Quote Originally Posted by AmiableApkallu View Post

Experience is a great teacher, if you're open to it.
Well said.

However, I believe teaching tools and experience can be one and the same.
The learning curve in normal content needs to be raised if but a fraction this is just a small tweak in number values and we will see very significant results that won't make the game impossible or unapproachable but instill a natural acclimation of difficulty in what the game asks from its players to make the gap between EXs/Unreals less of a wall and more of a hurdle.

I don't believe people need to aspire higher than that.

Though it's important to not only make the highest form of content like Savage and Ultimates the most dynamic but there should be more prestige rewards for clearing the most difficult content.
Those who get a taste of what difficult content can be like to be tempted to make the leap into what should become an almost separate progression system above what you can achieve normally. I believe this incentive is tried and true.
I know for a fact at this moment I'm not up to snuff to be an ultimate raider yet. Its a bit embarrassing that an Ultimate Legend is using essentially the same weapon and gear I have.

It's like that saying "I did x and all I got was a crumby t-shirt" - We all know that the Legend Title hold weight but it's kinda lame when you got to glam over the Relic weapon with your Ultimate weapon because it's not Bis. (it should be though)