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  1. #1
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    Bring Back Kaiten

    I played through the 6.1 MSQ Dungeon as Samurai and it felt weird and wrong, the removal of Kaiten was a misguided decision because it cuts too deep into the aspect of Kenki Management and the Understanding of how to utilize Kenki in given Situations, stating "Button Bloat" must be coming from someone who may never played Samurai or just started to play the maybe recently without really getting a feel of the job beyond lvl52, because Kaiten is an active Button that not only feels good to press but also rewards Good Kenki Management. I recently (before 6.1) played Blackmage and regarding Button Bloat Blackmage feels button bloated, Ley-Lines could be a Buff or rather Trait aswell as Augmentation, same with Life Surge for Dragoon kind of.. Kaiten though? It's too integral and essential to the Aspects of Highlvl Samurai Gameplay and Understanding. Regarding the changes of 6.1 I like that Tenka Goten is now a circle AoE and the garanteed Crit on Midare ect are nice but feel nonexistent because of the removal of Kaiten makes the Use of Iaijutsu incredibly weak. I imagined that Kaiten just should make the next Attack Direct Hit though aslong as Kaiten returns I'm fine with potency boosts aswell.
    (99)
    Last edited by RyuuZero; 04-14-2022 at 06:28 PM.

  2. #2
    Player
    E-Zekiel's Avatar
    Join Date
    Apr 2015
    Posts
    42
    Character
    Aethos Desiderio
    World
    Mateus
    Main Class
    Rogue Lv 80
    Please.

    /plead
    (36)

  3. #3
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    Further Explaination of My Understanding of the Samurai

    In My Opinion the Samurai is supposed to be a 'selfish' Damage Dealer, just doing damage and offering no Raid Utility, turning the amount of Damage into Utility. Though I have the feeling that I have to explain my Understanding of the Samurai's Design because many Samurai Player Demand further changes that have nothing to do with the current Problem of the Samurai.

    1.: I disagree with the Removal of Hissatsu: Kaiten
    The First Skill that Introduced Samurai Players to the Concept of Kenki Management is removed. In 6.1 you get Shinten at lvl52 instead of Kaiten, Shinten is just an Attack that you press, no interaction with Iaijutsu or other attacks, which means less Kenki Skills, Less Kenki Management, Less Thinking and Planning, Less Rewarding and Fun. And Well-trained Muscle Memory being destroyed for making things easier

    2.: Button Bloat on Samurai and Explaination of Situations
    There is no Button Bloat Samurai, as Samurai (and all other Jobs) have 2 Situations to take care of: Single Target and Area of Effect (AoE)

    For Single Target Samurai has:
    Hakaze (Combo Starter), Yukikaze (Snow Crest), Jinpu (Damage Buff), Shifu (Speed Buff), Gekko (Moon Crest), Kasha (Petal Crest), Shinten (25Kenki,1s),Senei (25Kenki,2min), Shoha (3 Meditation Stack Finisher), Higanbana (1 Crest Iaijutsu,DoT), Midare Setsugekka (3 Crest Iaijutsu,Big Damage Burst Buster), Enpi (Ranged)

    For AoE Samurai has:
    Fuga (Combo Starter, later Fuko), Mangetsu (Moon Crest), Oka (Petal Crest),Kyuten (25Kenki,1s), Guren (25Kenki,2min), Mumyo Shoha (3 Meditation Stack Finisher), Ogi Namikiri (New Skill,Ikishoten required to activate,2min) Tenka Goken (2 Crest Iaijutsu)

    it looks like much but everything has it's place, other skills like Iaijutsu, Ikishoten, Tsubamegaeshi and Kaiten and Hagakure are additional skills and serve to enable preperation for the situations above. Though I have to stress that as Samurai you have 2 different rotations for given Situations. I expect a Single Target Ogi to be added in 7.0 and with Kaiten hopefully returning Samurai still would had no Button Bloat.
    (13)
    Last edited by RyuuZero; 04-18-2022 at 06:28 AM. Reason: better wording/elaboration, adding Enpi

  4. #4
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    Further Explaination of My Understanding of the Samurai, Part 2

    3.: Kaiten made Iaijutsu interact with Kenki
    Think about it, why was the first Kenki Skill a Buff and not an Attack? so your lvl30 Ability interacts with your new lvl52 resource! After lvl52 you had to spare 20 Kenki for an even more Powerful Iaijutsu, thus validating Kenki's existence. With the Removal of Kaiten in 6.1 we also could get rid off Kenki alltogether and revert to an Gaugeless Cool Down System, but I do not want that because Kenki got validated by Kaiten and both are a Part of the Samurai Identity
    (11)

  5. #5
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    In My Opinion the Samurai is supposed to be a 'selfish' Damage Dealer, just doing damage and offering no Raid Utility, turning the amount of Damage into Utility. Though I have the feeling that I have to explain my Understanding of the Samurai's Design because many Samurai Player Demand further changes that have nothing to do with the current Problem of the Samurai.

    1.: I disagree with the Removal of Hissatsu: Kaiten
    The First Skill that Introduced Samurai Players to the Concept of Kenki Management is removed. In 6.1 you get Shinten at lvl52 instead of Kaiten, Shinten is just an Attack that you press, no interaction with Iaijutsu or other attacks, which means less Kenki Skills, Less Kenki Management, Less Thinking and Planning, Less Rewarding and Fun. And Well-trained Muscle Memory being destroyed for making things easier

    2.: Button Bloat on Samurai and Explaination of Situations
    There is no Button Bloat Samurai, as Samurai (and all other Jobs) have 2 Situations to take care of: Single Target and Area of Effect (AoE)

    For Single Target Samurai has:
    Hakaze (Combo Starter), Yukikaze (Snow Crest), Jinpu (Damage Buff), Shifu (Speed Buff), Gekko (Moon Crest), Kasha (Petal Crest), Shinten (25Kenki,1s),Senei (25Kenki,2min), Shoha (3 Meditation Stack Finisher), Higanbana (1 Crest Iaijutsu,DoT), Midare Setsugekka (3 Crest Iaijutsu,Big Damage Burst Buster), Enpi (Ranged)

    For AoE Samurai has:
    Fuga (Combo Starter, later Fuko), Mangetsu (Moon Crest), Oka (Petal Crest),Kyuten (25Kenki,1s), Guren (25Kenki,2min), Mumyo Shoha (3 Meditation Stack Finisher), Ogi Namikiri (New Skill,Ikishoten required to activate,2min) Tenka Goken (2 Crest Iaijutsu)

    it looks like much but everything has it's place, other skills like Iaijutsu, Ikishoten, Tsubamegaeshi and Kaiten and Hagakure are additional skills and serve to enable preperation for the situations above. Though I have to stress that as Samurai you have 2 different rotations for given Situations. I expect a Single Target Ogi to be added in 7.0 and with Kaiten hopefully returning Samurai still would had no Button Bloat.
    I think it's important for me to point out (speaking as someone with a physical disability that impacts my hands) that button bloat is a more complex issue than it might seem. That's why I think if SE really wants to tackle that issue, they should consider condensing certain combos to a single button. However this request is not intended to result in entire rotations being condensed to one button. Additionally, (and I cannot possibly stress this enough) such a solution should only ever be implemented as an optional feature. It's not going to work for everyone and should not be implemented unilaterally. But nobody would have room to complain about jobs being "too hard" then. And SE would never again have any legitimate basis to make unwanted changes like this.
    (4)

  6. #6
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    I think it's important for me to point out (speaking as someone with a physical disability that impacts my hands) that button bloat is a more complex issue than it might seem. That's why I think if SE really wants to tackle that issue, they should consider condensing certain combos to a single button. However this request is not intended to result in entire rotations being condensed to one button. Additionally, (and I cannot possibly stress this enough) such a solution should only ever be implemented as an optional feature. It's not going to work for everyone and should not be implemented unilaterally. But nobody would have room to complain about jobs being "too hard" then. And SE would never again have any legitimate basis to make unwanted changes like this.
    I think a big problem is that a lot of us don't buy the button bloat reasoning - that isn't to say that we don't acknowledge that it might be something they need to address, but rather that if button bloat was truly what they were trying to address, removing Kaiten isn't a rational first choice.

    They passed up on other obvious options that would have reduced button bloat without affecting the job's core gameplay, so we can safely assume that they removed Kaiten specifically to affect the job's core gameplay - not to reduce button bloat.

    So, if they didn't remove Kaiten to address button bloat, then we can infer that they did it to "streamline" the job and/or make it less bursty, and since they also redistributed potency to make it less bursty, it seems exceptionally likely that they removed Kaiten explicitly for that reason and are just using button bloat as a scapegoat.
    (7)

  7. #7
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    I think it's important for me to point out (speaking as someone with a physical disability that impacts my hands) that button bloat is a more complex issue than it might seem. That's why I think if SE really wants to tackle that issue, they should consider condensing certain combos to a single button. However this request is not intended to result in entire rotations being condensed to one button. Additionally, (and I cannot possibly stress this enough) such a solution should only ever be implemented as an optional feature. It's not going to work for everyone and should not be implemented unilaterally. But nobody would have room to complain about jobs being "too hard" then. And SE would never again have any legitimate basis to make unwanted changes like this.
    understandable from your point of view.
    if they made it an option for more accessability options i would be 100% on board, people who don't like to hit 1-1-1 can just keep hitting 1-2-3 for example, but for you it would be a game changer in an positive way.
    the issue is that they're just removing an essential button (that didn't contribute to button bloat as they claim) for no real reason.
    if they for example said "ok, so we made an option to make the combo transform itself into the next button, while also making ikishoten transform to ogi namakiri etc" it would've been fine (this would remove more bloat)
    but instead they remove an essential tool to the identity of an SAM, you're already casting your big finishers, buffing that "feels" right.
    (3)

  8. #8
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by darkdyllon View Post
    while also making ikishoten transform to ogi namakiri etc" it would've been fine (this would remove more bloat)
    but instead they remove an essential tool to the identity of an SAM, you're already casting your big finishers, buffing that "feels" right.
    sorry for plugging my Macro, but it does what you suggests they should do with Ikishoten, you just press the button 3times,
    Ikishoten+Ogi Namikiri Macro =

    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"
    (0)

  9. #9
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,230
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Not gonna lie been using Shinten where I would Kaiten and it fills the void/muscle memory fairly well, not entirely sure why folks feel Kaiten was such a big loss in that sense, but definitely think the auto crit and the massive tank in potency was the wrong way to go about... Also if it was all a matter of button bloat putting Ikishoten and the Namikiri feels like a far better idea....
    (4)

  10. #10
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    ...the removal of Kaiten was a misguided decision because it cuts too deep into the aspect of Kenki Management...
    I would argue that it didn't "cut too deep" so much as it completely removed the need to manage kenki at all.

    The one thing that's left that we'd need kenki for as a matter of timing is Senei, which has the same cooldown as Ikishoten, so in the one situation that you actually need kenki, you're guaranteed to have it, so go ahead and spam Shinten mindlessly - no need to manage kenki at all.
    (10)

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