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  1. #171
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reldhir View Post

    I mean, yeah... xD Also, id argue that Freya was Freya first drg second. Kain is more the quintessential DRG, Freya is her own thing based on DRG, at least thats how it felt to me. Same with Cid he was a pilot mechanic guy first and just happened to also use a spear in combat and have some jump skills.

    Also, also, it's not to say we can't have ANY magicky type skills. I mean we already have the one in the benchmark whether we like it or not, its more hoping that its more exception than the rule. I really do personally prefer a spear user using a spear xD.
    yeah, I put it kind of caustically but it strikes me as the devs grabbing inspiration from even the vaguest things in the series - like Pictomancer for instance. Given how much DT is taking from FF9 as well, it wouldn't surprise me if this is a reference to that skill.

    Quote Originally Posted by Aco505 View Post

    * I think we should have more links to Midgardsormr or especially Hraesvelgr instead considering that LotD and its related abilities are already inspired by Nidhogg.
    I am praying so hard they get a clue and actually make all of our post-60 skills Hraesvelgr themed (because we directly used his whole eye to fight Nidhogg, as opposed to just tying ourselves to Nidhogg's eye to do cool stuff) but given that the animation in the benchmark clearly uses nidhogg, well......
    (0)

  2. #172
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    I personally like Mirage Dive because it's a little dragon that comes out of you as you perform a roar-like animation. That's very dragon-like in my opinion. I hope it stays after the rework, at the least with a different purpose.

    Like, don't get me wrong, I find the animation of the new action a tiny bit underwhelming and the Nidhogg head a bit random* but I know I'll get used to it and come to like it more.

    I'm sure though that we're getting more spear-based animations, given how the vast majority of our attacks involve it anyway.

    * I think we should have more links to Midgardsormr or especially Hraesvelgr instead considering that LotD and its related abilities are already inspired by Nidhogg.
    I mean, I respect that xD I'll probably get used to it overtime too like I kinda did with mirage xD That wont stop me wishing for more actually stabby stab animations though xD and better yet ones that make contact and have a satisfying weight to the animation. Stardiver despite its weaving issue has a wickdly satisfying almost whip-like crack to it. That sorta stuff makes me happy
    (0)

  3. #173
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    358
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ZiraZ View Post
    https://files.catbox.moe/bmdc94.mp4
    Baton Twirling Mastery V, thanks yoshi
    DRG is now Summoner.
    (0)

  4. #174
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ancalagon_Blacktalon View Post
    I am praying so hard they get a clue and actually make all of our post-60 skills Hraesvelgr themed (because we directly used his whole eye to fight Nidhogg, as opposed to just tying ourselves to Nidhogg's eye to do cool stuff) but given that the animation in the benchmark clearly uses nidhogg, well......
    Oh mannnnn I doubt they'd ever do it but that would be absolutely wicked if the DRG/dragonsong war story was reflected in the DRG's skill set. Imagine early on like 30-50 it's all skills based around killing dragons, then 50-60 its about stealing the dragons power to kill dragons, then 60-70 its about drg powers corrupting "blood of the dragon" type stuff. Then finally we move on to skills inspired more by teaming up with the dragons rather than being their mortal enemies (NO PETS THOUGH!) Synergistic inspired dragon skills. Ooo that would be very cool indeed.

    Like you said with hraesvelgar, maybe the dragons we meet along the way that help us to learn more about their stories can have skills inspired by them too.
    (0)

  5. #175
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    I hope they'll make drg simpler with the rework
    (1)

  6. #176
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AriaEnia View Post
    I hope they'll make drg simpler with the rework
    Ohh be careful what you wish for. I'm a Samurai and all I do is spamming Shinten, there is practicly no other reason for Kenki but Shinten now.. unlike before that change where Kenki was utilized to boost Weaponskills..
    but Spamming Jump would be kinda on Brand, ofc OCD Jumps ^^
    (0)

  7. #177
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AriaEnia View Post
    I hope they'll make drg simpler with the rework
    XD I'm sure there will be a bunch of people jumping on this comment who are big fans of DRG as it is. I personally wouldn't mind it being more complicated than it is as long as its engaging xD That being said I can appreciate people wanting jobs to be more approachable and simplifying the kit is one way of doing that.

    However! Subjectiveness aside! Theres one potentially quite niche (I'm curious of other people experience this) reason why I hope they never simplify the rotation. And that is when doing content like the ultimate raids. Given the length of some of these beasts and the shear amount of mechanics and hoops you gotta jump through. My muscle memory with mechanics is very deeply rooted in my rotation. Because of how lengthy DRG's rotation is, it actually makes it way easier to remember where I am in the fight based off what button I'm pressing in the rotation. It's a very grounding sensation xD so much so that if i mess up my rotation for one reason or another (early pull, death, general shenanigans, etc) I feel almost floaty and disconnected from the encounter and have to focus that much harder to get locked back into the cadence of the fight xD Again, im not sure if thats just me or if other people experience the same thing xD

    For this same reason, when I do these exact same fights on the jobs that are much simpler rotation wise like the tanks or worse, healer. I find it so difficult for my brain to reconcile that lack of a time keeper and have to find a different thing to anchor my timing on. Usually mitigation and healing cooldowns as a healer. Its weird, im weird i went off on a big ramble haha sorry :P
    (0)

  8. #178
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    918
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AriaEnia View Post
    I hope they'll make drg simpler with the rework
    DRG is already quite simple. It pretty much only gets more complex with downtime, particularly in Ultimates.

    Rather, what it needs is the BLM treatment: lower the floor (not like it's too high imho) and raise the ceiling so that it's both accessible to newcomers and interesting for veterans.
    (6)

  9. #179
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,915
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    BLM is a bad example because I refuse to believe any human is actually able to play more than basic non standard lines on the fly. But I do understand the analogy and I do agree that every job design should strive for accessibility combined with a potential for skill expression (and also go back to being more punishing when reaching failure states).
    (1)

  10. #180
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    918
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    I refuse to believe any human is actually able to play more than basic non standard lines on the fly.
    At high end levels of play, the vast majority if not all of players will simply have mapped their rotation to every single GCD. The jobs with more randomness in them will simply take it into account.

    The only thing that can potentially change this planning is mechanics that force you to do wildly different movement patterns but those can be accounted for most of the time as well.
    (2)

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