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  1. #1
    Player
    TheOperator3712's Avatar
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    Apr 2019
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    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Would it? I mean, you still get 20% mit, you still get a shield half as big as TBN and 1200-1600 potency worth of healing.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Why would that be a problem? You're literally still packing with 1,600p heal + 400p shield + 10% mit on that one single button assuming they nerf it down proccing once per GCD. That is still stronger than Equilibrium in potency per minute. Why do you need more? That's totally not a 'useless healing'. All that does is they would bring WAR's sustenance down close to PLD's degree, which if anybody knows anything at all, is still arguably excess on the hands of capable PLDs.

    Today's BW is 4 Benedictions with 17s downtime. You don't need ANY other cooldowns to be used in that 8s uptime unlike PLD's Holy Shelltron within the same situation.
    Firstly, you don't get 20% mit, you get 19% mit for four seconds and then 10% mit for the remaining four. The shield is not half of TBN, TBN is 25% of the target's HP. BW shield is 400 potency. 400 healing potency is about 8k on my WAR, at just over 100k HP TBN is over 25k in shielding. Note that TBN will continue to out scale BW shield as HP values soar.

    1200-1600 potency worth of healing is ~24k-32k; currently. This sounds like a lot until you look at incoming damage in dungeons, and consider that is spread out over three to four GCDs. Equilibrium heals 24k instantly, and mobs chew through that in seconds. Wall to walls are currently putting out 7.5k-8k DTPS before mobs start to die. That’s a lot, if you had to sustain that level of damage for an entire encounter; it would be one of the hardest Savage fights ever made (if even possible).

    Quote Originally Posted by Lyth View Post
    This thread: 'The community is not part of the problem.'

    WAR mains: 'Tank self-sustain is not part of the problem.'

    Players aren't interested in balance. They're interested in maximizing their advantages over others. Balance is just a developer compromise on those demands. Sometimes that means ignoring the loudest voices and issuing nerfs.
    Please do strawman harder.

    Quote Originally Posted by Supersnow845 View Post
    Bloodwhetting should be nerfed to a point that single target or AOE you do not get a full heal out of its duration, that should be the bare minimum of its nerfs
    You already don't get a full heal out of it in single target. Four hits of BW are ~32k healing on my WAR, which has just over 100k HP. If you're full healing off of BW in single target, it's because you didn't get hit hard enough. Which is one of the reasons I'm saying that the content is part of the problem.

    Quote Originally Posted by Aravell View Post
    I don't really understand why WAR absolutely has to keep the healing on every enemy hit when PLD gets only 1 heal per cast and they function in big pulls perfectly fine. The only other tank that has a heal on every enemy hit is DRK, but theirs is a single hit every 60s.
    You don't understand why WAR absolutely has to keep something we've had since 2.0 with Bloodbath? How about because we don't want to lose any more tank identity?

    Quote Originally Posted by Gemina View Post
    …Tell me, why TF does WAR have Nascent Flash? Give me a valid reason why they need it, and why this isn't a healer role skill. Is it more viable in savage/ultimate? Are healers incompetent in this content? I see suggestions for tanks being able to heal once per GCD, like having some kind of passive bloodbath active full time. Why TF do they need this?

    DRK is really the only tank that doesn't have the kind of sustain that encroaches on healers. Earlier I stated that Xeno's only suggestion to address this issue is to give healers more to do. I actually I agree with that. They should have more to heal, and this doesn't apply to only the game's more difficult content. Let healers heal FFS. Is that really such a huge thing to ask for? I don't think any healer signs up for the kind of gameplay and treatment they get. Push them. Challenge them. Allow them to play the effin game.
    WAR has Nascent Flash, because ShB decided that every tank needed a way to contribute to the main tank's mitigation. It's definitely more useful in Savage where busters can actually kill you. Healers are quite often incompetent in normal content, that's why I don't play DRK. I haven’t really touched Savage this expansion with how bad the job design has been, so I can’t comment on healers there currently. Past experience leads me to desire as much self-healing as possible in all content though. And I've seen absolutely no one suggest giving tanks 100% uptime healing on every GCD, that's you misreading. And they absolutely wouldn't need that.
    6.2 tried giving healers more to heal and you know what happened? They all quit. PF had a healer drought for the entire tier.

    Quote Originally Posted by Gemina View Post
    So shoehorn them onto the OT role, then? There aren't other innovative ways to validate the OT role without encroaching on healers? I sense a lack of vision and creativity if I'm to be frank. Nascent Flash would have been a phenomenal ability to give healers. Particularly the barrier healers.

    Again, I don't play tanks extensively. I can understand why giving them mitigation to help out can be and is useful. To give them healing on top of it is where I take issue. How this dev team can't see that giving healing to tanks, particularly passive healing that does not sacrifice their damage output is a problem.TOP being able to be cleared without healers is inexcusable.
    A more innovative way of giving the self-healing, high HP tank a way to contribute as an OT? I can’t think of another solution that would be in line with WAR’s thematic design and job identity.
    It really shows that you don’t play tanks extensively, here or elsewhere. One of the best tank designs of all time is Blood DK in WoW. Its entire design is healing through the damage that it takes. 2.0 WAR was basically Blood DK at home. So much so that IB was nearly a carbon copy of Death Strike; Blood DK’s self-healing ability. Point being that a tank that heals them self is an idea that has been around for a while and has been done very well elsewhere.

    TOP being cleared without healers has almost nothing to do with the WAR. That was heavy usage of Clemency, with a comp that had a ton of self-heal, combined with entirely too little damage output from the fight. TOP is the epitome of what I was saying when I said it’s not just tank design.
    (0)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    4,260
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheOperator3712 View Post
    [...]1200-1600 potency worth of healing is ~24k-32k; currently. This sounds like a lot until you look at incoming damage in dungeons, and consider that is spread out over three to four GCDs. Equilibrium heals 24k instantly, and mobs chew through that in seconds. Wall to walls are currently putting out 7.5k-8k DTPS before mobs start to die. That’s a lot, if you had to sustain that level of damage for an entire encounter; it would be one of the hardest Savage fights ever made (if even possible).
    My earlier post has never implied that I wanted to change WAR any ways in raid environment. I don't know why you mentioned Savage Fight in your reply. I was solely speaking of dungeons---W2W specifically. That being said, my point still stands: WARs (or any non healers, really) don't need 8s Benediction with 17s downtime.

    A WAR can cycle through their cooldowns long enough to use 5 (4 if it's Dead Ends) BWs in those W2W pulls before actually dying without healer's help. This SHOULD NOT be possible. If WARs insists to keep this much of a HPS, what else can be concluded other than "I want to be immortal!!" which ultimately makes you ask: why do you bring a healer? To make sure DF queue pops?
    (8)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #3
    Player
    TheOperator3712's Avatar
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    Apr 2019
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    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    My earlier post has never implied that I wanted to change WAR any ways in raid environment. I don't know why you mentioned Savage Fight in your reply. I was solely speaking of dungeons---W2W specifically. That being said, my point still stands: WARs (or any non healers, really) don't need 8s Benediction with 17s downtime.

    A WAR can cycle through their cooldowns long enough to use 5 (4 if it's Dead Ends) BWs in those W2W pulls before actually dying without healer's help. This SHOULD NOT be possible. If WARs insists to keep this much of a HPS, what else can be concluded other than "I want to be immortal!!" which ultimately makes you ask: why do you bring a healer? To make sure DF queue pops?
    I mentioned Savage as a point of comparison. The amount of damage you take in wall to walls is some of the highest damage in the game. I didn't say that BW needs to be where it is now. I said that capping it to a single proc per GCD would absolutely gut WAR's ability to self-heal in dungeons. I also said that the entire tank and healer roles were in need of a complete redesign.
    (0)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Mira Clearweaver
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    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheOperator3712 View Post
    I mentioned Savage as a point of comparison. The amount of damage you take in wall to walls is some of the highest damage in the game. I didn't say that BW needs to be where it is now. I said that capping it to a single proc per GCD would absolutely gut WAR's ability to self-heal in dungeons. I also said that the entire tank and healer roles were in need of a complete redesign.
    And IMHO that would be fine.

    Things were alright before BW became a thing, even when back then things like the elusive giga pull of Mt.Gulg's first and last W2W existed since ShB. That was one of the few time healers needed to pump out more HPS and likely use some of their normally unused buttons to keep their tanks alive in dungeons. Other than that, today's freecure mage without Cure II can still contribute enough party HPS to heal a W2W so long their tanks are average or decently performing. Adding BW into the wrench was such a travesty on job dev's decision, it's pretty telling & depressing to see that button left untouched for the entirety of expansion. This isn't even accounting other odd decision that they've given to buff even their partywide Shake it Off beyond recognition, but I'm not going to touch deeper into that part.
    (0)

  5. #5
    Player
    TheOperator3712's Avatar
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    Apr 2019
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    Aldous Axehand
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    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    And IMHO that would be fine.

    Things were alright before BW became a thing, even when back then things like the elusive giga pull of Mt.Gulg's first and last W2W existed since ShB. That was one of the few time healers needed to pump out more HPS and likely use some of their normally unused buttons to keep their tanks alive in dungeons. Other than that, today's freecure mage without Cure II can still contribute enough party HPS to heal a W2W so long their tanks are average or decently performing. Adding BW into the wrench was such a travesty on job dev's decision, it's pretty telling & depressing to see that button left untouched for the entirety of expansion. This isn't even accounting other odd decision that they've given to buff even their partywide Shake it Off beyond recognition, but I'm not going to touch deeper into that part.
    Before BW was a thing, I used Nascent Flash for the same purpose. Before that, I could use IR and Steel Cyclone. They required more effort, but they accomplished the same thing. Namely, making sure that an inadequate healer wouldn't slow the party down.
    (0)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    4,260
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    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheOperator3712 View Post
    [...]They required more effort, but they accomplished the same thing. Namely, making sure that an inadequate healer wouldn't slow the party down.
    Maybe we should cry for a button that would let us healer (or anybody) pull, survive, and ignore tanks in dungeon then lmao. /s
    (6)

  7. #7
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    I mentioned Savage as a point of comparison. The amount of damage you take in wall to walls is some of the highest damage in the game. I didn't say that BW needs to be where it is now. I said that capping it to a single proc per GCD would absolutely gut WAR's ability to self-heal in dungeons. I also said that the entire tank and healer roles were in need of a complete redesign.
    “Would absolutely gut WAR’s ability to self heal”

    ……….to the point of still being the strongest tank for self sustain by a pretty wide margin

    I’m not really sure what you consider an acceptable level here
    (10)

  8. #8
    Player
    GoatOfWar's Avatar
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    Jul 2022
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    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    My earlier post has never implied that I wanted to change WAR any ways in raid environment. I don't know why you mentioned Savage Fight in your reply. I was solely speaking of dungeons---W2W specifically. That being said, my point still stands: WARs (or any non healers, really) don't need 8s Benediction with 17s downtime.

    A WAR can cycle through their cooldowns long enough to use 5 (4 if it's Dead Ends) BWs in those W2W pulls before actually dying without healer's help. This SHOULD NOT be possible. If WARs insists to keep this much of a HPS, what else can be concluded other than "I want to be immortal!!" which ultimately makes you ask: why do you bring a healer? To make sure DF queue pops?
    Not just immortal. They also want the best utility, ease of optimisation and not be penalised on anything in exchange. No tank is allowed to do anything better. With it's current design, War should be botom dps. Always. But they don't want to consider other tanks. Dude literally said the tanks can't be further balanced.
    (10)