Quote Originally Posted by Supersnow845 View Post
But you’ve suggested something that fills a niche that doesn’t exist, DRK’s party utility is totally fine, DRK and GNB have the advantage of it being mitigation so it affects things like bleeds, but the disadvantage it only works on medical damage, PLD and WAR have the advantage shields affect everything and don’t have diminishing returns; but the disadvantage they don’t provide mitigation for things like bleeds

So you are just straight up suggesting a buff to DRK’s healing for a niche that doesn’t need to be filled, party mitigation is already balanced (regen on SIO non withstanding but the mitigation on HOL/DM is worth more against a bleed anyway
Well first off just saying SIO doesn't count is stupid. We can't just ignore that, and that buff came in a tier with a particularly punishing physical mechanic that greatly favored PLD and WAR in P10S.
And its not like PLD doesn't have some additional form of party support, it has two forms raidwide mitigation so its really getting the best of both worlds here.

The way I see it right now we have two tanks with superior party utility at no cost, and two tanks who just don't. We've equalized damage to the point where I view this as a balancing problem in itself.
So yes, I'm going to say Dark Knight and Gunbreaker need more. Or they need a real advantage of their own in some form, something that was deliberately removed from the game for the sake of balance.

Heart of Light and Dark Missonary being the exact same skill is also incredibly stupid, but thats another issue entirely.