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  1. #1
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    456
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    why was it still the subject of healer's struggling with it multiple years and expansions after it's release?
    You answered this question yourself. The healers and or the group were bad and didn´t care about mechanics. But that didn´t make this dungeon hard.

    I don´t get how people say that dungeons were harder. People just had to do mechanics.
    (0)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shialan View Post
    I don´t get how people say that dungeons were harder. People just had to do mechanics.
    When was the last time you saw a legitimate DPS check in a dungeon?

    When was the last time you saw a dungeon boss that could genuinely snowball a fight into a full team wipe if someone was caught napping?

    When was the last time a healer (Or even DPS) was genuinely at risk of running out of MP/Resources/Cooldowns in a dungeon which would invariably lead to a wipe?

    When was the last time you actually had to watch your positioning for fear of agroing more trash mobs than the group had any chance of handling?

    When was the last time you went into a DF dungeon knowing full well that a few wipes on some bosses were almost an inevitability?

    Granted, some of these you can blame of Job power creep and the current wild abundance of resources, but some aspects of some dungeons were just undeniably so much rougher than the hand held by numbers garbage we get today. We see the occasional gem like Peacekeeper, but those are by far the exception and generally only in tightly synced dungeons.
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~