Wouldn't Sky Shatter just be used to cheese mechanics then?
Your character just isn't on the field during the jump, so you could just use it to cheese mechanics for the few seconds that you're in the sky for.
Wouldn't Sky Shatter just be used to cheese mechanics then?
Your character just isn't on the field during the jump, so you could just use it to cheese mechanics for the few seconds that you're in the sky for.
Ah they could just nerf it where you don't completely avoid damage, maybe just reduced damage. I think most if not all other melee jobs have some form of 10% mit. They could just make you take 10% reduced damage in the sky. You still have that ring that would mark you as if you were on the ground.
You could also be restricted by how fast you can move while in the sky. Sky shatter as it is in PvP is pretty slow. Also given the number of seconds youd be in the sky for you'd only really be using it before you expect the boss to come back down, not too soon not too late. so i couldnt imagine it being used very often for mechanics anyway. Peeps would almost always prioritise the damage aspect of the skill imo
It technically is on the field, the same way you can block a crystal progression in pvp while being up in the air. Perhaps it could only negate aggro based targeting from enemies (making it mostly a thing in trash pulls, adds and boss aggro/autos for instance), but not from encounter mechanics necessarily.
They should keep pvp and pve completely separate.
I certainly don't want my lvl 100 ability wasted on a downtime ability like Soulsow that never get used again during active combat, and I would not enjoy doing intermission mechanics as a giant circle of light on the ground.
Mmmm I dunno for mechanics where you're forced away like over sized iron chariot type stuff. It would be super cool to fly into the sky as you break away then crash back down. As for extended intermission type stuff you wouldnt really be doing the mechanic as a white circle on the ground. It'd be the tail end only right? Using I dunno Athena as an example? During that dashy numbers limit break thing, you wouldn't jump into the sky until the mechanic was resolved and your party is stacked on the safe platform waiting for her to return.
At least that's how I would imagine peeps would use it. Sky shatter isnt indefinate air time xD
As for the comparison to soul sow in place of a capstone ability... yeahhhh when you put it that way mayyybeeeeeeee not the capstone ability then? XD or just make it super cracked for damage huehuehue. It's about time dragoons have a skill that actually does big numbers. Looking at you whm and dnc ; ;
Oh oh also what if... the skill had a 2 part thingo depending on when you activate it? Bit like AST Earthly Star? That could make it quite interesting. Pop and hop for smol damage and maybe just hit one target or hang in the air for longer for big damage and AoE? I dunnnnoooo could be coooool xD
Last edited by Reldhir; 05-04-2024 at 04:47 AM.
I just wanna say i'm praying for y'all
- a former smn main
~sigh~
Player
Also, I haven't seen any stuff that go against ToS BUT that skill in the benchmark had me disappointed tbh. The nidhogg looking thing coming out of the ground is cool but the fact that our character just sticks their spear in the sky and looks like theyre casting magic is sooooo un-dragoon i mean we literally throw our entire bodies, spear in hand at enemies why are we now deciding to cast spells lol. I hope the rework doesnt make us caster looking dudes... that would make me sader than having a pet job. Its bad enough 90% of our "spears" look like wizards staves. We have stabby stabber spears. Let us stab our stabbers. Shank our shankers. Jab our jabbers. Nocastingpl0xNew datamined abilities just got posted around in full clarity and I think the DRG one looks kind of mediocre, it's just the DRG sitting there calmly waving the spear around and making a big red spell come out like a caster, I really hope the others are more jumpy or have more spear poking
https://files.catbox.moe/bmdc94.mp4
Baton Twirling Mastery V, thanks yoshi
Who the hell asked for an ability never used during active combat and what makes you think a pve skyshatter would last more than 5s like it does in pvp? If anything if used in downtime, it would be super niche like current flamethrower fishing a tick before a boss comes back for true tryhards...They should keep pvp and pve completely separate.
I certainly don't want my lvl 100 ability wasted on a downtime ability like Soulsow that never get used again during active combat, and I would not enjoy doing intermission mechanics as a giant circle of light on the ground.
I don't know about you but if it's as potent as it should be, I would try to fit this in my burst or something.
Last edited by Valence; 05-04-2024 at 06:17 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.