None of this is going to matter as the Japanese side of the forums seems to prefer a "healers should heal" mindset. Instead of arguing here, you should be convincing people over there.


None of this is going to matter as the Japanese side of the forums seems to prefer a "healers should heal" mindset. Instead of arguing here, you should be convincing people over there.


We want the same thing :P We want healers to heal too, we just... don't have to. Tanks do our job for us, one of our bloated ogcds cleans up the leftovers they forget.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...


When I've seen western players ask Japanese players about this on the forums, they tend to get responses indicating that Japanese players prefer the current situation because it generates less stress. They don't seem to want complex kits, and would rather focus on doing mechanics while healing when needed.
There's a pretty big cultural divide between the fanbases, and the development team are always gonna side with their home audience. Those are the people y'all need to convince.
Someone compared the way JP plays the game to going to a fastfood restaurant, at the time it sounded ridiculous but it seems more and more accurate.When I've seen western players ask Japanese players about this on the forums, they tend to get responses indicating that Japanese players prefer the current situation because it generates less stress. They don't seem to want complex kits, and would rather focus on doing mechanics while healing when needed.
There's a pretty big cultural divide between the fanbases, and the development team are always gonna side with their home audience. Those are the people y'all need to convince.
They don't care about getting good gameplay, since JP does everything through duty finder they want to be able to queue in, kill the boss, collect their loot and quickly get out again. Just like you go into some fastfood chain, quickly get your food and leave again.
Which means they prefer to have as few potential failure points as possible, since that could disrupt their fastfood experience.
It's why healers have such an abundance of oGCDs, rarely anything to actually heal and the worst dps kit imaginable. Can't have healers get overwhelmed by anything and potentially fail.
It's why tanks get ridiculous selfhealing and more mitigation than they ever need. Can't have the tank die because they didn't manage their cooldowns properly or the healer couldn't keep up, that would be another potential failure point.
To me it sounds like the most boring gameplay experience possible, but if you look at it through that lens the baffling design decisions suddenly make sense.
Last edited by Absurdity; 06-10-2024 at 09:48 PM.


That's what I'm saying. Even if "most" western healers agree things need to be done, the devs are taking most of their feedback from the Japanese side of the forums, when they look at the forums at all. Therefore, the people here need to work on convincing the Japanese side of the forums that something needs to be done about healers. Endless complaints from the same 30 or so people here isn't going to accomplish anything, because the feedback isn't consistent with what the devs are seeing from their home country.Someone compared the way JP plays the game to going to a fastfood restaurant, at the time it sounded ridiculous but it seems more and more accurate.
They don't care about getting good gameplay, since JP does everything through duty finder they want to be able to queue in, kill the boss, collect their loot and quickly get out again. Just like you go into some fastfood chain, quickly get your food and leave again.
Which means they prefer to have as few potential failure points as possible, since that could disrupt their fastfood experience.
It's why healers have such an abundance of oGCDs, rarely anything to actually heal and the worst dps kit imaginable. Can't have healers get overwhelmed by anything and potentially fail.
It's why tanks get ridiculous selfhealing and more mitigation than they ever need. Can't have the tank die because they didn't manage their cooldowns properly or the healer couldn't keep up, that would be another potential failure point.
To me it sounds like the most boring gameplay experience possible, but if you look at it through that lens the baffling design decisions suddenly make sense.
Best solution I see is making a thread on the Japanese forums addressing this, and get some real communication going. I doubt anyone here will actually do it, though. Most people here seem more concerned with performative doomposting.



I'm going to go out on a limb and guess that most people here are not conversationally fluent in Japanese.
And I'm not sure walking in the door and relying on automatic translation is a winning strategy for convincing an otherwise content community to change their tune.


Then by all means, proceed with performative nonsense that will accomplish nothing yet again. The exact same thing was "tried" with Endwalker.I'm going to go out on a limb and guess that most people here are not conversationally fluent in Japanese.
And I'm not sure walking in the door and relying on automatic translation is a winning strategy for convincing an otherwise content community to change their tune.
I love my healer main and I have been a healer in this game for all the years I have been playing. (Since launch). I can understand why some of you are feeling tired.
The role has been deprived of complexity and made into a green DPS little by little through the expansions. The tanks have taken over the role at least to some extent and feedback and critiques have not been listened to or acted on.
Just like you, I have no idea who modern healers are designed for and I also feel it’s not me. To be honest I was considering dropping the healer already last expansion I don't want to be driven out of my class.
When Coil was new I felt so accomplished as a healer when you helped your party defeat one of the harder bosses by keeping everyone alive. But the truth is that all the dng's back then could be a challenge and because of that all roles felt useful and were respected. I liked that.
I suspect that the mutual respect you got from the cross-class skill system in the past was a big part of building that respect. I think that since you had to level up other classes to enrich your own you also saw the game from another perspective and that in turn built an understanding of what the other players in your party had to do. There was an overall respect for all roles in the past that I can feel is lost today.
Healers should be an important part of the party, when you can finish a dng without healers altogether then something has been lost. So, when Healers get mostly attack skills in an expansion it says a lot.
It saddens me when so many old players are leaving. I understand why but it still saddens me when it is over issues that could be easily fixed if addressed.
So I am joining the strike and maybe they will listen if we all stand together.
It is interesting dilemma.When I've seen western players ask Japanese players about this on the forums, they tend to get responses indicating that Japanese players prefer the current situation because it generates less stress. They don't seem to want complex kits, and would rather focus on doing mechanics while healing when needed.
There's a pretty big cultural divide between the fanbases, and the development team are always gonna side with their home audience. Those are the people y'all need to convince.
I am reminded of old school MMOs like Lineage II which had pure support jobs like Shillien Oracle. Developers created these with expectation that there would be actual people willing to play these heal-bot jobs...
Do you know how Western players "mained" them?
With dual-boxing on auto-follow on a real job.
None of this posting means anything if all of you are still going to pay for the expansion pack and the subscription. Personally i'm not going to pay for either going forward.
Forum posts can only come from players actively paying for the game so all the feedback comes from players who aren't voting with their wallets, so probably 90% of this "strike" thread means you're going to pay the developers the exact same amount of money as before and nothing has a reason to change.
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