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  1. #1
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They should keep pvp and pve completely separate.
    I certainly don't want my lvl 100 ability wasted on a downtime ability like Soulsow that never get used again during active combat, and I would not enjoy doing intermission mechanics as a giant circle of light on the ground.
    (3)

  2. #2
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Mmmm I dunno for mechanics where you're forced away like over sized iron chariot type stuff. It would be super cool to fly into the sky as you break away then crash back down. As for extended intermission type stuff you wouldnt really be doing the mechanic as a white circle on the ground. It'd be the tail end only right? Using I dunno Athena as an example? During that dashy numbers limit break thing, you wouldn't jump into the sky until the mechanic was resolved and your party is stacked on the safe platform waiting for her to return.

    At least that's how I would imagine peeps would use it. Sky shatter isnt indefinate air time xD

    As for the comparison to soul sow in place of a capstone ability... yeahhhh when you put it that way mayyybeeeeeeee not the capstone ability then? XD or just make it super cracked for damage huehuehue. It's about time dragoons have a skill that actually does big numbers. Looking at you whm and dnc ; ;

    Oh oh also what if... the skill had a 2 part thingo depending on when you activate it? Bit like AST Earthly Star? That could make it quite interesting. Pop and hop for smol damage and maybe just hit one target or hang in the air for longer for big damage and AoE? I dunnnnoooo could be coooool xD
    (1)
    Last edited by Reldhir; 05-04-2024 at 04:47 AM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,719
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZiraZ View Post
    They should keep pvp and pve completely separate.
    I certainly don't want my lvl 100 ability wasted on a downtime ability like Soulsow that never get used again during active combat, and I would not enjoy doing intermission mechanics as a giant circle of light on the ground.
    Who the hell asked for an ability never used during active combat and what makes you think a pve skyshatter would last more than 5s like it does in pvp? If anything if used in downtime, it would be super niche like current flamethrower fishing a tick before a boss comes back for true tryhards...

    I don't know about you but if it's as potent as it should be, I would try to fit this in my burst or something.
    (0)
    Last edited by Valence; 05-04-2024 at 06:17 PM.

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    Who the hell asked for an ability never used during active combat and what makes you think a pve skyshatter would last more than 5s like it does in pvp? If anything if used in downtime, it would be super niche like current flamethrower fishing a tick before a boss comes back for true tryhards...

    I don't know about you but if it's as potent as it should be, I would try to fit this in my burst or something.
    I don't care how potent it is, if it has downtime it breaks the flow of combat its shit.
    and if they speed it up then that's just stardiver, we don't need another stardiver.
    (2)

  5. #5
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Mmmm, I personally think a downtime skill is exactly what we need for DRG. We already have a very busy 2 minute window. The 1min window is pretty chill and could probably use some love. But outside of a targetable/reachable opponent we have jack all to do.

    All the other melee have their mini optimisations to do during that time. If we're talking about being bored and breaking the flow of combat, then the twiddling of thumbs when being forced away breaks my flow of combat lol. Theres a reason why we all feel so compelled to stick to the boss like glue. It feels like shit when the boss goes away or we're forced to back off or eat death or worse... damage down. Having a downtime filler like flying into the air only to return like YO, you jump I jump B**** would feel fantastic.

    It would create flow in and out of combat. Which is exactly what DRG's jump is and has always been about. We've just been groomed into thinking the solution to jump's janky accident prone nature is to make it faster as evidenced by jump repeatedly recieving updates to increase its speed and double-weave-ability. And it has worked up until this point, don't get me wrong. But now we have a super jam packed 2min window and stardiver that now feels comparatively out of place. We should fill out the other parts of DRG's overall rotation and kit.

    I get it, we all want the shiny new skill to feature in the most prominant position of the DRG rotation. But at least as it stands, that position has no vacancies xD (I understand theres a rework on the way)

    Now... IF... I were to try shoehorn Skyshatter into the active portion of the DRG rotation. My 1 DRG braincell would suggest: Make Skyshatter the trigger for Life of the Dragon instead of gierskogul. You drop down from the sky and suddenly you're all red glowy nidhoggy and angey.

    Next, make it so you can fire off all your buff skills while in the sky (no offensive skills) This way it would aleviate some of the double weaving issue during the burst because instead youd be quadruple weaving while in the sky xD. You'd fall out of the sky super buffed and ready to go. It would also be much harder to misalign buffs this way since theyd all be esentially tied to the skyshatter cd.

    We would get our super big hit, we would get our cool active time skill, we would maintain our flow in combat. Problem solved.

    Should SE actually do this? Ehhh I dunno how it would ACTUALLY translate in an actual fight and also this was just a spur of the moment one braincell idea xD

    Anyways... anyone got a spare braincell? I think i just used up my last and only one :/
    (2)

  6. #6
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reldhir View Post
    Mmmm, I personally think a downtime skill is exactly what we need for DRG.
    I think we need it across the board in encounter design, really. Like there are skills that are just sitting there with no use at all or only really usable before opener because for some stupid reason the devs decided no more breaks between phases OR they just wrest control from you completely so you don't get to utilize all the downtime abilities already in the game, ever.

    I personally blame the devs somewhere along the line starting to design the game for meta slaves, who want literally every enemy to be just a glorified training dummy.
    (0)
    Last edited by ThorneDynasty; 05-05-2024 at 11:43 PM.