Firstly, you don't get 20% mit, you get 19% mit for four seconds and then 10% mit for the remaining four. The shield is not half of TBN, TBN is 25% of the target's HP. BW shield is 400 potency. 400 healing potency is about 8k on my WAR, at just over 100k HP TBN is over 25k in shielding. Note that TBN will continue to out scale BW shield as HP values soar.
1200-1600 potency worth of healing is ~24k-32k; currently. This sounds like a lot until you look at incoming damage in dungeons, and consider that is spread out over three to four GCDs. Equilibrium heals 24k instantly, and mobs chew through that in seconds. Wall to walls are currently putting out 7.5k-8k DTPS before mobs start to die. That’s a lot, if you had to sustain that level of damage for an entire encounter; it would be one of the hardest Savage fights ever made (if even possible).
Please do strawman harder.
You already don't get a full heal out of it in single target. Four hits of BW are ~32k healing on my WAR, which has just over 100k HP. If you're full healing off of BW in single target, it's because you didn't get hit hard enough. Which is one of the reasons I'm saying that the content is part of the problem.
You don't understand why WAR absolutely has to keep something we've had since 2.0 with Bloodbath? How about because we don't want to lose any more tank identity?
WAR has Nascent Flash, because ShB decided that every tank needed a way to contribute to the main tank's mitigation. It's definitely more useful in Savage where busters can actually kill you. Healers are quite often incompetent in normal content, that's why I don't play DRK. I haven’t really touched Savage this expansion with how bad the job design has been, so I can’t comment on healers there currently. Past experience leads me to desire as much self-healing as possible in all content though. And I've seen absolutely no one suggest giving tanks 100% uptime healing on every GCD, that's you misreading. And they absolutely wouldn't need that.
6.2 tried giving healers more to heal and you know what happened? They all quit. PF had a healer drought for the entire tier.
A more innovative way of giving the self-healing, high HP tank a way to contribute as an OT? I can’t think of another solution that would be in line with WAR’s thematic design and job identity.
It really shows that you don’t play tanks extensively, here or elsewhere. One of the best tank designs of all time is Blood DK in WoW. Its entire design is healing through the damage that it takes. 2.0 WAR was basically Blood DK at home. So much so that IB was nearly a carbon copy of Death Strike; Blood DK’s self-healing ability. Point being that a tank that heals them self is an idea that has been around for a while and has been done very well elsewhere.
TOP being cleared without healers has almost nothing to do with the WAR. That was heavy usage of Clemency, with a comp that had a ton of self-heal, combined with entirely too little damage output from the fight. TOP is the epitome of what I was saying when I said it’s not just tank design.



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