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  1. #151
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,001
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Wouldn't Sky Shatter just be used to cheese mechanics then?

    Your character just isn't on the field during the jump, so you could just use it to cheese mechanics for the few seconds that you're in the sky for.
    (1)

  2. #152
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Ah they could just nerf it where you don't completely avoid damage, maybe just reduced damage. I think most if not all other melee jobs have some form of 10% mit. They could just make you take 10% reduced damage in the sky. You still have that ring that would mark you as if you were on the ground.

    You could also be restricted by how fast you can move while in the sky. Sky shatter as it is in PvP is pretty slow. Also given the number of seconds youd be in the sky for you'd only really be using it before you expect the boss to come back down, not too soon not too late. so i couldnt imagine it being used very often for mechanics anyway. Peeps would almost always prioritise the damage aspect of the skill imo
    (1)

  3. #153
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,240
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    Wouldn't Sky Shatter just be used to cheese mechanics then?

    Your character just isn't on the field during the jump, so you could just use it to cheese mechanics for the few seconds that you're in the sky for.
    It technically is on the field, the same way you can block a crystal progression in pvp while being up in the air. Perhaps it could only negate aggro based targeting from enemies (making it mostly a thing in trash pulls, adds and boss aggro/autos for instance), but not from encounter mechanics necessarily.
    (2)

  4. #154
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They should keep pvp and pve completely separate.
    I certainly don't want my lvl 100 ability wasted on a downtime ability like Soulsow that never get used again during active combat, and I would not enjoy doing intermission mechanics as a giant circle of light on the ground.
    (3)

  5. #155
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Mmmm I dunno for mechanics where you're forced away like over sized iron chariot type stuff. It would be super cool to fly into the sky as you break away then crash back down. As for extended intermission type stuff you wouldnt really be doing the mechanic as a white circle on the ground. It'd be the tail end only right? Using I dunno Athena as an example? During that dashy numbers limit break thing, you wouldn't jump into the sky until the mechanic was resolved and your party is stacked on the safe platform waiting for her to return.

    At least that's how I would imagine peeps would use it. Sky shatter isnt indefinate air time xD

    As for the comparison to soul sow in place of a capstone ability... yeahhhh when you put it that way mayyybeeeeeeee not the capstone ability then? XD or just make it super cracked for damage huehuehue. It's about time dragoons have a skill that actually does big numbers. Looking at you whm and dnc ; ;

    Oh oh also what if... the skill had a 2 part thingo depending on when you activate it? Bit like AST Earthly Star? That could make it quite interesting. Pop and hop for smol damage and maybe just hit one target or hang in the air for longer for big damage and AoE? I dunnnnoooo could be coooool xD
    (1)
    Last edited by Reldhir; 05-04-2024 at 04:47 AM.

  6. #156
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I just wanna say i'm praying for y'all

    - a former smn main
    (6)
    ~sigh~

  7. 05-04-2024 05:13 AM
    Reason
    Moving to the right thread

  8. #157
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZiraZ View Post
    New datamined abilities just got posted around in full clarity and I think the DRG one looks kind of mediocre, it's just the DRG sitting there calmly waving the spear around and making a big red spell come out like a caster, I really hope the others are more jumpy or have more spear poking
    Also, I haven't seen any stuff that go against ToS BUT that skill in the benchmark had me disappointed tbh. The nidhogg looking thing coming out of the ground is cool but the fact that our character just sticks their spear in the sky and looks like theyre casting magic is sooooo un-dragoon i mean we literally throw our entire bodies, spear in hand at enemies why are we now deciding to cast spells lol. I hope the rework doesnt make us caster looking dudes... that would make me sader than having a pet job. Its bad enough 90% of our "spears" look like wizards staves. We have stabby stabber spears. Let us stab our stabbers. Shank our shankers. Jab our jabbers. Nocastingpl0x
    (3)

  9. #158
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,086
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reldhir View Post
    We have stabby stabber spears. Let us stab our stabbers. Shank our shankers. Jab our jabbers.
    This is giving me Jacke vibes, to be honest. (The ROG quest giver.)
    (2)

  10. #159
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    https://files.catbox.moe/bmdc94.mp4
    Baton Twirling Mastery V, thanks yoshi
    (2)

  11. #160
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,240
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZiraZ View Post
    They should keep pvp and pve completely separate.
    I certainly don't want my lvl 100 ability wasted on a downtime ability like Soulsow that never get used again during active combat, and I would not enjoy doing intermission mechanics as a giant circle of light on the ground.
    Who the hell asked for an ability never used during active combat and what makes you think a pve skyshatter would last more than 5s like it does in pvp? If anything if used in downtime, it would be super niche like current flamethrower fishing a tick before a boss comes back for true tryhards...

    I don't know about you but if it's as potent as it should be, I would try to fit this in my burst or something.
    (0)
    Last edited by Valence; 05-04-2024 at 06:17 PM.

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