They effectively were competing for the exact same resource, both were off global uses for it especially with Kaiten's CD reduction to 1s. Kaiten's PPK (Potency per Kenki) was just tuned higher for your Iajutsu casts so you hit a different button before using them.
Here's the thing, job guage interaction does not need to be anything further than a driver for a spender. The baseline rotation already takes up every single ounce of GCD space. The Job Guage is not there to give you multiple buttons to play with it's design is generally based around giving you something extra to manage throughout an encounter that's different from your main rotation, for Samurai it's a driver for oGCD attacks through Shiten and Kyuten.
This feeds into the Samurai fantasy of a blademaster who strikes calmly and precisely at the right moment (Iajutsu), while also having the speed in executing additional attacks when they see an opening (Shinten/Kyuten).
Fun is entirely subjective, the fact that it was removed means it wasn't fun to others, the feedback that SE heard regarding the job itself.
Being hyperbolic in basically saying "IF YOU DONT LIKE BUTTER YOU MUST HATE POPCORN", someone can clearly like popcorn without liking butter.
A dev team not designing how you want them to =/= them not caring. Realistically they see a lot more metrics regarding the game that you or I will never have access to so usually when they make certain changes it's not on a whim but usually data driven.
How that Data then converts to an enjoyable gameplay experience tends to differ per attempt at reacting to feedback.
Summoner is a different kettle of fish entirely and by some accounts the rework for it is highly praised and has seen a growth in it's playerbase relative to previous incarnations, on the other hand some people think it's the brussel sprouts of gameplay.
You'll never be able to make everyone happy, the aim is usually a medium between both camps when it comes to game design.
Have you proof read your post? Or did you decide to just dribble some hyperbolic vitriol and think it made you sound cool?
While it is true you can't make something foolproof because there is always a bigger fool out there. What makes you think it's only casuals who didn't care for Kaiten and fedback their distaste for it over the years to SE? They take in multiple channels of feedback (mostly from JP).
As for why Kaiten wasn't reduced in potency? For one simple reason my dude. Potency per Kenki, which makes it so you want to press abilities over others. Reducing it's contribution and leaving it in was not on the cards due to it would have an adverse effect on Shinten, Kyuten, Guren and Senei.


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