Quote Originally Posted by Arkdra View Post
It's not an issue of caring, it's an issue of trying to shuffle these people through the content they do. A random nerd off the streets of uldah probably doesn't really understand how potency or math works and kaiten was a stumbling block for these people. They either weren't using kaiten at all, which was a problem, or they would use it wrong, which is just as much of a problem. Do these bad sams care about this? No, they aren't aware it's a problem. Do I care about this? Yes, there's a reason that samurais were the butt of bad dps jokes forever. Kaiten (and tsubame) are why.

Not that I don't agree that cries about the silent majority of kaiten dislikers doesn't ring hollow. There's no evidence that we have access to that indicates this either way.

But I will turn this around on you; the people who won't give up on kaiten obviously don't care either because from what I understand, you can't post here without an active sub. Y'all aint cancelling, why would they revert?
I can fully believe that there were people who did not understand how Kaiten worked, but I don't see why this justifies its removal. The devs could have just as easily reworded its tooltip to say that it 'increases the potency of your next Iaijutsu by 50%' to make its function more clear. Why does 'throw it out' have to be the solution to everything in this game that isn't 100% perfect?

And I'm gonna be real, I'm struggling to accept that Kaiten was the main reason those SAMs were bad. Think about the main reason why any player in this game underperforms: it's because they can't keep their GCD rolling. Removing Kaiten was never going to help with this. Unless you're prepared to argue that Kaiten was somehow preventing these people from keeping their GCD rolling.

Quote Originally Posted by Kissune View Post
If you design classes around people who don't want to or care to play the classes the way there were designed, you are eventually going to end up asking yourself why you're bothering to design them in the first place. The fact that I still see people screwing up classes like summoner to this day just tells me that theres no sense in endlessly simplifying jobs bc they will never, ever be simple enough for the apparent target audience.
I got curious and took a peek at FFLogs, and I was absolutely floored by what I found:

Despite being the easiest and most straightforward job to play, Summoner somehow has the most variation in DPS scores among every job in savage. Like, that lower bound is absolutely appalling. It's Summoner. How are people messing up this badly?