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  1. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    For two reasons

    First would be the basic game has become too easy.

    It simply starts with dungeons.

    Dungeons overall are not punishing enough. If you make a mistake, the healer can fix it because nothing hurts remotely enough. If you're self aware of your own mistakes, that's fine, but if you aren't, you may (as way too many) fall into the trap of "healer didn't heal me". It's easier to understand that you massively failed when something litterally OS you, or if you get a un dispellable doom. Currently, you can finish most dungeon by standing in about half the ground marker.

    The lack of healing, dps and tanking check during dungeon bosses is also a problem. You could do a boss with tank and dps only doing their basic 123 and you'd still be fine. The issue is that, without a dps check, you do not teach tank, dps and healer that they must do enough damage or else. I'm not talking about tough dps check here. You take the minimum ilv, you assume basic rotation, no 2min burst or anything, just "basic" rotation. and reduce that amount by 10-15%. Any group, even with 1 death, having 4 players doing a normal rotation would NEVER see an enrage. However, a very bad player (like a very bad dps), especially if they're playing with the AI, would notice because they'd keep seeing the boss enrage. At least when playing with the AI, the boss resets if you die, that's good.

    Regarding healing, it is kind of the same. A dungeon boss should require more than 1 ogcd a min to be healed. The last dungeon does not require a healer, and if you are, assise is enough, the fairy can soloheal any boss, like... the healing required is SO low (assuming people dodge) that healer are unnecessary. How do you expect a healer doing that, feeling "this is normal" to handle an EX trial? You go from "maybe think of doing one AoE heal once a min" to "Okay here, it's gonna hurt real bad because 3 aoe will hit bakc to back, be sure to have 1 mitigue and some CDs"

    A tank are thought to use their CD on the trash (rightfully so) but then can face tank anything the boss throws at them without breaking a sweat... Guess what happens when they encounter a boss that has 2 TB close together... they die on the second.


    So dungeons, and normal raid and 24man being too easy are a first. But it all starts with the dungeons as this is where most casual stays if they don't feel they can tackle harder stuff.

    And then there's the new trend of "entitlement".
    Basically, people do not take advice, they do not want advice, they want to play the way they want. Fine, but not really...
    This leads to entitled bad players falling into desillusion believing they're doing fine when they're really just extremely bad.
    I've met a RDM in dungeon who spam verthunder/aero "because it has higher potency" (but like, the long cast) and he wouldn't budge from it.

    If the game itself show entitled people that they're bad, they might get better (or stop playing).
    But if the game tells them "you're doing just fine", well obviously, if we're wiping, it's everyone else's fault.

    Like, when farming EX, I've seen a few dps, sometime lower than healers, comment on the dps being too low. You obviously can't tell them because it's against the TOS, but god. (altough simply looking at the aggro list is often enough)
    (9)
    Last edited by Sylvain; 03-13-2024 at 06:42 PM.