Quote Originally Posted by Aravell View Post
Meanwhile, if the DRGs actually use their LB, that's a burst commitment already
Contrary to what I said above, this bit now makes more sense if used solely as a personal guide. I would still disagree that it's a sufficient attack warning for the reasons I mentioned above. Marking the DRK will give yourself and the wider team more notice of a likely attack incoming, giving you time to start spreading out (if the map allows), but I agree that the full and final commitment would be the DRG LB. It wouldn't give you enough time to escape (the DRK will already be at the front of the group), but it would be a final commitment sign for an individual player wanting to counter.

Quote Originally Posted by Aravell View Post
But as you said, the DRK premade is the nucleus, so they usually mark the target they jump on, the team will then focus on that marked target.
Perhaps this is DC differences as I can't remember seeing a premade DRK mark their target. There are occasions when focus targets are marked, but I haven't seen it used in the situation of a premade.
Waymarker use, the premade DRK marking themselves, Salted Earth cooldown updates, sometimes burst countdowns. But not a target mark.

Sadly 'just attack xxx job at xxx time' is fine in theory, not so good in practice. It needs very specific timing and an element of luck. It's not remotely as straightforward as it sounds. And even if luck is on your side for one attack, it might not be the same for the next one, or the one after that.
Not to mention how few players in a random match will even try the counter job. You'll be lucky to get more than one.

All of this because 4 players made the decision that a dynamic, competitive game isn't important.