Quote Originally Posted by Scintilla View Post
TLDR:
Yes, there are some classes which can be useful counters - WHM, RPR, DNC, WAR, DRK
But, unless used as part of a coordinated premade team yourself, many will only buy a matter of seconds (which would be a nuisance to premades, it's true, but not a gamechanger), and will have very high risk of repeatedly causing your own death in the process.
It actually doesn't take a coordinated premade to stop a coordinated premade. I've seen most people make the mistake of marking the DRK so they can see them plunging in, but when the DRK goes in, it's generally already too late to counter.

What should be done is marking the DRGs. If you see them jump up into the sky, the burst is coming and you can immediately disrupt the RPR to cause the burst to fail entirely.

It's very likely that the one calling the shots is the DRK. If you disrupt the DRK directly, they could call a halt to the burst. But if you disrupt the supporting cast (Meteodrive the RPR or Salted Earth their backline), it takes a bit longer to react.

I also want to point out that melee jobs are stupidly tanky and it would require over 10 people to wake up and focus fire on you to kill you. A single premade won't be able to burst you down, especially since they don't pack anything that goes through Purify (unless the DRK intends to waste Salted Earth on 1 person). So disrupting them with a MNK or RPR is generally free, especially early game.