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  1. #101
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,071
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    It's not really that Skill Speed directly correlates to WAR specifically being OP, it's just yet another thing/option that WAR has that other jobs do not.
    ??? WAR doesn't want skill speed either because it causes Upheaval and Inner Release to drift. Can you still play the job with higher SKS? Sure, because warrior is incredibly basic, but none of the tanks currently want SKS if they can avoid it.
    From 6.0 until 6.2 GnB was actually the tank that wanted the most skill speed out of all of them, 2.40-2.42 were needed to make your rotation work, and 2.40 actually still works out fine with cooldown alignment to this day...and honestly I preferred the old rotation to the current mess with forced 2-cart burst windows at 2.50 GCD.
    (3)
    Last edited by Absurdity; 04-09-2024 at 05:03 PM.

  2. #102
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    ??? WAR doesn't want skill speed either because it causes Upheaval and Inner Release to drift. Can you still play the job with higher SKS? Sure, because warrior is incredibly basic, but none of the tanks currently want SKS if they can avoid it.
    From 6.0 until 6.2 GnB was actually the tank that wanted the most skill speed out of all of them, 2.40-2.42 were needed to make your rotation work...and honestly I preferred the old rotation to the current mess with forced 2-cart burst windows.
    I consider dead stats to be pretty bad, but I think you're more right in general, as active detriments such as drift are an objectively much worse evil, I concede. Upon further thought, my issue is probably SkS itself, being a comfort stat rather than a suitable alternative to more direct damage options like Crit and DH. The fact that it's null on Spells is just a twisting of the knife, tbh.

    I just miss running 2.32 okay?
    (1)
    Last edited by OdinelStarrei; 04-09-2024 at 05:06 PM.

  3. #103
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,071
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    I consider dead stats to be worse than drift, but I think you're more right in general, I concede. Upon further thought, my issue is probably SkS itself, being a comfort stat rather than a suitable alternative to more direct damage alternatives like Crit and DH. The fact that it's null on Spells is just a twisting of the knife, tbh.

    I just miss running 2.32 okay?
    I would like to be able to run 2.34, that I ran in Alphascape, again as well.
    But we basically had the stars align for those speeds to be useful in the first place.

    On warrior for example 2.38 was required to make 5x FC IR work in the first place, 2.34 allowed you to get an extra GCD before forced downtime in a lot of fights, party buff timings were so varied that you didn't completely gimp your DPS with it and Eureka gear allowed us to get high skill speed without completely sacrificing crit.
    (2)

  4. #104
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,632
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    On warrior for example 2.38 was required to make 5x FC IR work in the first place
    Actually (nerd glasses on) you were able to do it with a GCD as slow as 2.48s, if you had a low ping (10-20ms, stable), but it was VERY tight to time and I don't think we had "time modification tools" back then. But I would not recommend it. The general sweetspot was somewhere between 2.38 to 2.43, with 2.36s GCD and faster being a decent alternative.

    Source: I played with it back then to prove a point.
    (0)

  5. #105
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean, I agree with you there but Bloodbath *was* a WAR skill from 2.0 to 3.58... so that isn't exactly the equivalent of what you described with Paladin.

    A proper comparison would be PLD's Awareness and Convalescence from 2.0 to 4.58, of which the former got axed 5.0+ and the latter... became a trait Upgrade of WAR's Thrill of Battle.

    sips choco milk in WAR getting various tank specific stuff to their kit (PLD Conva -> Thrill trait, PLD Iron Will -> Inner Release, DRK Reprisal -> omni action of which WAR gained, PLD Veil -> made better for ages with Shake it Off)
    WAR really does just rip their entire identity out of PLD. Convalescense becoming a Thrill trait while PLD lost theirs. WAR getting 2 knockback immunities in their kit, an advantage that PLD used to have. WAR takes Divine Veil and got a heal on it, then when Divine Veil got a heal attached to it too, Shake it Off got a regen tacked on for literally no reason. Also healing allies used to be PLD's thing back in HW when they took WAR into the direction of the big damage tank, then they decided that WAR should also be able to heal allies and do it for no resource/damage cost and just gave them Nascent Flash.

    It's stupid how many advantages WAR took from PLD. I actually wouldn't be surprised if WAR gets Passage of Arms (but better) in DT, or an actual functional Cover.
    (13)

  6. #106
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Nascent Flash was added in Shadowbringers because WAR mains were complaining about Cover having situational advantages in fights throughout Stormblood. They complained about DV/PoA as well, which was why SiO was reworked into a completely new action mid-expansion. I think that was the first time in this game's history that the devs threw out a newly added action and replaced it with a new one simply because a job's players demanded something more powerful.
    (2)

  7. #107
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    WAR really does just rip their entire identity out of PLD. Convalescense becoming a Thrill trait while PLD lost theirs. WAR getting 2 knockback immunities in their kit, an advantage that PLD used to have. WAR takes Divine Veil and got a heal on it, then when Divine Veil got a heal attached to it too, Shake it Off got a regen tacked on for literally no reason. Also healing allies used to be PLD's thing back in HW when they took WAR into the direction of the big damage tank, then they decided that WAR should also be able to heal allies and do it for no resource/damage cost and just gave them Nascent Flash.

    It's stupid how many advantages WAR took from PLD. I actually wouldn't be surprised if WAR gets Passage of Arms (but better) in DT, or an actual functional Cover.
    Thank you. This has always been my gripe since HW. WAR just takes everything away from PLD.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  8. #108
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Shake it Off got a regen tacked on for literally no reason.
    AoE Bleeds. SIO got the Regen to help the healers with Bleeds (not like they needed it with enough gear though)
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #109
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,822
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    AoE Bleeds. SIO got the Regen to help the healers with Bleeds (not like they needed it with enough gear though)
    That was always the advantage of the magical mitigations, they affected bleedwides and multi hit raid wides

    As with everything with WAR what’s the point of having distinct advantages and disadvantages if you just end up buffing WAR till it has no disadvantages

    Then next tier we got harrowing hell which HOL/DM don’t even affect while SIO basically became 2 mitigations in one
    (5)

  10. #110
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rawker View Post
    Thank you. This has always been my gripe since HW. WAR just takes everything away from PLD.
    Warrior cannibalises everything the other tanks do without any of the downsides, because they're the loudest tank players.
    It became the leech tank when Drk was supposed to do that. It took our damage when it was all we had.
    It got every short tank cooldown gigabuffed except Dark knight's because that used to be it's thing, it got Aurora as a bonus effect on Equillibrium, it got a longer duration on Holmgang when that was it's only downside.
    War got Paladin's rampart streamlined, it got Dark knight's Reprisal and low blow streamlined.. It even got a Shake it off buff to make sure it also got the strongest partywide mitigation in every given situation.

    Warrior players want War to be the best at everything. And now that they are, they're genuinely convinced the game is super balanced. I loathe the job. We might as wel not have any tanks besides War rn, because none of them do anything better.
    And when confronted with the problems they caused, they will deflect and say that the other tanks need a rework.. Which they then get, and the cycle repeats.
    Other tank does something better>Wars get mad>It gets streamlined>gib rework!
    (7)
    Last edited by GoatOfWar; 04-09-2024 at 09:26 PM.

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