Quote Originally Posted by Supersnow845 View Post
Still what’s the problem with slight imbalance in the actual kits of the tanks, do you really just want 1 tank that does the best of everything the 4 tanks do, your logic basically circles around and around, “oh we need to give DRK and GNB better AOE mitigation but then that means that PLD falls behind in reactive healing mitigation so we need to give them heart of corrundum, but that puts WAR behind in damage from a distance so better give them a magical phase”, it just circles round and round till you have 1 tank with the best advantages of every current tank
I'm not really sure what you're trying to say here, mainly because I fully view us as already in that situation.
Endwalker's state of tanks is a situation where "1 tank does the best of everything that the 4 tanks do" as you put it.

With WAR right now, its currently sitting as basically an omni-job with mechanics from all the other tanks slapped into it, while doing those things better than the other 3, while also being the easiest job to play in the game. The only slight, and damn do I mean slight, semblance of a downside WAR can even remotely run into right now is that it can run out of % mitigation if used poorly.

We've evened the DPS gaps between tanks, so now we have to look at what else tanks bring to a party.

You want a tank who has the strongest most spammable invul that trivializes tank mechs? You pick WAR.
You want the tank with the strongest short mit on an allied player capable of indefinitely pocketing a dps or healer while also double dipping and providing you with sustain to shrug of Autos? You pick WAR.
You want the tank with the strongest fire and forget team wide mitigation? You pick WAR.
You want the easiest tank to optimize in basically anyfight? Thats WAR.


Dark Knight gets a fat personal shield? WARS gotta have that on Bloodwhetting.
GNB getting a regen skill? Can't have that without putting that on WAR too, thank god we got Enhanced Equilibrium that basically reads "Additional Effect Aurora"
PLD getting a rework to make Veil not require you to shoot yourself in the legs to use it? Equal Attention present for WAR with Shake it Off (Overtime) so it remains the better skill of the two.


By comparison, 10% mitigation against magic damage just feels a bit mundane doesn't it?

I have less of an issue with PLD having additional tools because at least that job usually has to pay in one way or another to bring that utility.
Nothing is as hilariously free as every single skill reading "Additional Effect" for arbitrary reasons.

So I'm going to keep saying that other tanks should be able to bring this level of utility if its the norm set by Dev's Favorite.
Or at least some level of it so it just doesn't feel like the choice of tank is just a difficulty slider with no rewards at the top for playing objectively harder jobs.