Quote Originally Posted by Reinhardt_Azureheim View Post
I mean, I agree with you there but Bloodbath *was* a WAR skill from 2.0 to 3.58... so that isn't exactly the equivalent of what you described with Paladin.

A proper comparison would be PLD's Awareness and Convalescence from 2.0 to 4.58, of which the former got axed 5.0+ and the latter... became a trait Upgrade of WAR's Thrill of Battle.

sips choco milk in WAR getting various tank specific stuff to their kit (PLD Conva -> Thrill trait, PLD Iron Will -> Inner Release, DRK Reprisal -> omni action of which WAR gained, PLD Veil -> made better for ages with Shake it Off)
WAR really does just rip their entire identity out of PLD. Convalescense becoming a Thrill trait while PLD lost theirs. WAR getting 2 knockback immunities in their kit, an advantage that PLD used to have. WAR takes Divine Veil and got a heal on it, then when Divine Veil got a heal attached to it too, Shake it Off got a regen tacked on for literally no reason. Also healing allies used to be PLD's thing back in HW when they took WAR into the direction of the big damage tank, then they decided that WAR should also be able to heal allies and do it for no resource/damage cost and just gave them Nascent Flash.

It's stupid how many advantages WAR took from PLD. I actually wouldn't be surprised if WAR gets Passage of Arms (but better) in DT, or an actual functional Cover.