I'm not sure why the developers think the actions bars of healers have be filled to almost overflowing in order for healing to be fun. Where did that idea arise? I never read any suggestion about it.I actually don't mind the other jobs' sustain, mit, and shields. They are group mechanics and are forms of "soft" rdps. My main gripes are that healer kits are over bloated with abilities that aren't needed for 99% of content. If a larger portion of the kit was focused elsewhere and we were kept off the monotony I'd be much more happy.
That's the very reason I left WoW after 8(?) years. I could not justify giving my money to a company whom I felt was actively hostile to its players.For the sake of argument, let's suppose that this is all true. Especially the part that what we are seeing now is the dev's response to players refusing to queue up as a healer. What exactly do they hope to accomplish by giving healers even less incentive to play and validating their feelings that the dev team hates them? You know? Like some kind of tyrannical king whose response to pushback as a result of his own faulty policies is anything but compromise; that he sees it as nothing more than insolence that needs be punished?
If I really felt this way about the dev team, I probably would just quit.
Last edited by Kacho_Nacho; 06-11-2024 at 11:30 AM.
As a healer main, you're overreacting and being needlessly dramatic.
I'm just going to throw in my opinion as someone who's been healing since Stormblood. I think the point of the healers not being unique enough is fair, however, I have become more and more in love with healing, and Scholar, because of the more recent changes to the job and healing in general. Most of my examples will involve Scholar as it's the job I have the most experience with but I believe the general idea of my points can be applied to the other healing jobs.
I personally don't think much needs changing and if anything, fleshing out the identity of each job's unique aspects should be the direction. Adding more to spend the fairy gauge on, for example, like damage spells, buffs and more utility based abilities. I also wouldn't enjoy Scholar if things like Miasma and Shadow Flare were brought back, I think they are needless and bloat the job too much. I'd rather focus on managing my Fairy's CDs with the shielding than having to re-apply dots. Although, Shadow Flare's effect could be added to sacred soil to give it a dual purpose. I do want to add that I agree that the damage "rotation", if you can call it that, for healers is underwhelming and most of the time a little boring, but again, adding the damage aspect to the identity of the job would benefit it more than just adding more spells to cast. The idea of merging with your fairy to cast more powerful damaging spells is something that I was thinking of as a general suggestion
The stage we're at right now is one where healers would benefit from new ideas going deeper into identity rather than simply adding things just for the sake of it.




SCH’s lost so much of its identity we are at the point of people arguing we should lean more into its identity but doing exactly the opposite of what its actual identity isI'm just going to throw in my opinion as someone who's been healing since Stormblood. I think the point of the healers not being unique enough is fair, however, I have become more and more in love with healing, and Scholar, because of the more recent changes to the job and healing in general. Most of my examples will involve Scholar as it's the job I have the most experience with but I believe the general idea of my points can be applied to the other healing jobs.
I personally don't think much needs changing and if anything, fleshing out the identity of each job's unique aspects should be the direction. Adding more to spend the fairy gauge on, for example, like damage spells, buffs and more utility based abilities. I also wouldn't enjoy Scholar if things like Miasma and Shadow Flare were brought back, I think they are needless and bloat the job too much. I'd rather focus on managing my Fairy's CDs with the shielding than having to re-apply dots. Although, Shadow Flare's effect could be added to sacred soil to give it a dual purpose. I do want to add that I agree that the damage "rotation", if you can call it that, for healers is underwhelming and most of the time a little boring, but again, adding the damage aspect to the identity of the job would benefit it more than just adding more spells to cast. The idea of merging with your fairy to cast more powerful damaging spells is something that I was thinking of as a general suggestion
The stage we're at right now is one where healers would benefit from new ideas going deeper into identity rather than simply adding things just for the sake of it.
And people say healers don’t have an identity crisis
Yes I think it’s perfectly valid to say healers are awful because “HEALING” amounts to pressing sacred soil every 45 seconds between my constant broil casts, I’m not gonna minimise the monotony of thatI mean, content becoming more boring with repetition and optimization is true for all jobs. That's just a function of the fact that FFXIV fights are entirely scripted. I don't disagree that it's more of an issue on healer and doing DPS could be a bit more engaging, but insisting that healers are all boring and awful because long stretches of just doing DPS is boring is willfully ignoring, y'know, the whole "healing" thing. In my opinion, the fun of healing is in that mit plan creation and CD optimization you mentioned- that aspect of healing remains, it just unfortunately isn't all that applicable in normal content.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
And now we circle back to "do harder content." If you're making it through ultimates by using Soil every 45 seconds and clicking Broil otherwise, I'd love to meet your cohealer.




Which circles back to the problem that a job shouldn’t only be semi decent in ultimate content
I’ve easily cleared savages with half my kit outhealing my cohealer, all I do is spam broil. My job shouldn’t only semi engage me in literally 5 fights in the entire game
There are ways to raise the skill ceiling in all content without raising the skill floor, the skill ceiling shouldn’t be in a different piece of content
Is the complexity you're talking about using macros to cast Eos spells in different situations? or the casting 3 dots? Because unfortunately, most healers haven't been complex since the dawn 2.0. I can agree that the manual use of Eos spells (and choosing selene or eos) was complex, I guess? I don't think it added much to the identity of the job, it just felt obtuse. If the healing you're doing is only sacred soil between broil, I think the problem lies in the content, not the job, I've done hard content where I do use everything and think it's fine and dare I even say fun.SCH’s lost so much of its identity we are at the point of people arguing we should lean more into its identity but doing exactly the opposite of what its actual identity is
And people say healers don’t have an identity crisis
Yes I think it’s perfectly valid to say healers are awful because “HEALING” amounts to pressing sacred soil every 45 seconds between my constant broil casts, I’m not gonna minimise the monotony of that
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