Quote Originally Posted by Aravell View Post
I don't really understand why WAR absolutely has to keep the healing on every enemy hit when PLD gets only 1 heal per cast and they function in big pulls perfectly fine. The only other tank that has a heal on every enemy hit is DRK, but theirs is a single hit every 60s.
My thoughts, exactly.

Quote Originally Posted by Rein_eon_Osborne View Post
Folks tasted the forbidden fruit now, and refuses to part ways from that.
My thoughts, exactly.

Seeing how this discussion continues to lean towards allowing tanks to have the healing it does, just adjusted is only rearranging chairs and tables on the Titanic. Tell me, why TF does WAR have Nascent Flash? Give me a valid reason why they need it, and why this isn't a healer role skill. Is it more viable in savage/ultimate? Are healers incompetent in this content? I see suggestions for tanks being able to heal once per GCD, like having some kind of passive bloodbath active full time. Why TF do they need this?

DRK is really the only tank that doesn't have the kind of sustain that encroaches on healers. Earlier I stated that Xeno's only suggestion to address this issue is to give healers more to do. I actually I agree with that. They should have more to heal, and this doesn't apply to only the game's more difficult content. Let healers heal FFS. Is that really such a huge thing to ask for? I don't think any healer signs up for the kind of gameplay and treatment they get. Push them. Challenge them. Allow them to play the effin game.