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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AriaEnia View Post
    I hope they'll make drg simpler with the rework
    DRG is already quite simple. It pretty much only gets more complex with downtime, particularly in Ultimates.

    Rather, what it needs is the BLM treatment: lower the floor (not like it's too high imho) and raise the ceiling so that it's both accessible to newcomers and interesting for veterans.
    (6)

  2. #2
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AriaEnia View Post
    I hope they'll make drg simpler with the rework
    XD I'm sure there will be a bunch of people jumping on this comment who are big fans of DRG as it is. I personally wouldn't mind it being more complicated than it is as long as its engaging xD That being said I can appreciate people wanting jobs to be more approachable and simplifying the kit is one way of doing that.

    However! Subjectiveness aside! Theres one potentially quite niche (I'm curious of other people experience this) reason why I hope they never simplify the rotation. And that is when doing content like the ultimate raids. Given the length of some of these beasts and the shear amount of mechanics and hoops you gotta jump through. My muscle memory with mechanics is very deeply rooted in my rotation. Because of how lengthy DRG's rotation is, it actually makes it way easier to remember where I am in the fight based off what button I'm pressing in the rotation. It's a very grounding sensation xD so much so that if i mess up my rotation for one reason or another (early pull, death, general shenanigans, etc) I feel almost floaty and disconnected from the encounter and have to focus that much harder to get locked back into the cadence of the fight xD Again, im not sure if thats just me or if other people experience the same thing xD

    For this same reason, when I do these exact same fights on the jobs that are much simpler rotation wise like the tanks or worse, healer. I find it so difficult for my brain to reconcile that lack of a time keeper and have to find a different thing to anchor my timing on. Usually mitigation and healing cooldowns as a healer. Its weird, im weird i went off on a big ramble haha sorry :P
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,724
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    BLM is a bad example because I refuse to believe any human is actually able to play more than basic non standard lines on the fly. But I do understand the analogy and I do agree that every job design should strive for accessibility combined with a potential for skill expression (and also go back to being more punishing when reaching failure states).
    (1)

  4. #4
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    I refuse to believe any human is actually able to play more than basic non standard lines on the fly.
    At high end levels of play, the vast majority if not all of players will simply have mapped their rotation to every single GCD. The jobs with more randomness in them will simply take it into account.

    The only thing that can potentially change this planning is mechanics that force you to do wildly different movement patterns but those can be accounted for most of the time as well.
    (2)

  5. #5
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Looks like, that i was more or less right.
    That the rework will be minimal and more similary to the monk, as, to the smn.

    Whe dont have all Infos yet, but from what whe have, is it mostly nice.
    Only a little sad, that some skills are removed or changed. Like spineshatter (lose its power or will changed with a other move skill).

    And a little funny, that people wanted more jumps for drg. And it looks like, that whe will have less jumps.
    (0)

  6. #6
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They removed eyes, they just entered life without any requirements, which means it's gonna be usable in the opener probably, it also only lasts 20 secs now so it's gonna feel like we're in lvl 70 ultimate territory.
    No clue what mirage is for now.
    No sign of a defensive.
    We got a new 0 dmg gap closer that looks lame but at least we have one now.
    Sight seems to be gone surprising nobody.
    (1)
    Last edited by ZiraZ; 05-17-2024 at 12:05 AM.

  7. #7
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    The removal of eye management for life of the dragon is very hmmmmmmmmmmmmm... will have to see how it feels when we get our hands on it, but first impression is that its a braincell optional job now
    (4)

  8. #8
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They want the warrior audience, for every job it seems.
    (2)

  9. #9
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Why in the sevens hells dragoon have a ground dash foward when they can f jump
    (6)

  10. #10
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Because ground is shorter and faster (i think the whole time, that a ground dash is missing)
    (1)

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