Quote Originally Posted by Reinhardt_Azureheim View Post
Nascent Flash existing as a cooldown with moderate healing or at least healing scaling with damage dealt and simply acting as a targetted mitigation tool in a similar vein to Intervention. That's the purpose.

The healing amount should not be a ridiculous amount like up to 2x 1600 heal potency (self + target) tho. But Nascent Flash should 100% exist, just not with the amount it heals.

Remove it entirely and you remove WAR's relevance of ever being an offtank and you just shoehorn them harder into MT only. Terrible idea if you ask me.
So shoehorn them onto the OT role, then? There aren't other innovative ways to validate the OT role without encroaching on healers? I sense a lack of vision and creativity if I'm to be frank. Nascent Flash would have been a phenomenal ability to give healers. Particularly the barrier healers.

Again, I don't play tanks extensively. I can understand why giving them mitigation to help out can be and is useful. To give them healing on top of it is where I take issue. How this dev team can't see that giving healing to tanks, particularly passive healing that does not sacrifice their damage output is a problem.TOP being able to be cleared without healers is inexcusable.